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Side by Side Diff: src/gpu/GrRenderTarget.cpp

Issue 638403003: Remove uses of GrAutoScratchTexture. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: comment change Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrRenderTarget.h" 10 #include "GrRenderTarget.h"
(...skipping 11 matching lines...) Expand all
22 GrContext* context = this->getContext(); 22 GrContext* context = this->getContext();
23 if (NULL == context) { 23 if (NULL == context) {
24 return false; 24 return false;
25 } 25 }
26 return context->readRenderTargetPixels(this, 26 return context->readRenderTargetPixels(this,
27 left, top, width, height, 27 left, top, width, height,
28 config, buffer, rowBytes, 28 config, buffer, rowBytes,
29 pixelOpsFlags); 29 pixelOpsFlags);
30 } 30 }
31 31
32 void GrRenderTarget::writePixels(int left, int top, int width, int height, 32 bool GrRenderTarget::writePixels(int left, int top, int width, int height,
33 GrPixelConfig config, 33 GrPixelConfig config,
34 const void* buffer, 34 const void* buffer,
35 size_t rowBytes, 35 size_t rowBytes,
36 uint32_t pixelOpsFlags) { 36 uint32_t pixelOpsFlags) {
37 // go through context so that all necessary flushing occurs 37 // go through context so that all necessary flushing occurs
38 GrContext* context = this->getContext(); 38 GrContext* context = this->getContext();
39 if (NULL == context) { 39 if (NULL == context) {
40 return; 40 return false;
41 } 41 }
42 context->writeRenderTargetPixels(this, 42 return context->writeRenderTargetPixels(this,
43 left, top, width, height, 43 left, top, width, height,
44 config, buffer, rowBytes, 44 config, buffer, rowBytes,
45 pixelOpsFlags); 45 pixelOpsFlags);
46 } 46 }
47 47
48 void GrRenderTarget::resolve() { 48 void GrRenderTarget::resolve() {
49 // go through context so that all necessary flushing occurs 49 // go through context so that all necessary flushing occurs
50 GrContext* context = this->getContext(); 50 GrContext* context = this->getContext();
51 if (NULL == context) { 51 if (NULL == context) {
52 return; 52 return;
53 } 53 }
54 context->resolveRenderTarget(this); 54 context->resolveRenderTarget(this);
55 } 55 }
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 this->setStencilBuffer(NULL); 109 this->setStencilBuffer(NULL);
110 110
111 INHERITED::onRelease(); 111 INHERITED::onRelease();
112 } 112 }
113 113
114 void GrRenderTarget::onAbandon() { 114 void GrRenderTarget::onAbandon() {
115 this->setStencilBuffer(NULL); 115 this->setStencilBuffer(NULL);
116 116
117 INHERITED::onAbandon(); 117 INHERITED::onAbandon();
118 } 118 }
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