| Index: src/gpu/gl/GrGLProgramDataManager.h
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
|
| index bbf7d42e89b5d12f0e18c9542487890d7c394b00..8a98a75caea0eff1a62d52cbc214f16497dd62ac 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.h
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.h
|
| @@ -56,18 +56,22 @@
|
| friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex().
|
| };
|
|
|
| - struct UniformInfo {
|
| - GrGLShaderVar fVariable;
|
| - uint32_t fVisibility;
|
| - GrGLint fLocation;
|
| + class VaryingHandle : public ShaderResourceHandle {
|
| + public:
|
| + /** Creates a reference to a varying in separable varyings of a GrGLShaderBuilder.
|
| + * The ref can be used to set the varying with the corresponding GrGLProgramDataManager.*/
|
| + static VaryingHandle CreateFromSeparableVaryingIndex(int i) {
|
| + return VaryingHandle(i);
|
| + }
|
| + VaryingHandle() { }
|
| + bool operator==(const VaryingHandle& other) const { return other.fValue == fValue; }
|
| + private:
|
| + VaryingHandle(int value) : ShaderResourceHandle(value) { }
|
| + int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; }
|
| + friend class GrGLProgramDataManager; // For accessing toProgramDataIndex().
|
| };
|
|
|
| - // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory
|
| - // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
|
| - // name strings. Otherwise, we'd have to hand out copies.
|
| - typedef GrTAllocator<UniformInfo> UniformInfoArray;
|
| -
|
| - GrGLProgramDataManager(GrGpuGL*, const UniformInfoArray&);
|
| + GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&);
|
|
|
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
|
| * array of uniforms. arrayCount must be <= the array count of the uniform.
|
| @@ -91,6 +95,10 @@
|
| // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
|
| void setSkMatrix(UniformHandle, const SkMatrix&) const;
|
|
|
| + void setProgramPathFragmentInputTransform(VaryingHandle i,
|
| + unsigned components,
|
| + const SkMatrix& matrix) const;
|
| +
|
| private:
|
| enum {
|
| kUnusedUniform = -1,
|
| @@ -104,10 +112,19 @@
|
| int fArrayCount;
|
| );
|
| };
|
| + struct Varying {
|
| + GrGLint fLocation;
|
| + SkDEBUGCODE(
|
| + GrSLType fType;
|
| + );
|
| + };
|
|
|
| SkTArray<Uniform, true> fUniforms;
|
| + SkTArray<Varying, true> fVaryings;
|
| GrGpuGL* fGpu;
|
| + GrGLProgram* fProgram;
|
|
|
| typedef SkRefCnt INHERITED;
|
| };
|
| +
|
| #endif
|
|
|