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Side by Side Diff: src/gpu/gl/GrGLProcessor.h

Issue 635533005: Revert of Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProcessor_DEFINED 8 #ifndef GrGLProcessor_DEFINED
9 #define GrGLProcessor_DEFINED 9 #define GrGLProcessor_DEFINED
10 10
11 #include "GrBackendProcessorFactory.h" 11 #include "GrBackendProcessorFactory.h"
12 #include "GrGLProgramDataManager.h" 12 #include "GrGLProgramEffects.h"
13 #include "GrTextureAccess.h" 13 #include "GrGLShaderVar.h"
14 #include "GrGLSL.h"
14 15
15 /** @file 16 /** @file
16 This file contains specializations for OpenGL of the shader stages declared in 17 This file contains specializations for OpenGL of the shader stages declared in
17 include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for emitting the 18 include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for emitting the
18 GLSL code that implements a GrProcessor and for uploading uniforms at draw t ime. If they don't 19 GLSL code that implements a GrProcessor and for uploading uniforms at draw t ime. If they don't
19 always emit the same GLSL code, they must have a function: 20 always emit the same GLSL code, they must have a function:
20 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess orKeyBuilder*) 21 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess orKeyBuilder*)
21 that is used to implement a program cache. When two GrProcessors produce the same key this means 22 that is used to implement a program cache. When two GrProcessors produce the same key this means
22 that their GrGLProcessors would emit the same GLSL code. 23 that their GrGLProcessors would emit the same GLSL code.
23 24
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119 const char* outputColor, 120 const char* outputColor,
120 const char* inputColor, 121 const char* inputColor,
121 const TransformedCoordsArray& coords, 122 const TransformedCoordsArray& coords,
122 const TextureSamplerArray& samplers) = 0; 123 const TextureSamplerArray& samplers) = 0;
123 124
124 private: 125 private:
125 typedef GrGLProcessor INHERITED; 126 typedef GrGLProcessor INHERITED;
126 }; 127 };
127 128
128 #endif 129 #endif
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