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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 637003003: Opt state takes a GP instead of a GeometryStage (Closed) Base URL: https://skia.googlesource.com/skia.git@builder_cleanup
Patch Set: clean clean clean Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLGeometryProcessor.h" 9 #include "gl/GrGLGeometryProcessor.h"
10 #include "gl/GrGLProgram.h" 10 #include "gl/GrGLProgram.h"
(...skipping 14 matching lines...) Expand all
25 // ES2 FS only guarantees mediump and lowp support 25 // ES2 FS only guarantees mediump and lowp support
26 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar: :kMedium_Precision; 26 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar: :kMedium_Precision;
27 27
28 ////////////////////////////////////////////////////////////////////////////// 28 //////////////////////////////////////////////////////////////////////////////
29 29
30 const int GrGLProgramBuilder::kVarsPerBlock = 8; 30 const int GrGLProgramBuilder::kVarsPerBlock = 8;
31 31
32 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, 32 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState,
33 const GrGLProgramDesc& desc, 33 const GrGLProgramDesc& desc,
34 GrGpu::DrawType drawType, 34 GrGpu::DrawType drawType,
35 const GrGeometryStage* geometryPr ocessor,
36 const GrFragmentStage* colorStage s[],
37 const GrFragmentStage* coverageSt ages[],
38 GrGpuGL* gpu) { 35 GrGpuGL* gpu) {
39 // create a builder. This will be handed off to effects so they can use it to add 36 // create a builder. This will be handed off to effects so they can use it to add
40 // uniforms, varyings, textures, etc 37 // uniforms, varyings, textures, etc
41 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(desc, 38 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(desc,
42 optState, 39 optState,
43 drawType, 40 drawType,
44 SkToBool(geom etryProcessor), 41 optState.hasG eometryProcessor(),
45 gpu)); 42 gpu));
46 43
47 GrGLProgramBuilder* pb = builder.get(); 44 GrGLProgramBuilder* pb = builder.get();
48 const GrGLProgramDesc::KeyHeader& header = pb->header(); 45 const GrGLProgramDesc::KeyHeader& header = pb->header();
49 46
50 // emit code to read the dst copy texture, if necessary 47 // emit code to read the dst copy texture, if necessary
51 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey 48 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey
52 && !gpu->glCaps().fbFetchSupport()) { 49 && !gpu->glCaps().fbFetchSupport()) {
53 pb->fFS.emitCodeToReadDstTexture(); 50 pb->fFS.emitCodeToReadDstTexture();
54 } 51 }
(...skipping 12 matching lines...) Expand all
67 pb->fVS.codeAppend("gl_PointSize = 1.0;"); 64 pb->fVS.codeAppend("gl_PointSize = 1.0;");
68 } 65 }
69 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { 66 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) {
70 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor); 67 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor);
71 } 68 }
72 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { 69 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) {
73 pb->fVS.setupBuiltinVertexAttribute("Coverage", &inputCoverage); 70 pb->fVS.setupBuiltinVertexAttribute("Coverage", &inputCoverage);
74 } 71 }
75 } 72 }
76 73
77 pb->createAndEmitProcessors(geometryProcessor, colorStages, coverageStages, &inputColor, 74 pb->createAndEmitProcessors(optState, &inputColor, &inputCoverage);
78 &inputCoverage);
79 75
80 if (hasVertexShader) { 76 if (hasVertexShader) {
81 pb->fVS.transformSkiaToGLCoords(); 77 pb->fVS.transformSkiaToGLCoords();
82 } 78 }
83 79
84 // write the secondary color output if necessary 80 // write the secondary color output if necessary
85 if (GrOptDrawState::kNone_SecondaryOutputType != header.fSecondaryOutputType ) { 81 if (GrOptDrawState::kNone_SecondaryOutputType != header.fSecondaryOutputType ) {
86 pb->fFS.enableSecondaryOutput(inputColor, inputCoverage); 82 pb->fFS.enableSecondaryOutput(inputColor, inputCoverage);
87 } 83 }
88 84
(...skipping 20 matching lines...) Expand all
109 GrGLPathRendering::SeparableShaders_TexturingMode); 105 GrGLPathRendering::SeparableShaders_TexturingMode);
110 SkASSERT(!hasGeometryProcessor); 106 SkASSERT(!hasGeometryProcessor);
111 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc)); 107 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc));
112 } else { 108 } else {
113 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc)); 109 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc));
114 } 110 }
115 } 111 }
116 112
117 ///////////////////////////////////////////////////////////////////////////// 113 /////////////////////////////////////////////////////////////////////////////
118 114
119 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt ate, 115 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu,
116 const GrOptDrawState& optState,
120 const GrGLProgramDesc& desc) 117 const GrGLProgramDesc& desc)
121 : fVS(this) 118 : fVS(this)
122 , fGS(this) 119 , fGS(this)
123 , fFS(this, desc) 120 , fFS(this, desc)
124 , fOutOfStage(true) 121 , fOutOfStage(true)
125 , fStageIndex(-1) 122 , fStageIndex(-1)
123 , fGeometryProcessor(NULL)
126 , fOptState(optState) 124 , fOptState(optState)
127 , fDesc(desc) 125 , fDesc(desc)
128 , fGpu(gpu) 126 , fGpu(gpu)
129 , fUniforms(kVarsPerBlock) { 127 , fUniforms(kVarsPerBlock) {
130 } 128 }
131 129
132 void GrGLProgramBuilder::addVarying(GrSLType type, 130 void GrGLProgramBuilder::addVarying(GrSLType type,
133 const char* name, 131 const char* name,
134 const char** vsOutName, 132 const char** vsOutName,
135 const char** fsInName, 133 const char** fsInName,
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
218 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, 216 this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
219 kVec4f_GrSLType, 217 kVec4f_GrSLType,
220 "Coverage", 218 "Coverage",
221 &name); 219 &name);
222 *inputCoverage = GrGLSLExpr4(name); 220 *inputCoverage = GrGLSLExpr4(name);
223 } else if (GrGLProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { 221 } else if (GrGLProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) {
224 *inputCoverage = GrGLSLExpr4(1); 222 *inputCoverage = GrGLSLExpr4(1);
225 } 223 }
226 } 224 }
227 225
228 void GrGLProgramBuilder::createAndEmitProcessors(const GrGeometryStage* geometry Processor, 226 void GrGLProgramBuilder::createAndEmitProcessors(const GrOptDrawState& optState,
bsalomon 2014/10/10 15:25:50 Should we be using the word "install" rather than
229 const GrFragmentStage* colorSta ges[],
230 const GrFragmentStage* coverage Stages[],
231 GrGLSLExpr4* inputColor, 227 GrGLSLExpr4* inputColor,
232 GrGLSLExpr4* inputCoverage) { 228 GrGLSLExpr4* inputCoverage) {
233 bool useLocalCoords = fVS.hasExplicitLocalCoords(); 229 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs));
234 230 int numProcs = optState.numFragmentStages();
235 EffectKeyProvider colorKeyProvider(&fDesc, EffectKeyProvider::kColor_EffectT ype); 231 this->emitFragmentProcessors(0, optState.numColorStages(), inputColor);
236 int numColorEffects = fDesc.numColorEffects(); 232 if (optState.hasGeometryProcessor()) {
237 GrGLInstalledProcessors* ip = SkNEW_ARGS(GrGLInstalledProcessors, (numColorE ffects, 233 const GrGeometryProcessor& gp = *optState.getGeometryProcessor();
238 useLocalC oords)); 234 fVS.emitAttributes(gp);
239 this->createAndEmitProcessors<GrFragmentStage>(colorStages, numColorEffects, colorKeyProvider, 235 EffectKeyProvider keyProvider(&fDesc, EffectKeyProvider::kGeometryProces sor_EffectType);
240 inputColor, ip); 236 GrGLSLExpr4 output;
241 fColorEffects.reset(ip); 237 this->emit<GrGeometryProcessor>(gp, 0, keyProvider, *inputCoverage, &out put);
242 238 *inputCoverage = output;
243 if (geometryProcessor) {
244 fVS.emitAttributes(*geometryProcessor->getProcessor());
245 EffectKeyProvider gpKeyProvider(&fDesc, EffectKeyProvider::kGeometryProc essor_EffectType);
246 ip = SkNEW_ARGS(GrGLInstalledProcessors, (1, useLocalCoords));
247 this->createAndEmitProcessors<GrGeometryStage>(&geometryProcessor, 1, gp KeyProvider,
248 inputCoverage, ip);
249 fGeometryProcessor.reset(ip);
