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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGeometryShaderBuilder.h" | 8 #include "GrGLGeometryShaderBuilder.h" |
9 #include "GrGLShaderStringBuilder.h" | 9 #include "GrGLShaderStringBuilder.h" |
10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
11 #include "../GrGpuGL.h" | 11 #include "../GrGpuGL.h" |
12 | 12 |
13 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program) | 13 GrGLGeometryShaderBuilder::GrGLGeometryShaderBuilder(GrGLFullProgramBuilder* pro
gram) |
14 : INHERITED(program) { | 14 : INHERITED(program) { |
15 | 15 |
16 } | 16 } |
17 | 17 |
18 void GrGLGeometryBuilder::addVarying(GrSLType type, | 18 void GrGLGeometryShaderBuilder::addVarying(GrSLType type, |
19 const char* name, | 19 const char* name, |
20 const char** gsOutName) { | 20 const char** gsOutName) { |
21 // if we have a GS take each varying in as an array | 21 // if we have a GS take each varying in as an array |
22 // and output as non-array. | 22 // and output as non-array. |
23 fInputs.push_back(); | 23 fInputs.push_back(); |
24 fInputs.back().setType(type); | 24 fInputs.back().setType(type); |
25 fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); | 25 fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); |
26 fInputs.back().setUnsizedArray(); | 26 fInputs.back().setUnsizedArray(); |
27 *fInputs.back().accessName() = name; | 27 *fInputs.back().accessName() = name; |
28 fOutputs.push_back(); | 28 fOutputs.push_back(); |
29 fOutputs.back().setType(type); | 29 fOutputs.back().setType(type); |
30 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); | 30 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); |
31 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); | 31 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); |
32 if (gsOutName) { | 32 if (gsOutName) { |
33 *gsOutName = fOutputs.back().getName().c_str(); | 33 *gsOutName = fOutputs.back().getName().c_str(); |
34 } | 34 } |
35 } | 35 } |
36 | 36 |
37 | 37 |
38 bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId, | 38 bool GrGLGeometryShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
39 SkTDArray<GrGLuint>* shaderIds) const { | 39 SkTDArray<GrGLuint>* shaderIds) const { |
40 const GrGLContext& glCtx = fProgramBuilder->gpu()->glContext(); | 40 const GrGLContext& glCtx = fProgramBuilder->gpu()->glContext(); |
41 SkASSERT(fProgramBuilder->ctxInfo().glslGeneration() >= k150_GrGLSLGeneratio
n); | 41 SkASSERT(fProgramBuilder->ctxInfo().glslGeneration() >= k150_GrGLSLGeneratio
n); |
42 SkString geomShaderSrc(GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo())); | 42 SkString geomShaderSrc(GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo())); |
43 geomShaderSrc.append("layout(triangles) in;\n" | 43 geomShaderSrc.append("layout(triangles) in;\n" |
44 "layout(triangle_strip, max_vertices = 6) out;\n"); | 44 "layout(triangle_strip, max_vertices = 6) out;\n"); |
45 this->appendDecls(fInputs, &geomShaderSrc); | 45 fProgramBuilder->appendDecls(fInputs, &geomShaderSrc); |
46 this->appendDecls(fOutputs, &geomShaderSrc); | 46 fProgramBuilder->appendDecls(fOutputs, &geomShaderSrc); |
47 geomShaderSrc.append("void main() {\n"); | 47 geomShaderSrc.append("void main() {\n"); |
48 geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n" | 48 geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n" |
49 "\t\tgl_Position = gl_in[i].gl_Position;\n"); | 49 "\t\tgl_Position = gl_in[i].gl_Position;\n"); |
50 if (fProgramBuilder->desc().getHeader().fEmitsPointSize) { | 50 if (fProgramBuilder->desc().getHeader().fEmitsPointSize) { |
51 geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n"); | 51 geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n"); |
52 } | 52 } |
53 SkASSERT(fInputs.count() == fOutputs.count()); | 53 SkASSERT(fInputs.count() == fOutputs.count()); |
54 for (int i = 0; i < fInputs.count(); ++i) { | 54 for (int i = 0; i < fInputs.count(); ++i) { |
55 geomShaderSrc.appendf("\t\t%s = %s[i];\n", | 55 geomShaderSrc.appendf("\t\t%s = %s[i];\n", |
56 fOutputs[i].getName().c_str(), | 56 fOutputs[i].getName().c_str(), |
57 fInputs[i].getName().c_str()); | 57 fInputs[i].getName().c_str()); |
58 } | 58 } |
59 geomShaderSrc.append("\t\tEmitVertex();\n" | 59 geomShaderSrc.append("\t\tEmitVertex();\n" |
60 "\t}\n" | 60 "\t}\n" |
61 "\tEndPrimitive();\n"); | 61 "\tEndPrimitive();\n"); |
62 geomShaderSrc.append("}\n"); | 62 geomShaderSrc.append("}\n"); |
63 GrGLuint geomShaderId = | 63 GrGLuint geomShaderId = |
64 GrGLCompileAndAttachShader(glCtx, programId, | 64 GrGLCompileAndAttachShader(glCtx, programId, |
65 GR_GL_GEOMETRY_SHADER, geomShaderSrc, | 65 GR_GL_GEOMETRY_SHADER, geomShaderSrc, |
66 fProgramBuilder->gpu()->gpuStats()); | 66 fProgramBuilder->gpu()->gpuStats()); |
67 if (!geomShaderId) { | 67 if (!geomShaderId) { |
68 return false; | 68 return false; |
69 } | 69 } |
70 *shaderIds->append() = geomShaderId; | 70 *shaderIds->append() = geomShaderId; |
71 return true; | 71 return true; |
72 } | 72 } |
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