Index: src/gpu/GrDrawState.cpp |
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp |
index 6831fad1f9a016d1b29178ad3291b961103e41b4..f967a6fa76182d536bd9aba26221c685335c7896 100644 |
--- a/src/gpu/GrDrawState.cpp |
+++ b/src/gpu/GrDrawState.cpp |
@@ -266,7 +266,7 @@ |
if (this->hasGeometryProcessor()) { |
const GrGeometryStage& stage = *this->getGeometryProcessor(); |
- const GrGeometryProcessor* gp = stage.getProcessor(); |
+ const GrGeometryProcessor* gp = stage.getGeometryProcessor(); |
SkASSERT(gp); |
// make sure that any attribute indices have the correct binding type, that the attrib |
// type and effect's shader lang type are compatible, and that attributes shared by |
@@ -410,7 +410,7 @@ |
// Run through the coverage stages and see if the coverage will be all ones at the end. |
if (this->hasGeometryProcessor()) { |
- const GrGeometryProcessor* gp = fGeometryProcessor->getProcessor(); |
+ const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor(); |
gp->computeInvariantOutput(&inout); |
} |
for (int s = 0; s < this->numCoverageStages(); ++s) { |
@@ -436,13 +436,13 @@ |
bool GrDrawState::willEffectReadDstColor() const { |
if (!this->isColorWriteDisabled()) { |
for (int s = 0; s < this->numColorStages(); ++s) { |
- if (this->getColorStage(s).getProcessor()->willReadDstColor()) { |
+ if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) { |
return true; |
} |
} |
} |
for (int s = 0; s < this->numCoverageStages(); ++s) { |
- if (this->getCoverageStage(s).getProcessor()->willReadDstColor()) { |
+ if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) { |
return true; |
} |
} |