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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLFullProgramBuilder.h" |
10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
12 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
13 #include "gl/GrGLGeometryProcessor.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
14 #include "GrTBackendProcessorFactory.h" | 14 #include "GrTBackendProcessorFactory.h" |
15 #include "GrTexture.h" | 15 #include "GrTexture.h" |
16 | 16 |
17 #include "SkDistanceFieldGen.h" | 17 #include "SkDistanceFieldGen.h" |
18 | 18 |
19 // To get optical sizes people don't complain about when we blit correctly, | 19 // To get optical sizes people don't complain about when we blit correctly, |
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33 public: | 33 public: |
34 GrGLDistanceFieldTextureEffect(const GrBackendProcessorFactory& factory, | 34 GrGLDistanceFieldTextureEffect(const GrBackendProcessorFactory& factory, |
35 const GrProcessor&) | 35 const GrProcessor&) |
36 : INHERITED (factory) | 36 : INHERITED (factory) |
37 , fTextureSize(SkISize::Make(-1,-1)) | 37 , fTextureSize(SkISize::Make(-1,-1)) |
38 #ifdef SK_GAMMA_APPLY_TO_A8 | 38 #ifdef SK_GAMMA_APPLY_TO_A8 |
39 , fLuminance(-1.0f) | 39 , fLuminance(-1.0f) |
40 #endif | 40 #endif |
41 {} | 41 {} |
42 | 42 |
43 virtual void emitCode(GrGLGPBuilder* builder, | 43 virtual void emitCode(GrGLFullProgramBuilder* builder, |
44 const GrGeometryProcessor& geometryProcessor, | 44 const GrGeometryProcessor& geometryProcessor, |
45 const GrProcessorKey& key, | 45 const GrProcessorKey& key, |
46 const char* outputColor, | 46 const char* outputColor, |
47 const char* inputColor, | 47 const char* inputColor, |
48 const TransformedCoordsArray&, | 48 const TransformedCoordsArray&, |
49 const TextureSamplerArray& samplers) SK_OVERRIDE { | 49 const TextureSamplerArray& samplers) SK_OVERRIDE { |
50 const GrDistanceFieldTextureEffect& dfTexEffect = | 50 const GrDistanceFieldTextureEffect& dfTexEffect = |
51 geometryProcessor.cast<GrDistanceFieldTextureEffect>(); | 51 geometryProcessor.cast<GrDistanceFieldTextureEffect>(); |
52 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 52 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
53 | 53 |
54 GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 54 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShad
erBuilder(); |
55 SkAssertResult(fsBuilder->enableFeature( | 55 SkAssertResult(fsBuilder->enableFeature( |
56 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 56 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
57 | 57 |
58 SkString fsCoordName; | 58 SkString fsCoordName; |
59 const char* vsCoordName; | 59 const char* vsCoordName; |
60 const char* fsCoordNamePtr; | 60 const char* fsCoordNamePtr; |
61 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 61 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
62 fsCoordName = fsCoordNamePtr; | 62 fsCoordName = fsCoordNamePtr; |
63 | 63 |
64 GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 64 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
65 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); | 65 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); |
66 | 66 |
67 const char* textureSizeUniName = NULL; | 67 const char* textureSizeUniName = NULL; |
68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, | 68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
69 kVec2f_GrSLType, "TextureSize", | 69 kVec2f_GrSLType, "TextureSize", |
70 &textureSizeUniName); | 70 &textureSizeUniName); |
71 | 71 |
72 fsBuilder->codeAppend("\tvec4 texColor = "); | 72 fsBuilder->codeAppend("\tvec4 texColor = "); |
73 fsBuilder->appendTextureLookup(samplers[0], | 73 fsBuilder->appendTextureLookup(samplers[0], |
74 fsCoordName.c_str(), | 74 fsCoordName.c_str(), |
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260 | 260 |
261 /////////////////////////////////////////////////////////////////////////////// | 261 /////////////////////////////////////////////////////////////////////////////// |
262 | 262 |
263 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 263 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
264 public: | 264 public: |
265 GrGLDistanceFieldNoGammaTextureEffect(const GrBackendProcessorFactory& facto
ry, | 265 GrGLDistanceFieldNoGammaTextureEffect(const GrBackendProcessorFactory& facto
ry, |
266 const GrProcessor& effect) | 266 const GrProcessor& effect) |
267 : INHERITED(factory) | 267 : INHERITED(factory) |
268 , fTextureSize(SkISize::Make(-1, -1)) {} | 268 , fTextureSize(SkISize::Make(-1, -1)) {} |
269 | 269 |
270 virtual void emitCode(GrGLGPBuilder* builder, | 270 virtual void emitCode(GrGLFullProgramBuilder* builder, |
271 const GrGeometryProcessor& effect, | 271 const GrGeometryProcessor& effect, |
272 const GrProcessorKey& key, | 272 const GrProcessorKey& key, |
273 const char* outputColor, | 273 const char* outputColor, |
274 const char* inputColor, | 274 const char* inputColor, |
275 const TransformedCoordsArray&, | 275 const TransformedCoordsArray&, |
276 const TextureSamplerArray& samplers) SK_OVERRIDE { | 276 const TextureSamplerArray& samplers) SK_OVERRIDE { |
277 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 277 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
278 effect.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 278 effect.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
279 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 279 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
280 | 280 |
281 GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 281 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShad
erBuilder(); |
282 SkAssertResult(fsBuilder->enableFeature( | 282 SkAssertResult(fsBuilder->enableFeature( |
