Index: ui/gfx/gdi_util.h |
diff --git a/ui/gfx/gdi_util.h b/ui/gfx/gdi_util.h |
index d8563b6996617f078b2c3371349dc298ccf99596..58c168b5b4ca4fab9776cc482394dcc8562fba7a 100644 |
--- a/ui/gfx/gdi_util.h |
+++ b/ui/gfx/gdi_util.h |
@@ -18,11 +18,6 @@ namespace gfx { |
GFX_EXPORT void CreateBitmapHeader(int width, int height, |
BITMAPINFOHEADER* hdr); |
-// Creates a BITMAPINFOHEADER structure given the bitmap's size and |
-// color depth in bits per pixel. |
-void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, |
- BITMAPINFOHEADER* hdr); |
- |
// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
// only need to use BMP V4 if you need transparency (alpha channel). This |
// function sets the AlphaMask to 0xff000000. |