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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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26 #ifndef WebGLShader_h | 26 #ifndef WebGLShader_h |
27 #define WebGLShader_h | 27 #define WebGLShader_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
30 #include "core/html/canvas/WebGLSharedObject.h" | 30 #include "core/html/canvas/WebGLSharedObject.h" |
31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
32 #include "wtf/text/WTFString.h" | 32 #include "wtf/text/WTFString.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable { | 36 class WebGLShader final : public WebGLSharedObject, public ScriptWrappable { |
37 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
38 public: | 38 public: |
39 virtual ~WebGLShader(); | 39 virtual ~WebGLShader(); |
40 | 40 |
41 static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase*
, GLenum); | 41 static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase*
, GLenum); |
42 | 42 |
43 GLenum type() const { return m_type; } | 43 GLenum type() const { return m_type; } |
44 const String& source() const { return m_source; } | 44 const String& source() const { return m_source; } |
45 | 45 |
46 void setSource(const String& source) { m_source = source; } | 46 void setSource(const String& source) { m_source = source; } |
47 | 47 |
48 private: | 48 private: |
49 WebGLShader(WebGLRenderingContextBase*, GLenum); | 49 WebGLShader(WebGLRenderingContextBase*, GLenum); |
50 | 50 |
51 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; | 51 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) override; |
52 | 52 |
53 virtual bool isShader() const OVERRIDE { return true; } | 53 virtual bool isShader() const override { return true; } |
54 | 54 |
55 GLenum m_type; | 55 GLenum m_type; |
56 String m_source; | 56 String m_source; |
57 }; | 57 }; |
58 | 58 |
59 } // namespace blink | 59 } // namespace blink |
60 | 60 |
61 #endif // WebGLShader_h | 61 #endif // WebGLShader_h |
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