Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
index 0b85b84dfb6994642fff5152cbe42c3ce68b9c12..6e1495a746de37c97ff9ab4570683fd94cd25c87 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
@@ -21,7 +21,7 @@ public: |
/** |
* Are explicit local coordinates provided as input to the vertex shader. |
*/ |
- bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } |
+ bool hasLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } |
/** Returns a vertex attribute that represents the local coords in the VS. This may be the same |
as positionAttribute() or it may not be. It depends upon whether the rendering code |