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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 637003003: Opt state takes a GP instead of a GeometryStage (Closed) Base URL: https://skia.googlesource.com/skia.git@builder_cleanup
Patch Set: memory leaks fixed Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
9 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
10 10
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174 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); 174 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
175 175
176 class ProgramCache : public ::SkNoncopyable { 176 class ProgramCache : public ::SkNoncopyable {
177 public: 177 public:
178 ProgramCache(GrGpuGL* gpu); 178 ProgramCache(GrGpuGL* gpu);
179 ~ProgramCache(); 179 ~ProgramCache();
180 180
181 void abandon(); 181 void abandon();
182 GrGLProgram* getProgram(const GrOptDrawState&, 182 GrGLProgram* getProgram(const GrOptDrawState&,
183 const GrGLProgramDesc&, 183 const GrGLProgramDesc&,
184 DrawType, 184 DrawType);
185 const GrGeometryStage* geometryProcessor,
186 const GrFragmentStage* colorStages[],
187 const GrFragmentStage* coverageStages[]);
188 185
189 private: 186 private:
190 enum { 187 enum {
191 // We may actually have kMaxEntries+1 shaders in the GL context beca use we create a new 188 // We may actually have kMaxEntries+1 shaders in the GL context beca use we create a new
192 // shader before evicting from the cache. 189 // shader before evicting from the cache.
193 kMaxEntries = 128, 190 kMaxEntries = 128,
194 kHashBits = 6, 191 kHashBits = 6,
195 }; 192 };
196 193
197 struct Entry; 194 struct Entry;
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443 440
444 // we record what stencil format worked last time to hopefully exit early 441 // we record what stencil format worked last time to hopefully exit early
445 // from our loop that tries stencil formats and calls check fb status. 442 // from our loop that tries stencil formats and calls check fb status.
446 int fLastSuccessfulStencilFmtIdx; 443 int fLastSuccessfulStencilFmtIdx;
447 444
448 typedef GrGpu INHERITED; 445 typedef GrGpu INHERITED;
449 friend class GrGLPathRendering; // For accessing setTextureUnit. 446 friend class GrGLPathRendering; // For accessing setTextureUnit.
450 }; 447 };
451 448
452 #endif 449 #endif
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