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Side by Side Diff: components/copresence/mediums/audio/audio_player.h

Issue 637223011: Redesign the copresence audio handlers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git/+/master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ 5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ 6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/gtest_prod_util.h" 10 #include "base/gtest_prod_util.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/synchronization/lock.h" 13 #include "base/synchronization/lock.h"
14 #include "media/audio/audio_io.h" 14 #include "media/audio/audio_io.h"
15 15
16 namespace media { 16 namespace media {
17 class AudioBus; 17 class AudioBus;
18 class AudioBusRefCounted; 18 class AudioBusRefCounted;
19 } 19 }
20 20
21 namespace copresence { 21 namespace copresence {
22 22
23 // The AudioPlayer class will play a set of samples till it is told to stop. 23 // The AudioPlayerImpl class will play a set of samples till it is told to stop.
24 class AudioPlayer : public media::AudioOutputStream::AudioSourceCallback { 24 class AudioPlayer {
25 public: 25 public:
26 AudioPlayer();
27
28 // Initializes the object. Do not use this object before calling this method. 26 // Initializes the object. Do not use this object before calling this method.
29 virtual void Initialize(); 27 virtual void Initialize() = 0;
30 28
31 // Play the given samples. These samples will keep on being played in a loop 29 // Play the given samples. These samples will keep on being played in a loop
32 // till we explicitly tell the player to stop playing. 30 // till we explicitly tell the player to stop playing.
33 virtual void Play(const scoped_refptr<media::AudioBusRefCounted>& samples); 31 virtual void Play(
32 const scoped_refptr<media::AudioBusRefCounted>& samples) = 0;
34 33
35 // Stop playing. 34 // Stop playing.
36 virtual void Stop(); 35 virtual void Stop() = 0;
37 36
38 // Cleans up and deletes this object. Do not use object after this call. 37 // Cleans up and deletes this object. Do not use object after this call.
39 virtual void Finalize(); 38 virtual void Finalize() = 0;
40 39
41 bool IsPlaying(); 40 virtual bool IsPlaying() = 0;
41
42 protected:
43 virtual ~AudioPlayer() {}
44 };
45
46 // The AudioPlayerImpl class will play a set of samples till it is told to stop.
47 class AudioPlayerImpl : public AudioPlayer,
48 public media::AudioOutputStream::AudioSourceCallback {
49 public:
50 AudioPlayerImpl();
51
52 // AudioPlayer overrides:
53 virtual void Initialize() override;
54 virtual void Play(
55 const scoped_refptr<media::AudioBusRefCounted>& samples) override;
56 virtual void Stop() override;
57 virtual void Finalize() override;
58 virtual bool IsPlaying() override;
42 59
43 // Takes ownership of the stream. 60 // Takes ownership of the stream.
44 void set_output_stream_for_testing( 61 void set_output_stream_for_testing(
45 media::AudioOutputStream* output_stream_for_testing) { 62 media::AudioOutputStream* output_stream_for_testing) {
46 output_stream_for_testing_.reset(output_stream_for_testing); 63 output_stream_for_testing_.reset(output_stream_for_testing);
47 } 64 }
48 65
49 protected:
50 virtual ~AudioPlayer();
51 void set_is_playing(bool is_playing) { is_playing_ = is_playing; }
52
53 private: 66 private:
54 friend class AudioPlayerTest; 67 friend class AudioPlayerTest;
55 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, BasicPlayAndStop); 68 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, BasicPlayAndStop);
56 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, OutOfOrderPlayAndStopMultiple); 69 FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, OutOfOrderPlayAndStopMultiple);
57 70
71 virtual ~AudioPlayerImpl();
72
58 // Methods to do our various operations; all of these need to be run on the 73 // Methods to do our various operations; all of these need to be run on the
59 // audio thread. 74 // audio thread.
60 void InitializeOnAudioThread(); 75 void InitializeOnAudioThread();
61 void PlayOnAudioThread( 76 void PlayOnAudioThread(
62 const scoped_refptr<media::AudioBusRefCounted>& samples); 77 const scoped_refptr<media::AudioBusRefCounted>& samples);
63 void StopOnAudioThread(); 78 void StopOnAudioThread();
64 void StopAndCloseOnAudioThread(); 79 void StopAndCloseOnAudioThread();
65 void FinalizeOnAudioThread(); 80 void FinalizeOnAudioThread();
66 81
67 // AudioOutputStream::AudioSourceCallback overrides: 82 // AudioOutputStream::AudioSourceCallback overrides:
(...skipping 14 matching lines...) Expand all
82 scoped_ptr<media::AudioOutputStream> output_stream_for_testing_; 97 scoped_ptr<media::AudioOutputStream> output_stream_for_testing_;
83 98
84 // All fields below here are protected by this lock. 99 // All fields below here are protected by this lock.
85 base::Lock state_lock_; 100 base::Lock state_lock_;
86 101
87 scoped_refptr<media::AudioBusRefCounted> samples_; 102 scoped_refptr<media::AudioBusRefCounted> samples_;
88 103
89 // Index to the frame in the samples that we need to play next. 104 // Index to the frame in the samples that we need to play next.
90 int frame_index_; 105 int frame_index_;
91 106
92 DISALLOW_COPY_AND_ASSIGN(AudioPlayer); 107 DISALLOW_COPY_AND_ASSIGN(AudioPlayerImpl);
93 }; 108 };
94 109
95 } // namespace copresence 110 } // namespace copresence
96 111
97 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ 112 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
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