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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "GrGLGeometryProcessor.h" |
13 #include "GrGLProcessor.h" | 14 #include "GrGLProcessor.h" |
14 #include "GrGpuGL.h" | 15 #include "GrGpuGL.h" |
15 #include "GrGLPathRendering.h" | 16 #include "GrGLPathRendering.h" |
16 #include "GrGLShaderVar.h" | 17 #include "GrGLShaderVar.h" |
17 #include "GrGLSL.h" | 18 #include "GrGLSL.h" |
18 #include "GrOptDrawState.h" | 19 #include "GrOptDrawState.h" |
19 #include "SkXfermode.h" | 20 #include "SkXfermode.h" |
20 | 21 |
21 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
23 | 24 |
24 /** | 25 /** |
25 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. | 26 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. |
26 */ | 27 */ |
27 static SkMatrix get_transform_matrix(const GrProcessorStage& processorStage, | 28 static SkMatrix get_transform_matrix(const GrFragmentStage& processorStage, |
28 bool useExplicitLocalCoords, | 29 bool useExplicitLocalCoords, |
29 int transformIdx) { | 30 int transformIdx) { |
30 const GrCoordTransform& coordTransform = | 31 const GrCoordTransform& coordTransform = |
31 processorStage.getProcessor()->coordTransform(transformIdx); | 32 processorStage.getProcessor()->coordTransform(transformIdx); |
32 SkMatrix combined; | 33 SkMatrix combined; |
33 | 34 |
34 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { | 35 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
35 // If we have explicit local coords then we shouldn't need a coord chang
e. | 36 // If we have explicit local coords then we shouldn't need a coord chang
e. |
36 const SkMatrix& ccm = | 37 const SkMatrix& ccm = |
37 useExplicitLocalCoords ? SkMatrix::I() : processorStage.getCoord
ChangeMatrix(); | 38 useExplicitLocalCoords ? SkMatrix::I() : processorStage.getCoord
ChangeMatrix(); |
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52 return combined; | 53 return combined; |
53 } | 54 } |
54 | 55 |
55 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 56 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
56 | 57 |
57 GrGLProgram::GrGLProgram(GrGpuGL* gpu, | 58 GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
58 const GrGLProgramDesc& desc, | 59 const GrGLProgramDesc& desc, |
59 const BuiltinUniformHandles& builtinUniforms, | 60 const BuiltinUniformHandles& builtinUniforms, |
60 GrGLuint programID, | 61 GrGLuint programID, |
61 const UniformInfoArray& uniforms, | 62 const UniformInfoArray& uniforms, |
62 GrGLInstalledProcessors* geometryProcessor, | 63 GrGLInstalledGeoProc* geometryProcessor, |
63 GrGLInstalledProcessors* colorProcessors, | 64 GrGLInstalledFragProcs* fragmentProcessors) |
64 GrGLInstalledProcessors* coverageProcessors) | |
65 : fColor(GrColor_ILLEGAL) | 65 : fColor(GrColor_ILLEGAL) |
66 , fCoverage(GrColor_ILLEGAL) | 66 , fCoverage(GrColor_ILLEGAL) |
67 , fDstCopyTexUnit(-1) | 67 , fDstCopyTexUnit(-1) |
68 , fBuiltinUniformHandles(builtinUniforms) | 68 , fBuiltinUniformHandles(builtinUniforms) |
69 , fProgramID(programID) | 69 , fProgramID(programID) |
70 , fGeometryProcessor(SkSafeRef(geometryProcessor)) | 70 , fGeometryProcessor(geometryProcessor) |
71 , fColorEffects(SkRef(colorProcessors)) | 71 , fFragmentProcessors(SkRef(fragmentProcessors)) |
72 , fCoverageEffects(SkRef(coverageProcessors)) | |
73 , fDesc(desc) | 72 , fDesc(desc) |
74 , fGpu(gpu) | 73 , fGpu(gpu) |
75 , fProgramDataManager(gpu, uniforms) { | 74 , fProgramDataManager(gpu, uniforms) { |
76 this->initSamplerUniforms(); | 75 this->initSamplerUniforms(); |
77 } | 76 } |
78 | 77 |
79 GrGLProgram::~GrGLProgram() { | 78 GrGLProgram::~GrGLProgram() { |
80 if (fProgramID) { | 79 if (fProgramID) { |
81 GL_CALL(DeleteProgram(fProgramID)); | 80 GL_CALL(DeleteProgram(fProgramID)); |
82 } | 81 } |
83 } | 82 } |
84 | 83 |
85 void GrGLProgram::abandon() { | 84 void GrGLProgram::abandon() { |
86 fProgramID = 0; | 85 fProgramID = 0; |
87 } | 86 } |
88 | 87 |
89 void GrGLProgram::initSamplerUniforms() { | 88 void GrGLProgram::initSamplerUniforms() { |
90 GL_CALL(UseProgram(fProgramID)); | 89 GL_CALL(UseProgram(fProgramID)); |
91 GrGLint texUnitIdx = 0; | 90 GrGLint texUnitIdx = 0; |
92 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { | 91 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
