Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ | 5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ |
| 6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ | 6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
| (...skipping 507 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 518 void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style); | 518 void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style); |
| 519 void LazyCreate(Resource* resource); | 519 void LazyCreate(Resource* resource); |
| 520 void LazyAllocate(Resource* resource); | 520 void LazyAllocate(Resource* resource); |
| 521 | 521 |
| 522 void BindImageForSampling(Resource* resource); | 522 void BindImageForSampling(Resource* resource); |
| 523 // Binds the given GL resource to a texture target for sampling using the | 523 // Binds the given GL resource to a texture target for sampling using the |
| 524 // specified filter for both minification and magnification. Returns the | 524 // specified filter for both minification and magnification. Returns the |
| 525 // texture target used. The resource must be locked for reading. | 525 // texture target used. The resource must be locked for reading. |
| 526 GLenum BindForSampling(ResourceId resource_id, GLenum unit, GLenum filter); | 526 GLenum BindForSampling(ResourceId resource_id, GLenum unit, GLenum filter); |
| 527 | 527 |
| 528 // Returns NULL if the output_surface_ does not have a ContextProvider. | 528 // Returns nullptr if the output_surface_ does not have a ContextProvider. |
|
danakj
2014/10/10 17:28:46
just use null
| |
| 529 gpu::gles2::GLES2Interface* ContextGL() const; | 529 gpu::gles2::GLES2Interface* ContextGL() const; |
| 530 class GrContext* GrContext() const; | 530 class GrContext* GrContext() const; |
| 531 | 531 |
| 532 OutputSurface* output_surface_; | 532 OutputSurface* output_surface_; |
| 533 SharedBitmapManager* shared_bitmap_manager_; | 533 SharedBitmapManager* shared_bitmap_manager_; |
| 534 BlockingTaskRunner* blocking_main_thread_task_runner_; | 534 BlockingTaskRunner* blocking_main_thread_task_runner_; |
| 535 bool lost_output_surface_; | 535 bool lost_output_surface_; |
| 536 int highp_threshold_min_; | 536 int highp_threshold_min_; |
| 537 ResourceId next_id_; | 537 ResourceId next_id_; |
| 538 ResourceMap resources_; | 538 ResourceMap resources_; |
| (...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 609 return format_gl_data_format[format]; | 609 return format_gl_data_format[format]; |
| 610 } | 610 } |
| 611 | 611 |
| 612 inline GLenum GLInternalFormat(ResourceFormat format) { | 612 inline GLenum GLInternalFormat(ResourceFormat format) { |
| 613 return GLDataFormat(format); | 613 return GLDataFormat(format); |
| 614 } | 614 } |
| 615 | 615 |
| 616 } // namespace cc | 616 } // namespace cc |
| 617 | 617 |
| 618 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ | 618 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ |
| OLD | NEW |