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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
10 | 10 |
11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
12 | 12 |
13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
14 | 14 |
15 #include "GrBackendProcessorFactory.h" | 15 #include "GrBackendProcessorFactory.h" |
16 #include "GrContextFactory.h" | 16 #include "GrContextFactory.h" |
17 #include "GrOptDrawState.h" | 17 #include "GrOptDrawState.h" |
18 #include "effects/GrConfigConversionEffect.h" | 18 #include "effects/GrConfigConversionEffect.h" |
19 #include "gl/builders/GrGLProgramBuilder.h" | |
20 #include "gl/GrGLPathRendering.h" | 19 #include "gl/GrGLPathRendering.h" |
21 #include "gl/GrGpuGL.h" | 20 #include "gl/GrGpuGL.h" |
22 #include "SkChecksum.h" | 21 #include "SkChecksum.h" |
23 #include "SkRandom.h" | 22 #include "SkRandom.h" |
24 #include "Test.h" | 23 #include "Test.h" |
25 | 24 |
26 static void get_stage_stats(const GrFragmentStage stage, bool* readsDst, | 25 static void get_stage_stats(const GrFragmentStage stage, bool* readsDst, |
27 bool* readsFragPosition, bool* requiresVertexShader)
{ | 26 bool* readsFragPosition, bool* requiresVertexShader)
{ |
28 if (stage.getProcessor()->willReadDstColor()) { | 27 if (stage.getFragmentProcessor()->willReadDstColor()) { |
29 *readsDst = true; | 28 *readsDst = true; |
30 } | 29 } |
31 if (stage.getProcessor()->willReadFragmentPosition()) { | 30 if (stage.getProcessor()->willReadFragmentPosition()) { |
32 *readsFragPosition = true; | 31 *readsFragPosition = true; |
33 } | 32 } |
34 } | 33 } |
35 | 34 |
36 bool GrGLProgramDesc::setRandom(SkRandom* random, | 35 bool GrGLProgramDesc::setRandom(SkRandom* random, |
37 GrGpuGL* gpu, | 36 GrGpuGL* gpu, |
38 const GrRenderTarget* dstRenderTarget, | 37 const GrRenderTarget* dstRenderTarget, |
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329 numColorStages, | 328 numColorStages, |
330 numCoverageStages, | 329 numCoverageStages, |
331 currAttribIndex, | 330 currAttribIndex, |
332 drawType)) { | 331 drawType)) { |
333 return false; | 332 return false; |
334 } | 333 } |
335 | 334 |
336 SkAutoTUnref<GrOptDrawState> optState(GrOptDrawState::Create(this->getDr
awState(), | 335 SkAutoTUnref<GrOptDrawState> optState(GrOptDrawState::Create(this->getDr
awState(), |
337 *this->caps
(), | 336 *this->caps
(), |
338 drawType)); | 337 drawType)); |
339 SkAutoTUnref<GrGLProgram> program( | 338 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this, |
340 GrGLProgramBuilder::CreateProgram(*optState, | 339 *optState.get(), |
341 pdesc, | 340 pdesc, |
342 drawType, | 341 geometryProcessor.
get(), |
343 geometryProcessor, | 342 stages, |
344 stages, | 343 stages + numColorS
tages)); |
345 stages + numColorStage
s, | |
346 this)); | |
347 for (int s = 0; s < numStages; ++s) { | 344 for (int s = 0; s < numStages; ++s) { |
348 SkDELETE(stages[s]); | 345 SkDELETE(stages[s]); |
349 } | 346 } |
350 if (NULL == program.get()) { | 347 if (NULL == program.get()) { |
351 return false; | 348 return false; |
352 } | 349 } |
353 | 350 |
354 // We have to reset the drawstate because we might have added a gp | 351 // We have to reset the drawstate because we might have added a gp |
355 this->drawState()->reset(); | 352 this->drawState()->reset(); |
356 } | 353 } |
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393 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); | 390 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); |
394 GrConfigConversionEffect::Create(NULL, | 391 GrConfigConversionEffect::Create(NULL, |
395 false, | 392 false, |
396 GrConfigConversionEffect::kNone_PMConversio
n, | 393 GrConfigConversionEffect::kNone_PMConversio
n, |
397 SkMatrix::I()); | 394 SkMatrix::I()); |
398 SkScalar matrix[20]; | 395 SkScalar matrix[20]; |
399 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); | 396 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); |
400 } | 397 } |
401 | 398 |
402 #endif | 399 #endif |
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