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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ | 5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ |
| 6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ | 6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/gtest_prod_util.h" | |
| 11 #include "base/macros.h" | 10 #include "base/macros.h" |
| 12 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
| 13 #include "base/synchronization/lock.h" | |
| 14 #include "media/audio/audio_io.h" | |
| 15 | 12 |
| 16 namespace media { | 13 namespace media { |
| 17 class AudioBus; | |
| 18 class AudioBusRefCounted; | 14 class AudioBusRefCounted; |
| 19 } | 15 } |
| 20 | 16 |
| 21 namespace copresence { | 17 namespace copresence { |
| 22 | 18 |
| 23 // The AudioPlayer class will play a set of samples till it is told to stop. | 19 // The AudioPlayerImpl class will play a set of samples till it is told to stop. |
| 24 class AudioPlayer : public media::AudioOutputStream::AudioSourceCallback { | 20 class AudioPlayer { |
| 25 public: | 21 public: |
| 26 AudioPlayer(); | |
| 27 | |
| 28 // Initializes the object. Do not use this object before calling this method. | 22 // Initializes the object. Do not use this object before calling this method. |
| 29 virtual void Initialize(); | 23 virtual void Initialize() = 0; |
| 30 | 24 |
| 31 // Play the given samples. These samples will keep on being played in a loop | 25 // Play the given samples. These samples will keep on being played in a loop |
| 32 // till we explicitly tell the player to stop playing. | 26 // till we explicitly tell the player to stop playing. |
| 33 virtual void Play(const scoped_refptr<media::AudioBusRefCounted>& samples); | 27 virtual void Play( |
| 28 const scoped_refptr<media::AudioBusRefCounted>& samples) = 0; |
| 34 | 29 |
| 35 // Stop playing. | 30 // Stop playing. |
| 36 virtual void Stop(); | 31 virtual void Stop() = 0; |
| 37 | 32 |
| 38 // Cleans up and deletes this object. Do not use object after this call. | 33 // Cleans up and deletes this object. Do not use object after this call. |
| 39 virtual void Finalize(); | 34 virtual void Finalize() = 0; |
| 40 | 35 |
| 41 bool IsPlaying(); | 36 virtual bool IsPlaying() = 0; |
| 42 | |
| 43 // Takes ownership of the stream. | |
| 44 void set_output_stream_for_testing( | |
| 45 media::AudioOutputStream* output_stream_for_testing) { | |
| 46 output_stream_for_testing_.reset(output_stream_for_testing); | |
| 47 } | |
| 48 | 37 |
| 49 protected: | 38 protected: |
| 50 ~AudioPlayer() override; | 39 virtual ~AudioPlayer() {} |
| 51 void set_is_playing(bool is_playing) { is_playing_ = is_playing; } | |
| 52 | |
| 53 private: | |
| 54 friend class AudioPlayerTest; | |
| 55 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, BasicPlayAndStop); | |
| 56 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, OutOfOrderPlayAndStopMultiple); | |
| 57 | |
| 58 // Methods to do our various operations; all of these need to be run on the | |
| 59 // audio thread. | |
| 60 void InitializeOnAudioThread(); | |
| 61 void PlayOnAudioThread( | |
| 62 const scoped_refptr<media::AudioBusRefCounted>& samples); | |
| 63 void StopOnAudioThread(); | |
| 64 void StopAndCloseOnAudioThread(); | |
| 65 void FinalizeOnAudioThread(); | |
| 66 | |
| 67 // AudioOutputStream::AudioSourceCallback overrides: | |
| 68 // Following methods could be called from *ANY* thread. | |
| 69 int OnMoreData(media::AudioBus* dest, uint32 total_bytes_delay) override; | |
| 70 void OnError(media::AudioOutputStream* stream) override; | |
| 71 | |
| 72 // Flushes the audio loop, making sure that any queued operations are | |
| 73 // performed. | |
| 74 void FlushAudioLoopForTesting(); | |
| 75 | |
| 76 bool is_playing_; | |
| 77 | |
| 78 // Self-deleting object. | |
| 79 media::AudioOutputStream* stream_; | |
| 80 | |
| 81 scoped_ptr<media::AudioOutputStream> output_stream_for_testing_; | |
| 82 | |
| 83 // All fields below here are protected by this lock. | |
| 84 base::Lock state_lock_; | |
| 85 | |
| 86 scoped_refptr<media::AudioBusRefCounted> samples_; | |
| 87 | |
| 88 // Index to the frame in the samples that we need to play next. | |
| 89 int frame_index_; | |
| 90 | |
| 91 DISALLOW_COPY_AND_ASSIGN(AudioPlayer); | |
| 92 }; | 40 }; |
| 93 | 41 |
| 94 } // namespace copresence | 42 } // namespace copresence |
| 95 | 43 |
| 96 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ | 44 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ |
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