Index: Source/core/animation/AnimationPlayerTest.cpp |
diff --git a/Source/core/animation/AnimationPlayerTest.cpp b/Source/core/animation/AnimationPlayerTest.cpp |
index 017f6d8b3d36ee1d25f2bb8cae7f12d362c96c25..cd37efde6878b4c60d1e35b3780239ef55d376e9 100644 |
--- a/Source/core/animation/AnimationPlayerTest.cpp |
+++ b/Source/core/animation/AnimationPlayerTest.cpp |
@@ -162,13 +162,13 @@ TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegativeWithoutSimultaneousPl |
simulateFrame(30); |
EXPECT_EQ(20, player->currentTimeInternal()); |
EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- player->setCurrentTimeInternal(-10); |
+ player->setCurrentTime(-10 * 1000); |
EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
} |
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd) |
{ |
- player->setCurrentTimeInternal(50); |
+ player->setCurrentTime(50 * 1000); |
EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
EXPECT_EQ(50, player->currentTimeInternal()); |
simulateFrame(20); |
@@ -176,7 +176,7 @@ TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd) |
EXPECT_EQ(50, player->currentTimeInternal()); |
player->setPlaybackRate(-2); |
- player->setCurrentTimeInternal(50); |
+ player->setCurrentTime(50 * 1000); |
EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
EXPECT_EQ(50, player->currentTimeInternal()); |
simulateFrame(20); |
@@ -240,14 +240,14 @@ TEST_F(AnimationAnimationPlayerTest, SetStartTime) |
simulateFrame(20); |
EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
EXPECT_EQ(0, player->startTimeInternal()); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
+ EXPECT_EQ(20 * 1000, player->currentTime()); |
player->setStartTime(10 * 1000); |
EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
EXPECT_EQ(10, player->startTimeInternal()); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
+ EXPECT_EQ(10 * 1000, player->currentTime()); |
simulateFrame(30); |
EXPECT_EQ(10, player->startTimeInternal()); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
+ EXPECT_EQ(20 * 1000, player->currentTime()); |
player->setStartTime(-20 * 1000); |
EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
} |