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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2009 Google Inc. All rights reserved. | 3 * Copyright (C) 2009 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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27 #ifndef WebGLUniformLocation_h | 27 #ifndef WebGLUniformLocation_h |
28 #define WebGLUniformLocation_h | 28 #define WebGLUniformLocation_h |
29 | 29 |
30 #include "bindings/core/v8/ScriptWrappable.h" | 30 #include "bindings/core/v8/ScriptWrappable.h" |
31 #include "core/html/canvas/WebGLProgram.h" | 31 #include "core/html/canvas/WebGLProgram.h" |
32 #include "wtf/PassRefPtr.h" | 32 #include "wtf/PassRefPtr.h" |
33 #include "wtf/RefCounted.h" | 33 #include "wtf/RefCounted.h" |
34 | 34 |
35 namespace blink { | 35 namespace blink { |
36 | 36 |
37 class WebGLUniformLocation FINAL : public RefCountedWillBeGarbageCollected<WebGL
UniformLocation>, public ScriptWrappable { | 37 class WebGLUniformLocation final : public RefCountedWillBeGarbageCollected<WebGL
UniformLocation>, public ScriptWrappable { |
38 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
39 public: | 39 public: |
40 static PassRefPtrWillBeRawPtr<WebGLUniformLocation> create(WebGLProgram*, GL
int location); | 40 static PassRefPtrWillBeRawPtr<WebGLUniformLocation> create(WebGLProgram*, GL
int location); |
41 | 41 |
42 WebGLProgram* program() const; | 42 WebGLProgram* program() const; |
43 | 43 |
44 GLint location() const; | 44 GLint location() const; |
45 | 45 |
46 void trace(Visitor*); | 46 void trace(Visitor*); |
47 | 47 |
48 protected: | 48 protected: |
49 WebGLUniformLocation(WebGLProgram*, GLint location); | 49 WebGLUniformLocation(WebGLProgram*, GLint location); |
50 | 50 |
51 private: | 51 private: |
52 RefPtrWillBeMember<WebGLProgram> m_program; | 52 RefPtrWillBeMember<WebGLProgram> m_program; |
53 GLint m_location; | 53 GLint m_location; |
54 unsigned m_linkCount; | 54 unsigned m_linkCount; |
55 }; | 55 }; |
56 | 56 |
57 } // namespace blink | 57 } // namespace blink |
58 | 58 |
59 #endif // WebGLUniformLocation_h | 59 #endif // WebGLUniformLocation_h |
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