| Index: src/gpu/gl/GrGLProgramDataManager.h
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| diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
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| index bbf7d42e89b5d12f0e18c9542487890d7c394b00..8a98a75caea0eff1a62d52cbc214f16497dd62ac 100644
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| --- a/src/gpu/gl/GrGLProgramDataManager.h
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| +++ b/src/gpu/gl/GrGLProgramDataManager.h
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| @@ -56,18 +56,22 @@
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|          friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex().
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|      };
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|  
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| -    struct UniformInfo {
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| -        GrGLShaderVar fVariable;
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| -        uint32_t      fVisibility;
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| -        GrGLint       fLocation;
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| +    class VaryingHandle : public ShaderResourceHandle {
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| +    public:
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| +        /** Creates a reference to a varying in separable varyings of a GrGLShaderBuilder.
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| +         * The ref can be used to set the varying with the corresponding GrGLProgramDataManager.*/
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| +        static VaryingHandle CreateFromSeparableVaryingIndex(int i) {
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| +            return VaryingHandle(i);
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| +        }
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| +        VaryingHandle() { }
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| +        bool operator==(const VaryingHandle& other) const { return other.fValue == fValue; }
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| +    private:
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| +        VaryingHandle(int value) : ShaderResourceHandle(value) { }
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| +        int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; }
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| +        friend class GrGLProgramDataManager; // For accessing toProgramDataIndex().
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|      };
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|  
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| -    // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory
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| -    // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
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| -    // name strings. Otherwise, we'd have to hand out copies.
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| -    typedef GrTAllocator<UniformInfo> UniformInfoArray;
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| -
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| -    GrGLProgramDataManager(GrGpuGL*, const UniformInfoArray&);
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| +    GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&);
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|  
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|      /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
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|       *  array of uniforms. arrayCount must be <= the array count of the uniform.
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| @@ -91,6 +95,10 @@
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|      // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
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|      void setSkMatrix(UniformHandle, const SkMatrix&) const;
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|  
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| +    void setProgramPathFragmentInputTransform(VaryingHandle i,
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| +                                              unsigned components,
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| +                                              const SkMatrix& matrix) const;
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| +
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|  private:
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|      enum {
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|          kUnusedUniform = -1,
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| @@ -104,10 +112,19 @@
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|              int         fArrayCount;
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|          );
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|      };
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| +    struct Varying {
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| +        GrGLint     fLocation;
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| +        SkDEBUGCODE(
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| +            GrSLType    fType;
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| +        );
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| +    };
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|  
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|      SkTArray<Uniform, true> fUniforms;
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| +    SkTArray<Varying, true> fVaryings;
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|      GrGpuGL* fGpu;
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| +    GrGLProgram* fProgram;
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|  
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|      typedef SkRefCnt INHERITED;
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|  };
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| +
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|  #endif
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| 
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