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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 #include "test/cctest/cctest.h" | 6 #include "test/cctest/cctest.h" |
7 | 7 |
| 8 #include "src/ast-numbering.h" |
8 #include "src/compiler.h" | 9 #include "src/compiler.h" |
9 #include "src/compiler/pipeline.h" | 10 #include "src/compiler/pipeline.h" |
10 #include "src/handles.h" | 11 #include "src/handles.h" |
11 #include "src/parser.h" | 12 #include "src/parser.h" |
12 #include "src/rewriter.h" | 13 #include "src/rewriter.h" |
13 #include "src/scopes.h" | 14 #include "src/scopes.h" |
14 | 15 |
15 using namespace v8::internal; | 16 using namespace v8::internal; |
16 using namespace v8::internal::compiler; | 17 using namespace v8::internal::compiler; |
17 | 18 |
18 TEST(PipelineAdd) { | 19 TEST(PipelineAdd) { |
19 InitializedHandleScope handles; | 20 InitializedHandleScope handles; |
20 const char* source = "(function(a,b) { return a + b; })"; | 21 const char* source = "(function(a,b) { return a + b; })"; |
21 Handle<JSFunction> function = v8::Utils::OpenHandle( | 22 Handle<JSFunction> function = v8::Utils::OpenHandle( |
22 *v8::Handle<v8::Function>::Cast(CompileRun(source))); | 23 *v8::Handle<v8::Function>::Cast(CompileRun(source))); |
23 CompilationInfoWithZone info(function); | 24 CompilationInfoWithZone info(function); |
24 | 25 |
25 CHECK(Parser::Parse(&info)); | 26 CHECK(Parser::Parse(&info)); |
26 CHECK(Rewriter::Rewrite(&info)); | 27 CHECK(Rewriter::Rewrite(&info)); |
27 CHECK(Scope::Analyze(&info)); | 28 CHECK(Scope::Analyze(&info)); |
| 29 CHECK(AstNumbering::Renumber(info.function(), info.zone())); |
28 CHECK_NE(NULL, info.scope()); | 30 CHECK_NE(NULL, info.scope()); |
29 | 31 |
30 Pipeline pipeline(&info); | 32 Pipeline pipeline(&info); |
31 #if V8_TURBOFAN_TARGET | 33 #if V8_TURBOFAN_TARGET |
32 Handle<Code> code = pipeline.GenerateCode(); | 34 Handle<Code> code = pipeline.GenerateCode(); |
33 CHECK(Pipeline::SupportedTarget()); | 35 CHECK(Pipeline::SupportedTarget()); |
34 CHECK(!code.is_null()); | 36 CHECK(!code.is_null()); |
35 #else | 37 #else |
36 USE(pipeline); | 38 USE(pipeline); |
37 #endif | 39 #endif |
38 } | 40 } |
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