93 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); | 92 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); |
94 fDstCopyTexUnit = texUnitIdx++; | 93 fDstCopyTexUnit = texUnitIdx++; |
95 } | 94 } |
96 if (fGeometryProcessor.get()) { | 95 if (fGeometryProcessor.get()) { |
97 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); | 96 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
98 } | 97 } |
99 this->initSamplers(fColorEffects.get(), &texUnitIdx); | 98 int numProcs = fFragmentProcessors->fProcs.count(); |
100 this->initSamplers(fCoverageEffects.get(), &texUnitIdx); | 99 for (int i = 0; i < numProcs; i++) { |
101 } | 100 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); |
102 | |
103 void GrGLProgram::initSamplers(GrGLInstalledProcessors* ip, int* texUnitIdx) { | |
104 int numEffects = ip->fGLProcessors.count(); | |
105 SkASSERT(numEffects == ip->fSamplers.count()); | |
106 for (int e = 0; e < numEffects; ++e) { | |
107 SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSample
rs[e]; | |
108 int numSamplers = samplers.count(); | |
109 for (int s = 0; s < numSamplers; ++s) { | |
110 SkASSERT(samplers[s].fUniform.isValid()); | |
111 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); | |
112 samplers[s].fTextureUnit = (*texUnitIdx)++; | |
113 } | |
114 } | 101 } |
115 } | 102 } |
116 | 103 |
117 void GrGLProgram::bindTextures(const GrGLInstalledProcessors* ip, | 104 void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) { |
118 const GrProcessor& processor, | 105 SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; |
119 int effectIdx) { | 106 int numSamplers = samplers.count(); |
120 const SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSamp
lers[effectIdx]; | 107 for (int s = 0; s < numSamplers; ++s) { |
| 108 SkASSERT(samplers[s].fUniform.isValid()); |
| 109 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
| 110 samplers[s].fTextureUnit = (*texUnitIdx)++; |
| 111 } |
| 112 } |
| 113 |
| 114 void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p
rocessor) { |
| 115 const SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; |
121 int numSamplers = samplers.count(); | 116 int numSamplers = samplers.count(); |
122 SkASSERT(numSamplers == processor.numTextures()); | 117 SkASSERT(numSamplers == processor.numTextures()); |
123 for (int s = 0; s < numSamplers; ++s) { | 118 for (int s = 0; s < numSamplers; ++s) { |
124 SkASSERT(samplers[s].fTextureUnit >= 0); | 119 SkASSERT(samplers[s].fTextureUnit >= 0); |
125 const GrTextureAccess& textureAccess = processor.textureAccess(s); | 120 const GrTextureAccess& textureAccess = processor.textureAccess(s); |
126 fGpu->bindTexture(samplers[s].fTextureUnit, | 121 fGpu->bindTexture(samplers[s].fTextureUnit, |
127 textureAccess.getParams(), | 122 textureAccess.getParams(), |
128 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; | 123 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; |
129 } | 124 } |
130 } | 125 } |
131 | 126 |
132 | 127 |
133 /////////////////////////////////////////////////////////////////////////////// | 128 /////////////////////////////////////////////////////////////////////////////// |
134 | 129 |
135 void GrGLProgram::setData(const GrOptDrawState& optState, | 130 void GrGLProgram::setData(const GrOptDrawState& optState, |
136 GrGpu::DrawType drawType, | 131 GrGpu::DrawType drawType, |
137 const GrGeometryStage* geometryProcessor, | |
138 const GrFragmentStage* colorStages[], | |
139 const GrFragmentStage* coverageStages[], | |
140 const GrDeviceCoordTexture* dstCopy, | 132 const GrDeviceCoordTexture* dstCopy, |
141 SharedGLState* sharedState) { | 133 SharedGLState* sharedState) { |
142 GrColor color = optState.getColor(); | 134 GrColor color = optState.getColor(); |
143 GrColor coverage = optState.getCoverageColor(); | 135 GrColor coverage = optState.getCoverageColor(); |
144 | 136 |
145 this->setColor(optState, color, sharedState); | 137 this->setColor(optState, color, sharedState); |
146 this->setCoverage(optState, coverage, sharedState); | 138 this->setCoverage(optState, coverage, sharedState); |
147 this->setMatrixAndRenderTargetHeight(drawType, optState); | 139 this->setMatrixAndRenderTargetHeight(drawType, optState); |
148 | 140 |
149 if (dstCopy) { | 141 if (dstCopy) { |
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163 } | 155 } |
