| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "core/html/canvas/WebGLContextObject.h" | 30 #include "core/html/canvas/WebGLContextObject.h" |
| 31 #include "core/html/canvas/WebGLSharedObject.h" | 31 #include "core/html/canvas/WebGLSharedObject.h" |
| 32 #include "wtf/PassRefPtr.h" | 32 #include "wtf/PassRefPtr.h" |
| 33 #include "wtf/RefCounted.h" | 33 #include "wtf/RefCounted.h" |
| 34 | 34 |
| 35 namespace blink { | 35 namespace blink { |
| 36 | 36 |
| 37 class WebGLRenderbuffer; | 37 class WebGLRenderbuffer; |
| 38 class WebGLTexture; | 38 class WebGLTexture; |
| 39 | 39 |
| 40 class WebGLFramebuffer FINAL : public WebGLContextObject, public ScriptWrappable
{ | 40 class WebGLFramebuffer final : public WebGLContextObject, public ScriptWrappable
{ |
| 41 DEFINE_WRAPPERTYPEINFO(); | 41 DEFINE_WRAPPERTYPEINFO(); |
| 42 public: | 42 public: |
| 43 class WebGLAttachment : public RefCountedWillBeGarbageCollectedFinalized<Web
GLAttachment> { | 43 class WebGLAttachment : public RefCountedWillBeGarbageCollectedFinalized<Web
GLAttachment> { |
| 44 public: | 44 public: |
| 45 virtual ~WebGLAttachment(); | 45 virtual ~WebGLAttachment(); |
| 46 | 46 |
| 47 virtual GLsizei width() const = 0; | 47 virtual GLsizei width() const = 0; |
| 48 virtual GLsizei height() const = 0; | 48 virtual GLsizei height() const = 0; |
| 49 virtual GLenum format() const = 0; | 49 virtual GLenum format() const = 0; |
| 50 // For texture attachment, type() returns the type of the attached textu
re. | 50 // For texture attachment, type() returns the type of the attached textu
re. |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 95 | 95 |
| 96 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 96 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 97 | 97 |
| 98 bool hasStencilBuffer() const; | 98 bool hasStencilBuffer() const; |
| 99 | 99 |
| 100 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. | 100 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. |
| 101 void drawBuffers(const Vector<GLenum>& bufs); | 101 void drawBuffers(const Vector<GLenum>& bufs); |
| 102 | 102 |
| 103 GLenum getDrawBuffer(GLenum); | 103 GLenum getDrawBuffer(GLenum); |
| 104 | 104 |
| 105 virtual void trace(Visitor*) OVERRIDE; | 105 virtual void trace(Visitor*) override; |
| 106 | 106 |
| 107 protected: | 107 protected: |
| 108 explicit WebGLFramebuffer(WebGLRenderingContextBase*); | 108 explicit WebGLFramebuffer(WebGLRenderingContextBase*); |
| 109 | 109 |
| 110 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; | 110 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) override; |
| 111 | 111 |
| 112 private: | 112 private: |
| 113 WebGLAttachment* getAttachment(GLenum) const; | 113 WebGLAttachment* getAttachment(GLenum) const; |
| 114 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment
, const char** reason) const; | 114 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment
, const char** reason) const; |
| 115 | 115 |
| 116 // Check if the framebuffer is currently bound. | 116 // Check if the framebuffer is currently bound. |
| 117 bool isBound() const; | 117 bool isBound() const; |
| 118 | 118 |
| 119 // attach 'attachment' at 'attachmentPoint'. | 119 // attach 'attachment' at 'attachmentPoint'. |
| 120 void attach(GLenum attachment, GLenum attachmentPoint); | 120 void attach(GLenum attachment, GLenum attachmentPoint); |
| 121 | 121 |
| 122 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. | 122 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. |
| 123 void drawBuffersIfNecessary(bool force); | 123 void drawBuffersIfNecessary(bool force); |
| 124 | 124 |
| 125 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment> > Atta
chmentMap; | 125 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment> > Atta
chmentMap; |
| 126 | 126 |
| 127 AttachmentMap m_attachments; | 127 AttachmentMap m_attachments; |
| 128 | 128 |
| 129 bool m_hasEverBeenBound; | 129 bool m_hasEverBeenBound; |
| 130 | 130 |
| 131 Vector<GLenum> m_drawBuffers; | 131 Vector<GLenum> m_drawBuffers; |
| 132 Vector<GLenum> m_filteredDrawBuffers; | 132 Vector<GLenum> m_filteredDrawBuffers; |
| 133 }; | 133 }; |
| 134 | 134 |
| 135 } // namespace blink | 135 } // namespace blink |
| 136 | 136 |
| 137 #endif // WebGLFramebuffer_h | 137 #endif // WebGLFramebuffer_h |
| OLD | NEW |