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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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| 584 | 584 |
| 585 // glTexStorage requires sized internal formats on both desktop and ES. ES2
requires an unsized | 585 // glTexStorage requires sized internal formats on both desktop and ES. ES2
requires an unsized |
| 586 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv
er to decide the | 586 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv
er to decide the |
| 587 // size of the internal format whenever possible and so only use a sized int
ernal format when | 587 // size of the internal format whenever possible and so only use a sized int
ernal format when |
| 588 // using texture storage. | 588 // using texture storage. |
| 589 bool useSizedFormat = useTexStorage; | 589 bool useSizedFormat = useTexStorage; |
| 590 // At least some versions of the ES3 drivers for NVIDIA and IMG won't accept
GL_RED in | 590 // At least some versions of the ES3 drivers for NVIDIA and IMG won't accept
GL_RED in |
| 591 // glTexImage2D for the internal format but will accept GL_R8. | 591 // glTexImage2D for the internal format but will accept GL_R8. |
| 592 if (kNVIDIA_GrGLVendor == this->glContext().vendor() || | 592 if (kNVIDIA_GrGLVendor == this->glContext().vendor() || |
| 593 kImagination_GrGLVendor == this->glContext().vendor()) { | 593 kImagination_GrGLVendor == this->glContext().vendor()) { |
| 594 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_
GL_VER(3, 0)) { | 594 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_
GL_VER(3, 0) && |
| 595 kAlpha_8_GrPixelConfig == dataConfig) { |
| 595 useSizedFormat = true; | 596 useSizedFormat = true; |
| 596 } | 597 } |
| 597 } | 598 } |
| 598 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, | 599 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
| 599 &externalFormat, &externalType)) { | 600 &externalFormat, &externalType)) { |
| 600 return false; | 601 return false; |
| 601 } | 602 } |
| 602 | 603 |
| 603 /* | 604 /* |
| 604 * check whether to allocate a temporary buffer for flipping y or | 605 * check whether to allocate a temporary buffer for flipping y or |
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| 2605 this->setVertexArrayID(gpu, 0); | 2606 this->setVertexArrayID(gpu, 0); |
| 2606 } | 2607 } |
| 2607 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2608 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2608 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2609 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2609 fDefaultVertexArrayAttribState.resize(attrCount); | 2610 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2610 } | 2611 } |
| 2611 attribState = &fDefaultVertexArrayAttribState; | 2612 attribState = &fDefaultVertexArrayAttribState; |
| 2612 } | 2613 } |
| 2613 return attribState; | 2614 return attribState; |
| 2614 } | 2615 } |
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