250 } 239 }
251 240 this->emitFragmentProcessors(optState.numColorStages(), numProcs, inputCove rage);
252 EffectKeyProvider coverageKeyProvider(&fDesc, EffectKeyProvider::kCoverage_E ffectType);
253 int numCoverageEffects = fDesc.numCoverageEffects();
254 ip = SkNEW_ARGS(GrGLInstalledProcessors, (numCoverageEffects, useLocalCoords ));
255 this->createAndEmitProcessors<GrFragmentStage>(coverageStages, numCoverageEf fects,
256 coverageKeyProvider, inputCov erage, ip);
257 fCoverageEffects.reset(ip);
258 } 241 }
259 242
260 template <class ProcessorStage> 243 void GrGLProgramBuilder::emitFragmentProcessors(int procOffset, int numProcs, Gr GLSLExpr4* inOut) {
261 void GrGLProgramBuilder::createAndEmitProcessors(const ProcessorStage* processSt ages[], 244 EffectKeyProvider keyProvider(&fDesc, EffectKeyProvider::kColor_EffectType);
262 int effectCnt, 245 for (int e = procOffset; e < numProcs; ++e) {
263 const EffectKeyProvider& keyPro vider, 246 GrGLSLExpr4 output;
264 GrGLSLExpr4* fsInOutColor, 247 const GrFragmentStage& stage = fOptState.getFragmentStage(e);
265 GrGLInstalledProcessors* instal ledProcessors) { 248 this->emit<GrFragmentStage>(stage, e, keyProvider, *inOut, &output);
266 bool effectEmitted = false; 249 *inOut = output;
267
268 GrGLSLExpr4 inColor = *fsInOutColor;
269 GrGLSLExpr4 outColor;
270
271 for (int e = 0; e < effectCnt; ++e) {
272 // Program builders have a bit of state we need to clear with each effec t
273 AutoStageAdvance adv(this);
274 const ProcessorStage& stage = *processStages[e];
275 SkASSERT(stage.getProcessor());
276
277 if (inColor.isZeros()) {
278 SkString inColorName;
279
280 // Effects have no way to communicate zeros, they treat an empty str ing as ones.
281 this->nameVariable(&inColorName, '\0', "input");
282 fFS.codeAppendf("vec4 %s = %s;", inColorName.c_str(), inColor.c_str( ));
283 inColor = inColorName;
284 }
285
286 // create var to hold stage result
287 SkString outColorName;
288 this->nameVariable(&outColorName, '\0', "output");
289 fFS.codeAppendf("vec4 %s;", outColorName.c_str());
290 outColor = outColorName;
291
292 SkASSERT(installedProcessors);
293 const typename ProcessorStage::Processor& processor = *stage.getProcesso r();
294 SkSTArray<2, GrGLProcessor::TransformedCoords> coords(processor.numTrans forms());
295 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(processor.numTextur es());
296
297 this->emitTransforms(stage, &coords, installedProcessors);
298 this->emitSamplers(processor, &samplers, installedProcessors);
299
300 typename ProcessorStage::GLProcessor* glEffect =
301 processor.getFactory().createGLInstance(processor);
302 installedProcessors->addEffect(glEffect);
303
304 // Enclose custom code in a block to avoid namespace conflicts
305 SkString openBrace;
306 openBrace.printf("{ // Stage %d: %s\n", fStageIndex, glEffect->name());
307 fFS.codeAppend(openBrace.c_str());
308 fVS.codeAppend(openBrace.c_str());
309
310 glEffect->emitCode(this, processor, keyProvider.get(e), outColor.c_str() ,
311 inColor.isOnes() ? NULL : inColor.c_str(), coords, sa mplers);
312
313 // We have to check that effects and the code they emit are consistent, ie if an effect
314 // asks for dst color, then the emit code needs to follow suit
315 verify(processor);
316 fFS.codeAppend("}");
317 fVS.codeAppend("}");
318
319 inColor = outColor;
320 effectEmitted = true;
321 }
322
323 if (effectEmitted) {
324 *fsInOutColor = outColor;
325 } 250 }
326 } 251 }
327 252
253 // TODO effects cannot zeros, the fix is to allow effects to take the GrGLSLExpr 4 directly
joshua.litt 2014/10/10 13:44:58 I'll fix this comment before submit
254 template <class Proc>
255 void GrGLProgramBuilder::emit(const Proc& proc,
256 int index,
257 const EffectKeyProvider keyProvider,
258 const GrGLSLExpr4& input,
259 GrGLSLExpr4* output) {
260 // Program builders have a bit of state we need to clear with each effect
261 AutoStageAdvance adv(this);
262
263 // create var to hold stage result
264 SkString outColorName;
265 this->nameVariable(&outColorName, '\0', "output");
266 fFS.codeAppendf("vec4 %s;", outColorName.c_str());
