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Side by Side Diff: components/copresence/test/audio_test_support.h

Issue 637223011: Redesign the copresence audio handlers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git/+/master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_COPRESENCE_COMMON_AUDIO_TEST_SUPPORT_ 5 #ifndef COMPONENTS_COPRESENCE_COMMON_AUDIO_TEST_SUPPORT_
6 #define COMPONENTS_COPRESENCE_COMMON_AUDIO_TEST_SUPPORT_ 6 #define COMPONENTS_COPRESENCE_COMMON_AUDIO_TEST_SUPPORT_
7 7
8 #include <cstddef> 8 #include <cstddef>
9 9
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
11 #include "base/memory/scoped_ptr.h" 11 #include "base/memory/scoped_ptr.h"
12 #include "components/copresence/mediums/audio/audio_player.h"
13 #include "components/copresence/mediums/audio/audio_recorder.h"
12 14
13 namespace media { 15 namespace media {
14 class AudioBus; 16 class AudioBus;
15 class AudioBusRefCounted; 17 class AudioBusRefCounted;
16 } 18 }
17 19
18 namespace copresence { 20 namespace copresence {
19 21
20 // Populate random samples given a random seed into the samples array. 22 // Populate random samples given a random seed into the samples array.
21 void PopulateSamples(int random_seed, size_t size, float* samples); 23 void PopulateSamples(int random_seed, size_t size, float* samples);
22 24
23 // Create an audio bus populated with random samples. 25 // Create an audio bus populated with random samples.
24 scoped_ptr<media::AudioBus> CreateRandomAudio(int random_seed, 26 scoped_ptr<media::AudioBus> CreateRandomAudio(int random_seed,
25 int channels, 27 int channels,
26 int samples); 28 int samples);
27 29
28 // Create an ref counted audio bus populated with random samples. 30 // Create an ref counted audio bus populated with random samples.
29 scoped_refptr<media::AudioBusRefCounted> 31 scoped_refptr<media::AudioBusRefCounted>
30 CreateRandomAudioRefCounted(int random_seed, int channels, int samples); 32 CreateRandomAudioRefCounted(int random_seed, int channels, int samples);
31 33
34 class TestAudioPlayer : public AudioPlayer {
Daniel Erat 2014/10/21 19:43:22 i think that names like AudioPlayerStub and AudioR
rkc 2014/10/22 00:06:20 Done.
35 public:
36 TestAudioPlayer();
37 virtual ~TestAudioPlayer();
38
39 // AudioPlayer overrides:
40 virtual void Initialize() override;
41 virtual void Play(
42 const scoped_refptr<media::AudioBusRefCounted>& samples) override;
43 virtual void Stop() override;
44 virtual void Finalize() override;
45 virtual bool IsPlaying() override;
46
47 private:
48 bool is_playing_;
49 DISALLOW_COPY_AND_ASSIGN(TestAudioPlayer);
50 };
51
52 class TestAudioRecorder : public AudioRecorderImpl {
Daniel Erat 2014/10/21 19:43:23 why's this deriving from AudioRecorderImpl instead
rkc 2014/10/22 00:06:20 All derived classes marked final. Done.
53 public:
54 TestAudioRecorder();
55 virtual ~TestAudioRecorder();
56
57 // AudioRecorder overrides:
58 virtual void Initialize(const RecordedSamplesCallback& cb) override;
59 virtual void Record() override;
60 virtual void Stop() override;
61 virtual void Finalize() override;
62 virtual bool IsRecording() override;
63
64 void TriggerDecodeRequest();
65
66 private:
67 RecordedSamplesCallback cb_;
68 bool is_recording_;
69
70 DISALLOW_COPY_AND_ASSIGN(TestAudioRecorder);
71 };
72
32 } // namespace copresence 73 } // namespace copresence
33 74
34 #endif // COMPONENTS_COPRESENCE_COMMON_AUDIO_TEST_SUPPORT_ 75 #endif // COMPONENTS_COPRESENCE_COMMON_AUDIO_TEST_SUPPORT_
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