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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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27 #define WebGLVertexArrayObjectOES_h | 27 #define WebGLVertexArrayObjectOES_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
30 #include "core/html/canvas/WebGLBuffer.h" | 30 #include "core/html/canvas/WebGLBuffer.h" |
31 #include "core/html/canvas/WebGLContextObject.h" | 31 #include "core/html/canvas/WebGLContextObject.h" |
32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
33 #include "wtf/PassRefPtr.h" | 33 #include "wtf/PassRefPtr.h" |
34 | 34 |
35 namespace blink { | 35 namespace blink { |
36 | 36 |
37 class WebGLVertexArrayObjectOES FINAL : public WebGLContextObject, public Script
Wrappable { | 37 class WebGLVertexArrayObjectOES final : public WebGLContextObject, public Script
Wrappable { |
38 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
39 public: | 39 public: |
40 enum VaoType { | 40 enum VaoType { |
41 VaoTypeDefault, | 41 VaoTypeDefault, |
42 VaoTypeUser, | 42 VaoTypeUser, |
43 }; | 43 }; |
44 | 44 |
45 virtual ~WebGLVertexArrayObjectOES(); | 45 virtual ~WebGLVertexArrayObjectOES(); |
46 | 46 |
47 static PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> create(WebGLRenderi
ngContextBase*, VaoType); | 47 static PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> create(WebGLRenderi
ngContextBase*, VaoType); |
48 | 48 |
49 // Cached values for vertex attrib range checks | 49 // Cached values for vertex attrib range checks |
50 class VertexAttribState FINAL { | 50 class VertexAttribState final { |
51 ALLOW_ONLY_INLINE_ALLOCATION(); | 51 ALLOW_ONLY_INLINE_ALLOCATION(); |
52 public: | 52 public: |
53 VertexAttribState() | 53 VertexAttribState() |
54 : enabled(false) | 54 : enabled(false) |
55 , bytesPerElement(0) | 55 , bytesPerElement(0) |
56 , size(4) | 56 , size(4) |
57 , type(GL_FLOAT) | 57 , type(GL_FLOAT) |
58 , normalized(false) | 58 , normalized(false) |
59 , stride(16) | 59 , stride(16) |
60 , originalStride(0) | 60 , originalStride(0) |
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83 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 83 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
84 | 84 |
85 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return
m_boundElementArrayBuffer; } | 85 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return
m_boundElementArrayBuffer; } |
86 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); | 86 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
87 | 87 |
88 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt
ate[index]; } | 88 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt
ate[index]; } |
89 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>); | 89 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>); |
90 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); | 90 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
91 void setVertexAttribDivisor(GLuint index, GLuint divisor); | 91 void setVertexAttribDivisor(GLuint index, GLuint divisor); |
92 | 92 |
93 virtual void trace(Visitor*) OVERRIDE; | 93 virtual void trace(Visitor*) override; |
94 | 94 |
95 private: | 95 private: |
96 WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); | 96 WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); |
97 | 97 |
98 void dispatchDetached(blink::WebGraphicsContext3D*); | 98 void dispatchDetached(blink::WebGraphicsContext3D*); |
99 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; | 99 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) override; |
100 | 100 |
101 VaoType m_type; | 101 VaoType m_type; |
102 bool m_hasEverBeenBound; | 102 bool m_hasEverBeenBound; |
103 #if ENABLE(OILPAN) | 103 #if ENABLE(OILPAN) |
104 bool m_destructionInProgress; | 104 bool m_destructionInProgress; |
105 #endif | 105 #endif |
106 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; | 106 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; |
107 WillBeHeapVector<VertexAttribState> m_vertexAttribState; | 107 WillBeHeapVector<VertexAttribState> m_vertexAttribState; |
108 }; | 108 }; |
109 | 109 |
110 } // namespace blink | 110 } // namespace blink |
111 | 111 |
112 namespace WTF { | 112 namespace WTF { |
113 | 113 |
114 template<> | 114 template<> |
115 struct VectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> : Simpl
eClassVectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> { | 115 struct VectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> : Simpl
eClassVectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> { |
116 // Specialization needed as the VertexAttribState's struct fields | 116 // Specialization needed as the VertexAttribState's struct fields |
117 // aren't handled as desired by the IsPod() trait. | 117 // aren't handled as desired by the IsPod() trait. |
118 #if ENABLE(OILPAN) | 118 #if ENABLE(OILPAN) |
119 static const bool needsDestruction = false; | 119 static const bool needsDestruction = false; |
120 #endif | 120 #endif |
121 // Must use the constructor. | 121 // Must use the constructor. |
122 static const bool canInitializeWithMemset = false; | 122 static const bool canInitializeWithMemset = false; |
123 static const bool canCopyWithMemcpy = true; | 123 static const bool canCopyWithMemcpy = true; |
124 }; | 124 }; |
125 | 125 |
126 } // namespace WTF | 126 } // namespace WTF |
127 | 127 |
128 #endif // WebGLVertexArrayObjectOES_h | 128 #endif // WebGLVertexArrayObjectOES_h |
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