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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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142 | 142 |
143 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; | 143 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; |
144 // Display size is already set so we can compute what the damage rect | 144 // Display size is already set so we can compute what the damage rect |
145 // will be in layer space. The damage may exceed the visible portion of | 145 // will be in layer space. The damage may exceed the visible portion of |
146 // the frame, so intersect the damage to the layer's bounds. | 146 // the frame, so intersect the damage to the layer's bounds. |
147 RenderPass* new_root_pass = render_pass_list.back(); | 147 RenderPass* new_root_pass = render_pass_list.back(); |
148 gfx::Size frame_size = new_root_pass->output_rect.size(); | 148 gfx::Size frame_size = new_root_pass->output_rect.size(); |
149 gfx::RectF damage_in_layer = damage_in_frame; | 149 gfx::RectF damage_in_layer = damage_in_frame; |
150 damage_in_layer.Scale(inverse_device_scale_factor_); | 150 damage_in_layer.Scale(inverse_device_scale_factor_); |
151 SetUpdateRect(gfx::IntersectRects( | 151 SetUpdateRect(gfx::IntersectRects( |
152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::RectF(bounds()))); | 152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); |
153 | 153 |
154 SetRenderPasses(&render_pass_list); | 154 SetRenderPasses(&render_pass_list); |
155 have_render_passes_to_push_ = true; | 155 have_render_passes_to_push_ = true; |
156 } | 156 } |
157 | 157 |
158 void DelegatedRendererLayerImpl::SetRenderPasses( | 158 void DelegatedRendererLayerImpl::SetRenderPasses( |
159 RenderPassList* render_passes_in_draw_order) { | 159 RenderPassList* render_passes_in_draw_order) { |
160 ClearRenderPasses(); | 160 ClearRenderPasses(); |
161 | 161 |
162 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { | 162 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
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491 if (own_child_id_) { | 491 if (own_child_id_) { |
492 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | 492 ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
493 provider->DestroyChild(child_id_); | 493 provider->DestroyChild(child_id_); |
494 } | 494 } |
495 | 495 |
496 resources_.clear(); | 496 resources_.clear(); |
497 child_id_ = 0; | 497 child_id_ = 0; |
498 } | 498 } |
499 | 499 |
500 } // namespace cc | 500 } // namespace cc |
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