164 } else { | 156 } else { |
165 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); | 157 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
166 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 158 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
167 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 159 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
168 } | 160 } |
169 | 161 |
170 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 162 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
171 // of GLProgram determine how to set coord transforms | 163 // of GLProgram determine how to set coord transforms |
172 if (fGeometryProcessor.get()) { | 164 if (fGeometryProcessor.get()) { |
173 SkASSERT(geometryProcessor); | 165 SkASSERT(optState.hasGeometryProcessor()); |
174 this->setData<GrGeometryStage>(&geometryProcessor, fGeometryProcessor.ge
t()); | 166 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); |
| 167 fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp); |
| 168 this->bindTextures(fGeometryProcessor, gp); |
175 } | 169 } |
176 this->setData<GrFragmentStage>(colorStages, fColorEffects.get()); | 170 this->setFragmentData(optState); |
177 this->setData<GrFragmentStage>(coverageStages, fCoverageEffects.get()); | |
178 | 171 |
179 // Some of GrGLProgram subclasses need to update state here | 172 // Some of GrGLProgram subclasses need to update state here |
180 this->didSetData(drawType); | 173 this->didSetData(drawType); |
181 } | 174 } |
182 | 175 |
183 void GrGLProgram::setTransformData(const GrProcessorStage& processor, | 176 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { |
184 int effectIdx, | 177 int numProcessors = fFragmentProcessors->fProcs.count(); |
185 GrGLInstalledProcessors* ip) { | 178 for (int e = 0; e < numProcessors; ++e) { |
186 SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransf
orms[effectIdx]; | 179 const GrFragmentStage& stage = optState.getFragmentStage(e); |
| 180 const GrProcessor& processor = *stage.getProcessor(); |
| 181 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
| 182 this->setTransformData(stage, fFragmentProcessors->fProcs[e]); |
| 183 this->bindTextures(fFragmentProcessors->fProcs[e], processor); |
| 184 } |
| 185 } |
| 186 void GrGLProgram::setTransformData(const GrFragmentStage& processor, GrGLInstall
edFragProc* ip) { |
| 187 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; |
187 int numTransforms = transforms.count(); | 188 int numTransforms = transforms.count(); |
188 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); | 189 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); |
189 for (int t = 0; t < numTransforms; ++t) { | 190 for (int t = 0; t < numTransforms; ++t) { |
190 SkASSERT(transforms[t].fHandle.isValid()); | 191 SkASSERT(transforms[t].fHandle.isValid()); |
191 const SkMatrix& matrix = get_transform_matrix(processor, ip->fHasExplici
tLocalCoords, t); | 192 const SkMatrix& matrix = get_transform_matrix(processor, ip->fLocalCoord
Attrib, t); |
192 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { | 193 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { |
193 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo
rmHandle(), matrix); | 194 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo
rmHandle(), matrix); |
194 transforms[t].fCurrentValue = matrix; | 195 transforms[t].fCurrentValue = matrix; |
195 } | 196 } |
196 } | 197 } |
197 } | 198 } |
198 | 199 |
199 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { | 200 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { |
200 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); | 201 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); |
201 } | 202 } |
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314 } | 315 } |
315 } | 316 } |
316 | 317 |
317 ////////////////////////////////////////////////////////////////////////////////
///////// | 318 ////////////////////////////////////////////////////////////////////////////////
///////// |
318 | 319 |
319 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, | 320 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, |
320 const GrGLProgramDesc& desc, | 321 const GrGLProgramDesc& desc, |
321 const BuiltinUniformHandles& builtinUni
forms, | 322 const BuiltinUniformHandles& builtinUni
