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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLFullProgramBuilder.h" |
| 10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
| 11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
| 12 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
| 13 #include "gl/GrGLGeometryProcessor.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
| 14 #include "GrTBackendProcessorFactory.h" | 14 #include "GrTBackendProcessorFactory.h" |
| 15 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 16 | 16 |
| 17 #include "SkDistanceFieldGen.h" | 17 #include "SkDistanceFieldGen.h" |
| 18 | 18 |
| 19 // To get optical sizes people don't complain about when we blit correctly, | 19 // To get optical sizes people don't complain about when we blit correctly, |
| (...skipping 13 matching lines...) Expand all Loading... |
| 33 public: | 33 public: |
| 34 GrGLDistanceFieldTextureEffect(const GrBackendProcessorFactory& factory, | 34 GrGLDistanceFieldTextureEffect(const GrBackendProcessorFactory& factory, |
| 35 const GrProcessor&) | 35 const GrProcessor&) |
| 36 : INHERITED (factory) | 36 : INHERITED (factory) |
| 37 , fTextureSize(SkISize::Make(-1,-1)) | 37 , fTextureSize(SkISize::Make(-1,-1)) |
| 38 #ifdef SK_GAMMA_APPLY_TO_A8 | 38 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 39 , fLuminance(-1.0f) | 39 , fLuminance(-1.0f) |
| 40 #endif | 40 #endif |
| 41 {} | 41 {} |
| 42 | 42 |
| 43 virtual void emitCode(GrGLGPBuilder* builder, | 43 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 44 const GrGeometryProcessor& geometryProcessor, | 44 const GrGeometryProcessor& geometryProcessor, |
| 45 const GrProcessorKey& key, | 45 const GrProcessorKey& key, |
| 46 const char* outputColor, | 46 const char* outputColor, |
| 47 const char* inputColor, | 47 const char* inputColor, |
| 48 const TransformedCoordsArray&, | 48 const TransformedCoordsArray&, |
| 49 const TextureSamplerArray& samplers) SK_OVERRIDE { | 49 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 50 const GrDistanceFieldTextureEffect& dfTexEffect = | 50 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 51 geometryProcessor.cast<GrDistanceFieldTextureEffect>(); | 51 geometryProcessor.cast<GrDistanceFieldTextureEffect>(); |
| 52 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 52 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
| 53 | 53 |
| 54 GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 54 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShad
erBuilder(); |
| 55 SkAssertResult(fsBuilder->enableFeature( | 55 SkAssertResult(fsBuilder->enableFeature( |
| 56 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 56 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 57 | 57 |
| 58 SkString fsCoordName; | 58 SkString fsCoordName; |
| 59 const char* vsCoordName; | 59 const char* vsCoordName; |
| 60 const char* fsCoordNamePtr; | 60 const char* fsCoordNamePtr; |
| 61 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 61 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
| 62 fsCoordName = fsCoordNamePtr; | 62 fsCoordName = fsCoordNamePtr; |
| 63 | 63 |
| 64 GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 64 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 65 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); | 65 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); |
| 66 | 66 |
| 67 const char* textureSizeUniName = NULL; | 67 const char* textureSizeUniName = NULL; |
| 68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, | 68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
| 69 kVec2f_GrSLType, "TextureSize", | 69 kVec2f_GrSLType, "TextureSize", |
| 70 &textureSizeUniName); | 70 &textureSizeUniName); |
| 71 | 71 |
| 72 fsBuilder->codeAppend("\tvec4 texColor = "); | 72 fsBuilder->codeAppend("\tvec4 texColor = "); |
| 73 fsBuilder->appendTextureLookup(samplers[0], | 73 fsBuilder->appendTextureLookup(samplers[0], |
| 74 fsCoordName.c_str(), | 74 fsCoordName.c_str(), |
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| 260 | 260 |
| 261 /////////////////////////////////////////////////////////////////////////////// | 261 /////////////////////////////////////////////////////////////////////////////// |
| 262 | 262 |
| 263 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 263 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
| 264 public: | 264 public: |
| 265 GrGLDistanceFieldNoGammaTextureEffect(const GrBackendProcessorFactory& facto
ry, | 265 GrGLDistanceFieldNoGammaTextureEffect(const GrBackendProcessorFactory& facto
ry, |
| 266 const GrProcessor& effect) | 266 const GrProcessor& effect) |
| 267 : INHERITED(factory) | 267 : INHERITED(factory) |
| 268 , fTextureSize(SkISize::Make(-1, -1)) {} | 268 , fTextureSize(SkISize::Make(-1, -1)) {} |
| 269 | 269 |
| 270 virtual void emitCode(GrGLGPBuilder* builder, | 270 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 271 const GrGeometryProcessor& effect, | 271 const GrGeometryProcessor& effect, |
| 272 const GrProcessorKey& key, | 272 const GrProcessorKey& key, |
| 273 const char* outputColor, | 273 const char* outputColor, |
| 274 const char* inputColor, | 274 const char* inputColor, |
| 275 const TransformedCoordsArray&, | 275 const TransformedCoordsArray&, |
| 276 const TextureSamplerArray& samplers) SK_OVERRIDE { | 276 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 277 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 277 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
| 278 effect.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 278 effect.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
| 279 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 279 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
| 280 | 280 |
| 281 GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 281 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShad
erBuilder(); |
| 282 SkAssertResult(fsBuilder->enableFeature( | 282 SkAssertResult(fsBuilder->enableFeature( |
| 283 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 283 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
| 284 | 284 |
