Index: components/copresence/mediums/audio/audio_manager.h |
diff --git a/components/copresence/mediums/audio/audio_manager.h b/components/copresence/mediums/audio/audio_manager.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2450f2a0bb716f9a8f4482a554e00e9aa3653964 |
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+++ b/components/copresence/mediums/audio/audio_manager.h |
@@ -0,0 +1,153 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ |
+#define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ |
+ |
+#include <string> |
+ |
+#include "base/callback.h" |
+#include "base/cancelable_callback.h" |
+#include "base/macros.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_vector.h" |
+#include "components/copresence/mediums/audio/audio_recorder.h" |
+#include "components/copresence/public/copresence_constants.h" |
+#include "components/copresence/timed_map.h" |
+ |
+namespace base { |
+class MessageLoop; |
+} |
+ |
+namespace media { |
+class AudioBus; |
+} |
+ |
+namespace copresence { |
+ |
+class AudioPlayer; |
+ |
+class AudioManager { |
+ public: |
+ typedef base::Callback<void(const std::string&, |
+ AudioType, |
+ const scoped_refptr<media::AudioBusRefCounted>&)> |
+ SamplesCallback; |
Daniel Erat
2014/10/21 19:43:22
nit: rename this to something like HandleTokenCall
rkc
2014/10/22 00:06:20
Nope; EncodeTokenCallback generates encoded sample
|
+ typedef base::Callback<void(const std::string&, |
+ AudioType, |
+ const SamplesCallback&)> EncodeTokenCallback; |
+ typedef base::Callback<void(AudioType, const std::string&)> |
+ DecodeSamplesCallback; |
+ |
+ // Initializes the object. Do not use this object before calling this method. |
+ virtual void Initialize(const DecodeSamplesCallback& decode_cb, |
Daniel Erat
2014/10/21 19:43:22
as discussed earlier, does this need to be part of
rkc
2014/10/22 00:06:20
I changed my code around to remove Initialize from
Charlie
2014/10/22 00:28:06
This is for another CL, but can you remind me why
rkc
2014/10/22 00:47:08
We do this from tests all the time. We create the
Charlie
2014/10/22 01:03:29
I see. But if Initialize() is really just about se
rkc
2014/10/22 14:08:49
Initialize in this case is about setting callbacks
Charlie
2014/10/22 16:50:58
One of the principles of encapsulation is that obj
|
+ const EncodeTokenCallback& encode_cb) = 0; |
+ |
+ virtual void StartPlaying(AudioType type) = 0; |
+ virtual void StopPlaying(AudioType type) = 0; |
+ |
+ virtual void StartRecording(AudioType type) = 0; |
+ virtual void StopRecording(AudioType type) = 0; |
+ |
+ virtual void SetToken(AudioType type, |
+ const std::string& url_unsafe_token) = 0; |
+ |
+ virtual const std::string& get_token(AudioType type) = 0; |
Daniel Erat
2014/10/21 19:43:22
rename to GetToken()
rkc
2014/10/22 00:06:20
Renamed back to GetToken.
Done.
|
+ |
+ virtual bool IsRecording(AudioType type) = 0; |
+ virtual bool IsPlaying(AudioType type) = 0; |
+ |
+ virtual ~AudioManager(){}; |
Daniel Erat
2014/10/21 19:43:22
nit: move this up after the typedefs, add a space
rkc
2014/10/22 00:06:20
Done.
|
+}; |
+ |
+// The AudioManagerImpl class manages the playback and recording of tokens. Once |
+// playback or recording is started, it is up to the audio manager to handle |
+// the specifics of how this is done. In the future, for example, this class |
+// may pause recording and playback to implement carrier sense. |
+class AudioManagerImpl final : public AudioManager { |
Charlie
2014/10/21 19:59:42
Does this need to be in the same .h file? Who refe
rkc
2014/10/22 00:06:20
Done.
|
+ public: |
+ AudioManagerImpl(); |
+ virtual ~AudioManagerImpl(); |
+ |
+ // AudioManager overrides: |
+ virtual void Initialize(const DecodeSamplesCallback& decode_cb, |
+ const EncodeTokenCallback& encode_cb) override; |
+ virtual void StartPlaying(AudioType type) override; |
+ virtual void StopPlaying(AudioType type) override; |
+ virtual void StartRecording(AudioType type) override; |
+ virtual void StopRecording(AudioType type) override; |
+ virtual void SetToken(AudioType type, |
+ const std::string& url_unsafe_token) override; |
+ virtual const std::string& get_token(AudioType type) override; |
+ virtual bool IsRecording(AudioType type) override; |
+ virtual bool IsPlaying(AudioType type) override; |
+ |
+ void set_player_for_testing(AudioType type, AudioPlayer* player) { |
+ player_[type] = player; |
+ } |
+ void set_recorder_for_testing(AudioRecorder* recorder) { |
+ recorder_ = recorder; |
+ } |
+ |
+ private: |
+ friend class AudioManagerImplTest; |
+ FRIEND_TEST_ALL_PREFIXES(AudioManagerImplTest, BasicRecordAndStop); |
+ FRIEND_TEST_ALL_PREFIXES(AudioManagerImplTest, |
+ OutOfOrderRecordAndStopMultiple); |
+ |
+ typedef TimedMap<std::string, scoped_refptr<media::AudioBusRefCounted>> |
+ SamplesMap; |
+ |
+ // This is the method that the whispernet client needs to call to return |
+ // samples to us. |
+ void OnTokenEncoded(const std::string& token, |
+ AudioType type, |
+ const scoped_refptr<media::AudioBusRefCounted>& samples); |
+ |
+ // Update our currently playing token with the new token. Change the playing |
+ // samples if needed. Prerequisite: Samples corresponding to this token |
+ // should already be in the samples cache. |
+ void UpdateToken(AudioType type, const std::string& token); |
+ |
+ // Connector callback to forward the audio samples to Whispernet, based on |
+ // the type of recording we've been instructed to do. |
+ void DecodeSamplesConnector(const std::string& samples); |
+ |
+ // Callbacks to speak with whispernet. |
+ DecodeSamplesCallback decode_cb_; |
+ EncodeTokenCallback encode_cb_; |
+ |
+ // This cancelable callback is passed to the recorder. The recorder's |
+ // destruction will happen on the audio thread, so it can outlive us. |
+ base::CancelableCallback<void(const std::string&)> decode_cancelable_cb_; |
+ |
+ // We use the AudioType enum to index into all our data structures that work |
+ // on values for both audible and inaudible. |
+ static_assert(AUDIBLE == 0, "AudioType::AUDIBLE should be 0."); |
+ static_assert(INAUDIBLE == 1, "AudioType::INAUDIBLE should be 1."); |
+ |
+ // Indexed using enum AudioType. |
+ bool playing_[2]; |
+ bool recording_[2]; |
+ |
+ // AudioPlayer and AudioRecorder objects are self-deleting. When we call |
+ // Finalize on them, they clean themselves up on the Audio thread. |
+ // Indexed using enum AudioType. |
+ AudioPlayer* player_[2]; |
+ AudioRecorder* recorder_; |
+ |
+ // Indexed using enum AudioType. |
+ std::string token_[2]; |
+ |
+ // Cache that holds the encoded samples. After reaching its limit, the cache |
+ // expires the oldest samples first. |
+ // Indexed using enum AudioType. |
+ ScopedVector<SamplesMap> samples_cache_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(AudioManagerImpl); |
+}; |
+ |
+} // namespace copresence |
+ |
+#endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ |