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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/raster_tile_priority_queue.h" | 5 #include "cc/resources/raster_tile_priority_queue.h" |
6 | 6 |
7 namespace cc { | 7 namespace cc { |
8 | 8 |
9 namespace { | 9 namespace { |
10 | 10 |
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194 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; | 194 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; |
195 | 195 |
196 // Accept all non-shared tiles. | 196 // Accept all non-shared tiles. |
197 const Tile* tile = **next_iterator; | 197 const Tile* tile = **next_iterator; |
198 if (!tile->is_shared()) | 198 if (!tile->is_shared()) |
199 break; | 199 break; |
200 | 200 |
201 // Accept a shared tile if the next tree is the higher priority one | 201 // Accept a shared tile if the next tree is the higher priority one |
202 // corresponding the iterator (active or pending) which usually (but due | 202 // corresponding the iterator (active or pending) which usually (but due |
203 // to spiral iterators not always) returns the shared tile first. | 203 // to spiral iterators not always) returns the shared tile first. |
204 if (next_tree == HigherPriorityTree(tree_priority, NULL, NULL, tile)) | 204 if (next_tree == HigherPriorityTree(tree_priority, NULL, nullptr, tile)) |
205 break; | 205 break; |
206 } | 206 } |
207 } | 207 } |
208 | 208 |
209 // If no empty, use Top to do DCHECK the next iterator. | 209 // If no empty, use Top to do DCHECK the next iterator. |
210 DCHECK(IsEmpty() || Top(tree_priority)); | 210 DCHECK(IsEmpty() || Top(tree_priority)); |
211 } | 211 } |
212 | 212 |
213 WhichTree | 213 WhichTree |
214 RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIteratorTree( | 214 RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIteratorTree( |
215 TreePriority tree_priority) const { | 215 TreePriority tree_priority) const { |
216 DCHECK(!IsEmpty()); | 216 DCHECK(!IsEmpty()); |
217 | 217 |
218 // If we only have one iterator with tiles, return it. | 218 // If we only have one iterator with tiles, return it. |
219 if (!active_iterator) | 219 if (!active_iterator) |
220 return PENDING_TREE; | 220 return PENDING_TREE; |
221 if (!pending_iterator) | 221 if (!pending_iterator) |
222 return ACTIVE_TREE; | 222 return ACTIVE_TREE; |
223 | 223 |
224 // Now both iterators have tiles, so we have to decide based on tree priority. | 224 // Now both iterators have tiles, so we have to decide based on tree priority. |
225 return HigherPriorityTree( | 225 return HigherPriorityTree( |
226 tree_priority, &active_iterator, &pending_iterator, NULL); | 226 tree_priority, &active_iterator, &pending_iterator, nullptr); |
227 } | 227 } |
228 | 228 |
229 } // namespace cc | 229 } // namespace cc |
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