| Index: components/copresence/mediums/audio/audio_player.h
|
| diff --git a/components/copresence/mediums/audio/audio_player.h b/components/copresence/mediums/audio/audio_player.h
|
| index 96c1f0f3bf1a267703b07fd221bc59b5e6993e26..3c92e5dc0bd38d789f06ea23ca96bcb0a98ccbe1 100644
|
| --- a/components/copresence/mediums/audio/audio_player.h
|
| +++ b/components/copresence/mediums/audio/audio_player.h
|
| @@ -7,89 +7,36 @@
|
|
|
| #include <vector>
|
|
|
| -#include "base/gtest_prod_util.h"
|
| #include "base/macros.h"
|
| #include "base/memory/ref_counted.h"
|
| -#include "base/synchronization/lock.h"
|
| -#include "media/audio/audio_io.h"
|
|
|
| namespace media {
|
| -class AudioBus;
|
| class AudioBusRefCounted;
|
| }
|
|
|
| namespace copresence {
|
|
|
| -// The AudioPlayer class will play a set of samples till it is told to stop.
|
| -class AudioPlayer : public media::AudioOutputStream::AudioSourceCallback {
|
| +// The AudioPlayerImpl class will play a set of samples till it is told to stop.
|
| +class AudioPlayer {
|
| public:
|
| - AudioPlayer();
|
| -
|
| // Initializes the object. Do not use this object before calling this method.
|
| - virtual void Initialize();
|
| + virtual void Initialize() = 0;
|
|
|
| // Play the given samples. These samples will keep on being played in a loop
|
| // till we explicitly tell the player to stop playing.
|
| - virtual void Play(const scoped_refptr<media::AudioBusRefCounted>& samples);
|
| + virtual void Play(
|
| + const scoped_refptr<media::AudioBusRefCounted>& samples) = 0;
|
|
|
| // Stop playing.
|
| - virtual void Stop();
|
| + virtual void Stop() = 0;
|
|
|
| // Cleans up and deletes this object. Do not use object after this call.
|
| - virtual void Finalize();
|
| -
|
| - bool IsPlaying();
|
| + virtual void Finalize() = 0;
|
|
|
| - // Takes ownership of the stream.
|
| - void set_output_stream_for_testing(
|
| - media::AudioOutputStream* output_stream_for_testing) {
|
| - output_stream_for_testing_.reset(output_stream_for_testing);
|
| - }
|
| + virtual bool IsPlaying() = 0;
|
|
|
| protected:
|
| - virtual ~AudioPlayer();
|
| - void set_is_playing(bool is_playing) { is_playing_ = is_playing; }
|
| -
|
| - private:
|
| - friend class AudioPlayerTest;
|
| - FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, BasicPlayAndStop);
|
| - FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, OutOfOrderPlayAndStopMultiple);
|
| -
|
| - // Methods to do our various operations; all of these need to be run on the
|
| - // audio thread.
|
| - void InitializeOnAudioThread();
|
| - void PlayOnAudioThread(
|
| - const scoped_refptr<media::AudioBusRefCounted>& samples);
|
| - void StopOnAudioThread();
|
| - void StopAndCloseOnAudioThread();
|
| - void FinalizeOnAudioThread();
|
| -
|
| - // AudioOutputStream::AudioSourceCallback overrides:
|
| - // Following methods could be called from *ANY* thread.
|
| - virtual int OnMoreData(media::AudioBus* dest,
|
| - uint32 total_bytes_delay) override;
|
| - virtual void OnError(media::AudioOutputStream* stream) override;
|
| -
|
| - // Flushes the audio loop, making sure that any queued operations are
|
| - // performed.
|
| - void FlushAudioLoopForTesting();
|
| -
|
| - bool is_playing_;
|
| -
|
| - // Self-deleting object.
|
| - media::AudioOutputStream* stream_;
|
| -
|
| - scoped_ptr<media::AudioOutputStream> output_stream_for_testing_;
|
| -
|
| - // All fields below here are protected by this lock.
|
| - base::Lock state_lock_;
|
| -
|
| - scoped_refptr<media::AudioBusRefCounted> samples_;
|
| -
|
| - // Index to the frame in the samples that we need to play next.
|
| - int frame_index_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(AudioPlayer);
|
| + virtual ~AudioPlayer() {}
|
| };
|
|
|
| } // namespace copresence
|
|
|