forms, |
322 GrGLuint programID, | 323 GrGLuint programID, |
323 const UniformInfoArray& uniforms, | 324 const UniformInfoArray& uniforms, |
324 GrGLInstalledProcessors* colorProcessor
s, | 325 GrGLInstalledFragProcs* fragmentProcess
ors) |
325 GrGLInstalledProcessors* coverageProces
sors) | 326 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, fragmentP
rocessors) { |
326 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, colorProc
essors, | |
327 coverageProcessors) { | |
328 } | 327 } |
329 | 328 |
330 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawT
ype, | 329 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawT
ype, |
331 const GrOptDrawState&
optState) { | 330 const GrOptDrawState&
optState) { |
332 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 331 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
333 const GrRenderTarget* rt = optState.getRenderTarget(); | 332 const GrRenderTarget* rt = optState.getRenderTarget(); |
334 SkISize size; | 333 SkISize size; |
335 size.set(rt->width(), rt->height()); | 334 size.set(rt->width(), rt->height()); |
336 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size,
rt->origin()); | 335 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size,
rt->origin()); |
337 } | 336 } |
338 | 337 |
339 ////////////////////////////////////////////////////////////////////////////////
///////// | 338 ////////////////////////////////////////////////////////////////////////////////
///////// |
340 | 339 |
341 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, | 340 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, |
342 const GrGLProgramDesc& desc, | 341 const GrGLProgramDesc& desc, |
343 const BuiltinUniformHandles& builtinUniforms, | 342 const BuiltinUniformHandles& builtinUniforms, |
344 GrGLuint programID, | 343 GrGLuint programID, |
345 const UniformInfoArray& uniforms, | 344 const UniformInfoArray& uniforms, |
346 GrGLInstalledProcessors* colorProcessors, | 345 GrGLInstalledFragProcs* fragmentProcessors, |
347 GrGLInstalledProcessors* coverageProcessors, | |
348 const SeparableVaryingInfoArray& separableVaryi
ngs) | 346 const SeparableVaryingInfoArray& separableVaryi
ngs) |
349 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors
, | 347 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fragmentProcess
ors) { |
350 coverageProcessors) { | |
351 int count = separableVaryings.count(); | 348 int count = separableVaryings.count(); |
352 fVaryings.push_back_n(count); | 349 fVaryings.push_back_n(count); |
353 for (int i = 0; i < count; i++) { | 350 for (int i = 0; i < count; i++) { |
354 Varying& varying = fVaryings[i]; | 351 Varying& varying = fVaryings[i]; |
355 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; | 352 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; |
356 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); | 353 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); |
357 SkDEBUGCODE( | 354 SkDEBUGCODE( |
358 varying.fType = builderVarying.fVariable.getType(); | 355 varying.fType = builderVarying.fVariable.getType(); |
359 ); | 356 ); |
360 varying.fLocation = builderVarying.fLocation; | 357 varying.fLocation = builderVarying.fLocation; |
361 } | 358 } |
362 } | 359 } |
363 | 360 |
364 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { | 361 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { |
365 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 362 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
366 } | 363 } |
367 | 364 |
368 void GrGLNvprProgram::setTransformData(const GrProcessorStage& processor, | 365 void GrGLNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstalle
dFragProc* ip) { |
369 int effectIdx, | 366 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; |
370 GrGLInstalledProcessors* ip) { | |
371 SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransf
orms[effectIdx]; | |
372 int numTransforms = transforms.count(); | 367 int numTransforms = transforms.count(); |
373 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); | 368 SkASSERT(numTransforms == proc.getProcessor()->numTransforms()); |
374 for (int t = 0; t < numTransforms; ++t) { | 369 for (int t = 0; t < numTransforms; ++t) { |
375 SkASSERT(transforms[t].fHandle.isValid()); | 370 SkASSERT(transforms[t].fHandle.isValid()); |