267 *output = outColorName;
268
269 // Enclose custom code in a block to avoid namespace conflicts
270 SkString openBrace;
271 openBrace.printf("{ // Stage %d\n", fStageIndex);
272 fFS.codeAppend(openBrace.c_str());
273
274 this->emit(proc, keyProvider.get(index), output->c_str(), input.c_str());
275
276 fFS.codeAppend("}");
277 }
278
279 void GrGLProgramBuilder::emit(const GrFragmentStage& fs,
280 const GrProcessorKey& key,
281 const char* outColor,
282 const char* inColor) {
283 GrGLInstalledFragProc* ifp = SkNEW_ARGS(GrGLInstalledFragProc, (fVS.hasLocal Coords()));
284
285 const GrFragmentProcessor& fp = *fs.getProcessor();
286 ifp->fGLProc = fp.getFactory().createGLInstance(fp);
287
288 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures());
289 this->emitSamplers(fp, &samplers, ifp);
290
291 // Fragment processors can have coord transforms
292 SkSTArray<2, GrGLProcessor::TransformedCoords> coords(fp.numTransforms());
293 this->emitTransforms(fs, &coords, ifp);
294
295 ifp->fGLProc->emitCode(this, fp, key, outColor, inColor, coords, samplers);
296
297 // We have to check that effects and the code they emit are consistent, ie i f an effect
298 // asks for dst color, then the emit code needs to follow suit
299 verify(fp);
300 fFragmentProcessors->fProcs.push_back(ifp);
301 }
302
303 void GrGLProgramBuilder::emit(const GrGeometryProcessor& gp,
304 const GrProcessorKey& key,
305 const char* outColor,
306 const char* inColor) {
307 SkASSERT(!fGeometryProcessor);
308 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc);
309
310 fGeometryProcessor->fGLProc = gp.getFactory().createGLInstance(gp);
311
312 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures());
313 this->emitSamplers(gp, &samplers, fGeometryProcessor);
314
315 SkSTArray<2, GrGLProcessor::TransformedCoords> coords;
316
317 // TODO remove coords from emit code signature, probably best to use a struc t here so these
318 // updates are less painful
319 fGeometryProcessor->fGLProc->emitCode(this, gp, key, outColor, inColor, coor ds, samplers);
320
321 // We have to check that effects and the code they emit are consistent, ie i f an effect
322 // asks for dst color, then the emit code needs to follow suit
323 verify(gp);
324 }
325
328 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) { 326 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) {
329 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); 327 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition());
330 } 328 }
331 329
332 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) { 330 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) {
333 SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition()); 331 SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition());
334 SkASSERT(fFS.hasReadDstColor() == fp.willReadDstColor()); 332 SkASSERT(fFS.hasReadDstColor() == fp.willReadDstColor());
335 } 333 }
336 334
337 void GrGLProgramBuilder::emitTransforms(const GrProcessorStage& effectStage, 335 void GrGLProgramBuilder::emitTransforms(const GrFragmentStage& effectStage,
338 GrGLProcessor::TransformedCoordsArray* o utCoords, 336 GrGLProcessor::TransformedCoordsArray* o utCoords,
339 GrGLInstalledProcessors* installedProces sors) { 337 GrGLInstalledFragProc* ifp) {
340 SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = 338 const GrFragmentProcessor* effect = effectStage.getProcessor();
341 installedProcessors->addTransforms();
342 const GrProcessor* effect = effectStage.getProcessor();
343 int numTransforms = effect->numTransforms(); 339 int numTransforms = effect->numTransforms();
344 transforms.push_back_n(numTransforms); 340 ifp->fTransforms.push_back_n(numTransforms);
345 341
346 for (int t = 0; t < numTransforms; t++) { 342 for (int t = 0; t < numTransforms; t++) {
347 const char* uniName = "StageMatrix"; 343 const char* uniName = "StageMatrix";
348 GrSLType varyingType = 344 GrSLType varyingType =
349 effectStage.isPerspectiveCoordTransform(t, fVS.hasExplicitLocalC oords()) ? 345 effectStage.isPerspectiveCoordTransform(t, fVS.hasLocalCoords()) ?