| 285 SkString fsCoordName; | 285 SkString fsCoordName; |
| 286 const char* vsCoordName; | 286 const char* vsCoordName; |
| 287 const char* fsCoordNamePtr; | 287 const char* fsCoordNamePtr; |
| 288 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 288 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
| 289 fsCoordName = fsCoordNamePtr; | 289 fsCoordName = fsCoordNamePtr; |
| 290 | 290 |
| 291 GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 291 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 292 vsBuilder->codeAppendf("%s = %s;", vsCoordName, dfTexEffect.inTextureCoo
rds().c_str()); | 292 vsBuilder->codeAppendf("%s = %s;", vsCoordName, dfTexEffect.inTextureCoo
rds().c_str()); |
| 293 | 293 |
| 294 const char* textureSizeUniName = NULL; | 294 const char* textureSizeUniName = NULL; |
| 295 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, | 295 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
| 296 kVec2f_GrSLType, "TextureSize", | 296 kVec2f_GrSLType, "TextureSize", |
| 297 &textureSizeUniName); | 297 &textureSizeUniName); |
| 298 | 298 |
| 299 fsBuilder->codeAppend("vec4 texColor = "); | 299 fsBuilder->codeAppend("vec4 texColor = "); |
| 300 fsBuilder->appendTextureLookup(samplers[0], | 300 fsBuilder->appendTextureLookup(samplers[0], |
| 301 fsCoordName.c_str(), | 301 fsCoordName.c_str(), |
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| 432 /////////////////////////////////////////////////////////////////////////////// | 432 /////////////////////////////////////////////////////////////////////////////// |
| 433 | 433 |
| 434 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 434 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
| 435 public: | 435 public: |
| 436 GrGLDistanceFieldLCDTextureEffect(const GrBackendProcessorFactory& factory, | 436 GrGLDistanceFieldLCDTextureEffect(const GrBackendProcessorFactory& factory, |
| 437 const GrProcessor&) | 437 const GrProcessor&) |
| 438 : INHERITED (factory) | 438 : INHERITED (factory) |
| 439 , fTextureSize(SkISize::Make(-1,-1)) | 439 , fTextureSize(SkISize::Make(-1,-1)) |
| 440 , fTextColor(GrColor_ILLEGAL) {} | 440 , fTextColor(GrColor_ILLEGAL) {} |
| 441 | 441 |
| 442 virtual void emitCode(GrGLGPBuilder* builder, | 442 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 443 const GrGeometryProcessor& geometryProcessor, | 443 const GrGeometryProcessor& geometryProcessor, |
| 444 const GrProcessorKey& key, | 444 const GrProcessorKey& key, |
| 445 const char* outputColor, | 445 const char* outputColor, |
| 446 const char* inputColor, | 446 const char* inputColor, |
| 447 const TransformedCoordsArray&, | 447 const TransformedCoordsArray&, |
| 448 const TextureSamplerArray& samplers) SK_OVERRIDE { | 448 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 449 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 449 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 450 geometryProcessor.cast<GrDistanceFieldLCDTextureEffect>(); | 450 geometryProcessor.cast<GrDistanceFieldLCDTextureEffect>(); |
| 451 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 451 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
| 452 | 452 |
| 453 SkString fsCoordName; | 453 SkString fsCoordName; |
| 454 const char* vsCoordName; | 454 const char* vsCoordName; |
| 455 const char* fsCoordNamePtr; | 455 const char* fsCoordNamePtr; |
| 456 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 456 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
| 457 fsCoordName = fsCoordNamePtr; | 457 fsCoordName = fsCoordNamePtr; |
| 458 | 458 |
| 459 GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 459 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 460 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); | 460 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); |
| 461 | 461 |
| 462 const char* textureSizeUniName = NULL; | 462 const char* textureSizeUniName = NULL; |
| 463 // width, height, 1/(3*width) | 463 // width, height, 1/(3*width) |
| 464 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, | 464 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
| 465 kVec3f_GrSLType, "TextureSize", | 465 kVec3f_GrSLType, "TextureSize", |
| 466 &textureSizeUniName); | 466 &textureSizeUniName); |
| 467 | 467 |
| 468 GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 468 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShad
erBuilder(); |
| 469 | 469 |
| 470 SkAssertResult(fsBuilder->enableFeature( | 470 SkAssertResult(fsBuilder->enableFeature( |
| 471 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 471 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 472 | 472 |
| 473 // create LCD offset adjusted by inverse of transform | 473 // create LCD offset adjusted by inverse of transform |
| 474 fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 474 fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
| 475 fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); | 475 fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); |
| 476 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); | 476 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); |
| 477 if (isUniformScale) { | 477 if (isUniformScale) { |
| 478 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); | 478 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); |
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| 689 random->nextULessThan(256), | 689 random->nextULessThan(256), |
| 690 random->nextULessThan(256)); | 690 random->nextULessThan(256)); |
| 691 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 691 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| 692 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 692 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
| 693 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 693 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 694 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 694 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
| 695 textures[texIdx2], params2, | 695 textures[texIdx2], params2, |
| 696 textColor, | 696 textColor, |
| 697 flags); | 697 flags); |
| 698 } | 698 } |
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