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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 638293004: Only use sized format on IMG/ES3 for single channel. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
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584 584
585 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized 585 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
586 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv er to decide the 586 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv er to decide the
587 // size of the internal format whenever possible and so only use a sized int ernal format when 587 // size of the internal format whenever possible and so only use a sized int ernal format when
588 // using texture storage. 588 // using texture storage.
589 bool useSizedFormat = useTexStorage; 589 bool useSizedFormat = useTexStorage;
590 // At least some versions of the ES3 drivers for NVIDIA and IMG won't accept GL_RED in 590 // At least some versions of the ES3 drivers for NVIDIA and IMG won't accept GL_RED in
591 // glTexImage2D for the internal format but will accept GL_R8. 591 // glTexImage2D for the internal format but will accept GL_R8.
592 if (kNVIDIA_GrGLVendor == this->glContext().vendor() || 592 if (kNVIDIA_GrGLVendor == this->glContext().vendor() ||
593 kImagination_GrGLVendor == this->glContext().vendor()) { 593 kImagination_GrGLVendor == this->glContext().vendor()) {
594 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_ GL_VER(3, 0)) { 594 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_ GL_VER(3, 0) &&
595 kAlpha_8_GrPixelConfig == dataConfig) {
595 useSizedFormat = true; 596 useSizedFormat = true;
596 } 597 }
597 } 598 }
598 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, 599 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
599 &externalFormat, &externalType)) { 600 &externalFormat, &externalType)) {
600 return false; 601 return false;
601 } 602 }
602 603
603 /* 604 /*
604 * check whether to allocate a temporary buffer for flipping y or 605 * check whether to allocate a temporary buffer for flipping y or
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2605 this->setVertexArrayID(gpu, 0); 2606 this->setVertexArrayID(gpu, 0);
2606 } 2607 }
2607 int attrCount = gpu->glCaps().maxVertexAttributes(); 2608 int attrCount = gpu->glCaps().maxVertexAttributes();
2608 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2609 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2609 fDefaultVertexArrayAttribState.resize(attrCount); 2610 fDefaultVertexArrayAttribState.resize(attrCount);
2610 } 2611 }
2611 attribState = &fDefaultVertexArrayAttribState; 2612 attribState = &fDefaultVertexArrayAttribState;
2612 } 2613 }
2613 return attribState; 2614 return attribState;
2614 } 2615 }
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