350 kVec3f_GrSLType : 346 kVec3f_GrSLType :
351 kVec2f_GrSLType; 347 kVec2f_GrSLType;
352 348
353 SkString suffixedUniName; 349 SkString suffixedUniName;
354 if (0 != t) { 350 if (0 != t) {
355 suffixedUniName.append(uniName); 351 suffixedUniName.append(uniName);
356 suffixedUniName.appendf("_%i", t); 352 suffixedUniName.appendf("_%i", t);
357 uniName = suffixedUniName.c_str(); 353 uniName = suffixedUniName.c_str();
358 } 354 }
359 transforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Vis ibility, 355 ifp->fTransforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVert ex_Visibility,
360 kMat33f_GrSLType, 356 kMat33f_GrSLType,
361 uniName, 357 uniName,
362 &uniName).toShaderBuilderIndex( ); 358 &uniName).toShaderBuilder Index();
363 359
364 const char* varyingName = "MatrixCoord"; 360 const char* varyingName = "MatrixCoord";
365 SkString suffixedVaryingName; 361 SkString suffixedVaryingName;
366 if (0 != t) { 362 if (0 != t) {
367 suffixedVaryingName.append(varyingName); 363 suffixedVaryingName.append(varyingName);
368 suffixedVaryingName.appendf("_%i", t); 364 suffixedVaryingName.appendf("_%i", t);
369 varyingName = suffixedVaryingName.c_str(); 365 varyingName = suffixedVaryingName.c_str();
370 } 366 }
371 const char* vsVaryingName; 367 const char* vsVaryingName;
372 const char* fsVaryingName; 368 const char* fsVaryingName;
(...skipping 13 matching lines...) Expand all
386 fVS.codeAppendf("%s = %s * vec3(%s, 1);", 382 fVS.codeAppendf("%s = %s * vec3(%s, 1);",
387 vsVaryingName, uniName, coords.c_str()); 383 vsVaryingName, uniName, coords.c_str());
388 } 384 }
389 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, 385 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords,
390 (SkString(fsVaryingName), varyingType)); 386 (SkString(fsVaryingName), varyingType));
391 } 387 }
392 } 388 }
393 389
394 void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor, 390 void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor,
395 GrGLProcessor::TextureSamplerArray* outSam plers, 391 GrGLProcessor::TextureSamplerArray* outSam plers,
396 GrGLInstalledProcessors* installedProcesso rs) { 392 GrGLInstalledProc* ip) {
397 SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = installedProces sors->addSamplers();
398 int numTextures = processor.numTextures(); 393 int numTextures = processor.numTextures();
399 samplers.push_back_n(numTextures); 394 ip->fSamplers.push_back_n(numTextures);
400 SkString name; 395 SkString name;
401 for (int t = 0; t < numTextures; ++t) { 396 for (int t = 0; t < numTextures; ++t) {
402 name.printf("Sampler%d", t); 397 name.printf("Sampler%d", t);
403 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Vi sibility, 398 ip->fSamplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragme nt_Visibility,
404 kSampler2D_GrSLType, 399 kSampler2D_GrSLType,
405 name.c_str()); 400 name.c_str());
406 SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLProcessor::TextureSampler, 401 SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLProcessor::TextureSampler,
407 (samplers[t].fUniform, processor.textureAccess(t) )); 402 (ip->fSamplers[t].fUniform, processor.textureAcce ss(t)));
408 } 403 }
409 } 404 }
410 405
411 GrGLProgram* GrGLProgramBuilder::finalize() { 406 GrGLProgram* GrGLProgramBuilder::finalize() {
412 // verify we can get a program id 407 // verify we can get a program id
413 GrGLuint programID; 408 GrGLuint programID;
414 GL_CALL_RET(programID, CreateProgram()); 409 GL_CALL_RET(programID, CreateProgram());
415 if (0 == programID) { 410 if (0 == programID) {
416 return NULL; 411 return NULL;
417 } 412 }
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
499 cleanupShaders(shaderIDs); 494 cleanupShaders(shaderIDs);
500 } 495 }
501 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { 496 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) {
502 for (int i = 0; i < shaderIDs.count(); ++i) { 497 for (int i = 0; i < shaderIDs.count(); ++i) {
503 GL_CALL(DeleteShader(shaderIDs[i])); 498 GL_CALL(DeleteShader(shaderIDs[i]));
504 } 499 }
505 } 500 }
506 501
507 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { 502 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
508 return SkNEW_ARGS(GrGLProgram, (fGpu, fDesc, fUniformHandles, programID, fUn iforms, 503 return SkNEW_ARGS(GrGLProgram, (fGpu, fDesc, fUniformHandles, programID, fUn iforms,
509 fGeometryProcessor, fColorEffects, fCoverage Effects)); 504 fGeometryProcessor, fFragmentProcessors.get( )));
510 } 505 }
511 506
512 //////////////////////////////////////////////////////////////////////////////// 507 //////////////////////////////////////////////////////////////////////////////// ///////////////////
513 508
514 GrGLInstalledProcessors::~GrGLInstalledProcessors() { 509 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
515 int numEffects = fGLProcessors.count(); 510 int numProcs = fProcs.count();
516 for (int e = 0; e < numEffects; ++e) { 511 for (int e = 0; e < numProcs; ++e) {
517 SkDELETE(fGLProcessors[e]); 512 SkDELETE(fProcs[e]->fGLProc);
518 } 513 }
519 } 514 }
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