| Index: ui/gfx/gdi_util.h
|
| diff --git a/ui/gfx/gdi_util.h b/ui/gfx/gdi_util.h
|
| index d8563b6996617f078b2c3371349dc298ccf99596..58c168b5b4ca4fab9776cc482394dcc8562fba7a 100644
|
| --- a/ui/gfx/gdi_util.h
|
| +++ b/ui/gfx/gdi_util.h
|
| @@ -18,11 +18,6 @@ namespace gfx {
|
| GFX_EXPORT void CreateBitmapHeader(int width, int height,
|
| BITMAPINFOHEADER* hdr);
|
|
|
| -// Creates a BITMAPINFOHEADER structure given the bitmap's size and
|
| -// color depth in bits per pixel.
|
| -void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
|
| - BITMAPINFOHEADER* hdr);
|
| -
|
| // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
|
| // only need to use BMP V4 if you need transparency (alpha channel). This
|
| // function sets the AlphaMask to 0xff000000.
|
|
|