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Side by Side Diff: components/copresence/mediums/audio/audio_player.h

Issue 637223011: Redesign the copresence audio handlers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git/+/master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ 5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ 6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/gtest_prod_util.h"
11 #include "base/macros.h" 10 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
13 #include "base/synchronization/lock.h"
14 #include "media/audio/audio_io.h"
15 12
16 namespace media { 13 namespace media {
17 class AudioBus;
18 class AudioBusRefCounted; 14 class AudioBusRefCounted;
19 } 15 }
20 16
21 namespace copresence { 17 namespace copresence {
22 18
23 // The AudioPlayer class will play a set of samples till it is told to stop. 19 // The AudioPlayerImpl class will play a set of samples till it is told to stop.
24 class AudioPlayer : public media::AudioOutputStream::AudioSourceCallback { 20 class AudioPlayer {
25 public: 21 public:
26 AudioPlayer();
27
28 // Initializes the object. Do not use this object before calling this method. 22 // Initializes the object. Do not use this object before calling this method.
29 virtual void Initialize(); 23 virtual void Initialize() = 0;
30 24
31 // Play the given samples. These samples will keep on being played in a loop 25 // Play the given samples. These samples will keep on being played in a loop
32 // till we explicitly tell the player to stop playing. 26 // till we explicitly tell the player to stop playing.
33 virtual void Play(const scoped_refptr<media::AudioBusRefCounted>& samples); 27 virtual void Play(
28 const scoped_refptr<media::AudioBusRefCounted>& samples) = 0;
34 29
35 // Stop playing. 30 // Stop playing.
36 virtual void Stop(); 31 virtual void Stop() = 0;
37 32
38 // Cleans up and deletes this object. Do not use object after this call. 33 // Cleans up and deletes this object. Do not use object after this call.
39 virtual void Finalize(); 34 virtual void Finalize() = 0;
40 35
41 bool IsPlaying(); 36 virtual bool IsPlaying() = 0;
42
43 // Takes ownership of the stream.
44 void set_output_stream_for_testing(
45 media::AudioOutputStream* output_stream_for_testing) {
46 output_stream_for_testing_.reset(output_stream_for_testing);
47 }
48 37
49 protected: 38 protected:
50 ~AudioPlayer() override; 39 virtual ~AudioPlayer() {}
51 void set_is_playing(bool is_playing) { is_playing_ = is_playing; }
52
53 private:
54 friend class AudioPlayerTest;
55 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, BasicPlayAndStop);
56 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, OutOfOrderPlayAndStopMultiple);
57
58 // Methods to do our various operations; all of these need to be run on the
59 // audio thread.
60 void InitializeOnAudioThread();
61 void PlayOnAudioThread(
62 const scoped_refptr<media::AudioBusRefCounted>& samples);
63 void StopOnAudioThread();
64 void StopAndCloseOnAudioThread();
65 void FinalizeOnAudioThread();
66
67 // AudioOutputStream::AudioSourceCallback overrides:
68 // Following methods could be called from *ANY* thread.
69 int OnMoreData(media::AudioBus* dest, uint32 total_bytes_delay) override;
70 void OnError(media::AudioOutputStream* stream) override;
71
72 // Flushes the audio loop, making sure that any queued operations are
73 // performed.
74 void FlushAudioLoopForTesting();
75
76 bool is_playing_;
77
78 // Self-deleting object.
79 media::AudioOutputStream* stream_;
80
81 scoped_ptr<media::AudioOutputStream> output_stream_for_testing_;
82
83 // All fields below here are protected by this lock.
84 base::Lock state_lock_;
85
86 scoped_refptr<media::AudioBusRefCounted> samples_;
87
88 // Index to the frame in the samples that we need to play next.
89 int frame_index_;
90
91 DISALLOW_COPY_AND_ASSIGN(AudioPlayer);
92 }; 40 };
93 41
94 } // namespace copresence 42 } // namespace copresence
95 43
96 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ 44 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
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