376 const SkMatrix& transform = get_transform_matrix(processor, ip->fHasExpl
icitLocalCoords, t); | 371 const SkMatrix& transform = get_transform_matrix(proc, false, t); |
377 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { | 372 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { |
378 continue; | 373 continue; |
379 } | 374 } |
380 transforms[t].fCurrentValue = transform; | 375 transforms[t].fCurrentValue = transform; |
381 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()]
; | 376 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()]
; |
382 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType =
= kVec3f_GrSLType); | 377 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType =
= kVec3f_GrSLType); |
383 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; | 378 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; |
384 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID
, | 379 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID
, |
385 fragmentIn
put.fLocation, | 380 fragmentIn
put.fLocation, |
386 GR_GL_OBJE
CT_LINEAR, | 381 GR_GL_OBJE
CT_LINEAR, |
387 components
, | 382 components
, |
388 transform)
; | 383 transform)
; |
389 } | 384 } |
390 } | 385 } |
391 | 386 |
392 ////////////////////////////////////////////////////////////////////////////////
////// | 387 ////////////////////////////////////////////////////////////////////////////////
////// |
393 | 388 |
394 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, | 389 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, |
395 const GrGLProgramDesc& desc, | 390 const GrGLProgramDesc& desc, |
396 const BuiltinUniformHandles& builtinUniforms, | 391 const BuiltinUniformHandles& builti
nUniforms, |
397 GrGLuint programID, | 392 GrGLuint programID, |
398 const UniformInfoArray& uniforms, | 393 const UniformInfoArray& uniforms, |
399 GrGLInstalledProcessors* colorProcessors, | 394 GrGLInstalledFragProcs* fps, |
400 GrGLInstalledProcessors* coverageProcessors, | 395 int texCoordSetCnt) |
401 int texCoordSetCnt) | 396 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fps) |
402 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors
, | |
403 coverageProcessors) | |
404 , fTexCoordSetCnt(texCoordSetCnt) { | 397 , fTexCoordSetCnt(texCoordSetCnt) { |
405 } | 398 } |
406 | 399 |
407 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { | 400 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { |
408 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 401 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
409 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); | 402 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); |
410 } | 403 } |
411 | 404 |
412 void GrGLLegacyNvprProgram::setTransformData(const GrProcessorStage& processorSt
age, | 405 void |
413 int effectIdx, | 406 GrGLLegacyNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstall
edFragProc* ip) { |
414 GrGLInstalledProcessors* ip) { | |
415 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect | 407 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect |
416 int texCoordIndex = ip->fTransforms[effectIdx][0].fHandle.handle(); | 408 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); |
417 int numTransforms = processorStage.getProcessor()->numTransforms(); | 409 int numTransforms = proc.getProcessor()->numTransforms(); |
418 for (int t = 0; t < numTransforms; ++t) { | 410 for (int t = 0; t < numTransforms; ++t) { |
419 const SkMatrix& transform = get_transform_matrix(processorStage, false,
t); | 411 const SkMatrix& transform = get_transform_matrix(proc, false, t); |
420 GrGLPathRendering::PathTexGenComponents components = | 412 GrGLPathRendering::PathTexGenComponents components = |
421 GrGLPathRendering::kST_PathTexGenComponents; | 413 GrGLPathRendering::kST_PathTexGenComponents; |
422 if (processorStage.isPerspectiveCoordTransform(t, false)) { | 414 if (proc.isPerspectiveCoordTransform(t, false)) { |
423 components = GrGLPathRendering::kSTR_PathTexGenComponents; | 415 components = GrGLPathRendering::kSTR_PathTexGenComponents; |
424 } | 416 } |
425 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); | 417 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); |
426 } | 418 } |
427 } | 419 } |
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