Chromium Code Reviews| Index: gpu/command_buffer/service/texture_manager.cc |
| diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc |
| index e4d109dbebf6d3215657a00d6823f88e05c90b4b..9b7dd0b1ec4815df2ef7c29be27dab835422b544 100644 |
| --- a/gpu/command_buffer/service/texture_manager.cc |
| +++ b/gpu/command_buffer/service/texture_manager.cc |
| @@ -17,6 +17,7 @@ |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/service/mailbox_manager.h" |
| #include "gpu/command_buffer/service/memory_tracking.h" |
| +#include "ui/gl/gl_implementation.h" |
| namespace gpu { |
| namespace gles2 { |
| @@ -1640,6 +1641,16 @@ void TextureManager::ValidateAndDoTexImage2D( |
| texture_ref, args); |
| } |
| +GLenum TextureManager::AdjustTexFormat(GLenum format) const { |
| + if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) { |
|
Ken Russell (switch to Gerrit)
2014/10/11 03:20:43
Is this going to have to change for the coming GLE
|
| + if (format == GL_SRGB_EXT) |
| + return GL_RGB; |
| + if (format == GL_SRGB_ALPHA_EXT) |
| + return GL_RGBA; |
| + } |
| + return format; |
| +} |
| + |
| void TextureManager::DoTexImage2D( |
| DecoderTextureState* texture_state, |
| ErrorState* error_state, |
| @@ -1676,7 +1687,7 @@ void TextureManager::DoTexImage2D( |
| { |
| ScopedTextureUploadTimer timer(texture_state); |
| glTexSubImage2D(args.target, args.level, 0, 0, args.width, args.height, |
| - args.format, args.type, args.pixels); |
| + AdjustTexFormat(args.format), args.type, args.pixels); |
| } |
| SetLevelCleared(texture_ref, args.target, args.level, true); |
| texture_state->tex_image_2d_failed = false; |
| @@ -1688,7 +1699,7 @@ void TextureManager::DoTexImage2D( |
| ScopedTextureUploadTimer timer(texture_state); |
| glTexImage2D( |
| args.target, args.level, args.internal_format, args.width, args.height, |
| - args.border, args.format, args.type, args.pixels); |
| + args.border, AdjustTexFormat(args.format), args.type, args.pixels); |
| } |
| GLenum error = ERRORSTATE_PEEK_GL_ERROR(error_state, "glTexImage2D"); |
| if (error == GL_NO_ERROR) { |