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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 635533005: Revert of Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLFragmentShaderBuilder_DEFINED
9 #define GrGLFragmentShaderBuilder_DEFINED 9 #define GrGLFragmentShaderBuilder_DEFINED
10
11 #include "GrGLShaderBuilder.h" 10 #include "GrGLShaderBuilder.h"
12 11
12 class GrGLProgramBuilder;
13
13 /* 14 /*
14 * This base class encapsulates the functionality which the GP uses to build fra gment shaders 15 * This base class encapsulates the functionality which all GrProcessors are all owed to use in their
16 * fragment shader
15 */ 17 */
16 class GrGLGPFragmentBuilder : public GrGLShaderBuilder { 18 class GrGLProcessorFragmentShaderBuilder : public GrGLShaderBuilder {
17 public: 19 public:
18 GrGLGPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} 20 GrGLProcessorFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED( program) {}
19 virtual ~GrGLGPFragmentBuilder() {} 21 virtual ~GrGLProcessorFragmentShaderBuilder() {}
20 /** 22 /**
21 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile 23 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
22 * if code is added that uses one of these features without calling enableFe ature() 24 * if code is added that uses one of these features without calling enableFe ature()
23 */ 25 */
24 enum GLSLFeature { 26 enum GLSLFeature {
25 kStandardDerivatives_GLSLFeature = 0, 27 kStandardDerivatives_GLSLFeature = 0,
26 kLastGLSLFeature = kStandardDerivatives_GLSLFeature 28 kLastGLSLFeature = kStandardDerivatives_GLSLFeature
27 }; 29 };
28 30
29 /** 31 /**
(...skipping 14 matching lines...) Expand all
44 /** Returns a variable name that represents the position of the fragment in the FS. The position 46 /** Returns a variable name that represents the position of the fragment in the FS. The position
45 is in device space (e.g. 0,0 is the top left and pixel centers are at ha lf-integers). */ 47 is in device space (e.g. 0,0 is the top left and pixel centers are at ha lf-integers). */
46 virtual const char* fragmentPosition() = 0; 48 virtual const char* fragmentPosition() = 0;
47 49
48 private: 50 private:
49 typedef GrGLShaderBuilder INHERITED; 51 typedef GrGLShaderBuilder INHERITED;
50 }; 52 };
51 53
52 /* 54 /*
53 * Fragment processor's, in addition to all of the above, may need to use dst co lor so they use 55 * Fragment processor's, in addition to all of the above, may need to use dst co lor so they use
54 * this builder to create their shader. Because this is the only shader builder the FP sees, we 56 * this builder to create their shader
55 * just call it FPShaderBuilder
56 */ 57 */
57 class GrGLFPFragmentBuilder : public GrGLGPFragmentBuilder { 58 class GrGLFragmentProcessorShaderBuilder : public GrGLProcessorFragmentShaderBui lder {
58 public: 59 public:
59 GrGLFPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} 60 GrGLFragmentProcessorShaderBuilder(GrGLProgramBuilder* program) : INHERITED( program) {}
60
61 /** Returns the variable name that holds the color of the destination pixel. This may be NULL if 61 /** Returns the variable name that holds the color of the destination pixel. This may be NULL if
62 no effect advertised that it will read the destination. */ 62 no effect advertised that it will read the destination. */
63 virtual const char* dstColor() = 0; 63 virtual const char* dstColor() = 0;
64 64
65 private: 65 private:
66 typedef GrGLGPFragmentBuilder INHERITED; 66 typedef GrGLProcessorFragmentShaderBuilder INHERITED;
67 }; 67 };
68 68
69 // TODO rename to Fragment Builder 69 class GrGLFragmentShaderBuilder : public GrGLFragmentProcessorShaderBuilder {
70 class GrGLFragmentShaderBuilder : public GrGLFPFragmentBuilder {
71 public: 70 public:
72 typedef uint8_t DstReadKey; 71 typedef uint8_t DstReadKey;
73 typedef uint8_t FragPosKey; 72 typedef uint8_t FragPosKey;
74 73
75 /** Returns a key for adding code to read the copy-of-dst color in service of effects that 74 /** Returns a key for adding code to read the copy-of-dst color in service of effects that
76 require reading the dst. It must not return 0 because 0 indicates that t here is no dst 75 require reading the dst. It must not return 0 because 0 indicates that t here is no dst
77 copy read at all (in which case this function should not be called). */ 76 copy read at all (in which case this function should not be called). */
78 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); 77 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&);
79 78
80 /** Returns a key for reading the fragment location. This should only be cal led if there is an 79 /** Returns a key for reading the fragment location. This should only be cal led if there is an
81 effect that will requires the fragment position. If the fragment position is not required, 80 effect that will requires the fragment position. If the fragment position is not required,
82 the key is 0. */ 81 the key is 0. */
83 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr GLCaps&); 82 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr GLCaps&);
84 83
85 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc & desc); 84 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc & desc);
86 85
87 // true public interface, defined explicitly in the abstract interfaces abov e 86 virtual const char* dstColor() SK_OVERRIDE;
87
88 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE; 88 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE;
89
89 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords, 90 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords,
90 int index) SK_OVERRIDE; 91 int index) SK_OVERRIDE;
92
91 virtual const char* fragmentPosition() SK_OVERRIDE; 93 virtual const char* fragmentPosition() SK_OVERRIDE;
92 virtual const char* dstColor() SK_OVERRIDE;
93 94
94 // Private public interface, used by GrGLProgramBuilder to build a fragment shader 95 private:
95 void emitCodeToReadDstTexture();
96 void enableCustomOutput();
97 void enableSecondaryOutput();
98 const char* getPrimaryColorOutputName() const;
99 const char* getSecondaryColorOutputName() const;
100 void enableSecondaryOutput(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
101 void combineColorAndCoverage(const GrGLSLExpr4& inputColor, const GrGLSLExpr 4& inputCoverage);
102 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const;
103 void bindFragmentShaderLocations(GrGLuint programID);
104
105 /* 96 /*
106 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader 97 * An internal call for GrGLFullProgramBuilder to use to add varyings to the vertex shader
107 */ 98 */
108 void addVarying(GrSLType type, 99 void addVarying(GrSLType type,
109 const char* name, 100 const char* name,
110 const char** fsInName, 101 const char** fsInName,
111 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul t_Precision); 102 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul t_Precision);
112 103
113 // As GLProcessors emit code, there are some conditions we need to verify. We use the below 104 /*
114 // state to track this. The reset call is called per processor emitted. 105 * Private functions used by GrGLProgramBuilder for compilation
115 bool hasReadDstColor() const { return fHasReadDstColor; } 106 */
116 bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; } 107 void bindProgramLocations(GrGLuint programId);
117 void reset() { 108 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const;
118 fHasReadDstColor = false; 109 void emitCodeBeforeEffects();
119 fHasReadFragmentPosition = false; 110 void emitCodeAfterEffects(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
120 }
121 111
122 private: 112 /** Enables using the secondary color output and returns the name of the var in which it is
113 to be stored */
114 const char* enableSecondaryOutput();
115
116 /** Gets the name of the primary color output. */
117 const char* getColorOutputName() const;
118
123 /** 119 /**
124 * Features that should only be enabled by GrGLFragmentShaderBuilder itself. 120 * Features that should only be enabled by GrGLFragmentShaderBuilder itself.
125 */ 121 */
126 enum GLSLPrivateFeature { 122 enum GLSLPrivateFeature {
127 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, 123 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
128 kLastGLSLPrivateFeature = kFragCoordConventions_GLSLPrivateFeature 124 kLastGLSLPrivateFeature = kFragCoordConventions_GLSLPrivateFeature
129 }; 125 };
130 126
131 // Interpretation of DstReadKey when generating code 127 // Interpretation of DstReadKey when generating code
132 enum { 128 enum {
133 kNoDstRead_DstReadKey = 0, 129 kNoDstRead_DstReadKey = 0,
134 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read. 130 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read.
135 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alph a only. 131 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alph a only.
136 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top- left. 132 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top- left.
137 }; 133 };
138 134
139 // Interpretation of FragPosKey when generating code
140 enum { 135 enum {
141 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed. 136 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed.
142 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left. 137 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left.
143 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left. 138 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left.
144 }; 139 };
145 140
146 static const char* kDstCopyColorName;
147
148 bool fHasCustomColorOutput; 141 bool fHasCustomColorOutput;
149 bool fHasSecondaryOutput; 142 bool fHasSecondaryOutput;
150 bool fSetupFragPosition; 143 bool fSetupFragPosition;
151 bool fTopLeftFragPosRead; 144 bool fTopLeftFragPosRead;
152 145
153 // some state to verify shaders and effects are consistent, this is reset be tween effects by 146 friend class GrGLProgramBuilder;
154 // the program creator 147 friend class GrGLFullProgramBuilder;
155 bool fHasReadDstColor;
156 bool fHasReadFragmentPosition;
157 148
158 friend class GrGLNvprProgramBuilder; 149 typedef GrGLFragmentProcessorShaderBuilder INHERITED;
159 friend class GrGLProgramBuilder;
160
161 typedef GrGLFPFragmentBuilder INHERITED;
162 }; 150 };
163 151
164 #endif 152 #endif
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