283 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 283 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
284 | 284 |
285 SkString fsCoordName; | 285 SkString fsCoordName; |
286 const char* vsCoordName; | 286 const char* vsCoordName; |
287 const char* fsCoordNamePtr; | 287 const char* fsCoordNamePtr; |
288 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 288 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
289 fsCoordName = fsCoordNamePtr; | 289 fsCoordName = fsCoordNamePtr; |
290 | 290 |
291 GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 291 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
292 vsBuilder->codeAppendf("%s = %s;", vsCoordName, dfTexEffect.inTextureCoo
rds().c_str()); | 292 vsBuilder->codeAppendf("%s = %s;", vsCoordName, dfTexEffect.inTextureCoo
rds().c_str()); |
293 | 293 |
294 const char* textureSizeUniName = NULL; | 294 const char* textureSizeUniName = NULL; |
295 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, | 295 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
296 kVec2f_GrSLType, "TextureSize", | 296 kVec2f_GrSLType, "TextureSize", |
297 &textureSizeUniName); | 297 &textureSizeUniName); |
298 | 298 |
299 fsBuilder->codeAppend("vec4 texColor = "); | 299 fsBuilder->codeAppend("vec4 texColor = "); |
300 fsBuilder->appendTextureLookup(samplers[0], | 300 fsBuilder->appendTextureLookup(samplers[0], |
301 fsCoordName.c_str(), | 301 fsCoordName.c_str(), |
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432 /////////////////////////////////////////////////////////////////////////////// | 432 /////////////////////////////////////////////////////////////////////////////// |
433 | 433 |
434 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 434 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
435 public: | 435 public: |
436 GrGLDistanceFieldLCDTextureEffect(const GrBackendProcessorFactory& factory, | 436 GrGLDistanceFieldLCDTextureEffect(const GrBackendProcessorFactory& factory, |
437 const GrProcessor&) | 437 const GrProcessor&) |
438 : INHERITED (factory) | 438 : INHERITED (factory) |
439 , fTextureSize(SkISize::Make(-1,-1)) | 439 , fTextureSize(SkISize::Make(-1,-1)) |
440 , fTextColor(GrColor_ILLEGAL) {} | 440 , fTextColor(GrColor_ILLEGAL) {} |
441 | 441 |
442 virtual void emitCode(GrGLGPBuilder* builder, | 442 virtual void emitCode(GrGLFullProgramBuilder* builder, |
443 const GrGeometryProcessor& geometryProcessor, | 443 const GrGeometryProcessor& geometryProcessor, |
444 const GrProcessorKey& key, | 444 const GrProcessorKey& key, |
445 const char* outputColor, | 445 const char* outputColor, |
446 const char* inputColor, | 446 const char* inputColor, |
447 const TransformedCoordsArray&, | 447 const TransformedCoordsArray&, |
448 const TextureSamplerArray& samplers) SK_OVERRIDE { | 448 const TextureSamplerArray& samplers) SK_OVERRIDE { |
449 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 449 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
450 geometryProcessor.cast<GrDistanceFieldLCDTextureEffect>(); | 450 geometryProcessor.cast<GrDistanceFieldLCDTextureEffect>(); |
451 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 451 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
452 | 452 |
453 SkString fsCoordName; | 453 SkString fsCoordName; |
454 const char* vsCoordName; | 454 const char* vsCoordName; |
455 const char* fsCoordNamePtr; | 455 const char* fsCoordNamePtr; |
456 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 456 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
457 fsCoordName = fsCoordNamePtr; | 457 fsCoordName = fsCoordNamePtr; |
458 | 458 |
459 GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 459 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
460 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); | 460 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextur
eCoords().c_str()); |
461 | 461 |
462 const char* textureSizeUniName = NULL; | 462 const char* textureSizeUniName = NULL; |
463 // width, height, 1/(3*width) | 463 // width, height, 1/(3*width) |
464 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, | 464 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
465 kVec3f_GrSLType, "TextureSize", | 465 kVec3f_GrSLType, "TextureSize", |
466 &textureSizeUniName); | 466 &textureSizeUniName); |
467 | 467 |
468 GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 468 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShad
erBuilder(); |
469 | 469 |
470 SkAssertResult(fsBuilder->enableFeature( | 470 SkAssertResult(fsBuilder->enableFeature( |
471 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 471 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
472 | 472 |
473 // create LCD offset adjusted by inverse of transform | 473 // create LCD offset adjusted by inverse of transform |
474 fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 474 fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
475 fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); | 475 fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); |
476 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); | 476 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); |
477 if (isUniformScale) { | 477 if (isUniformScale) { |
478 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); | 478 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); |
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689 random->nextULessThan(256), | 689 random->nextULessThan(256), |
690 random->nextULessThan(256)); | 690 random->nextULessThan(256)); |
691 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 691 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
692 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 692 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
693 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 693 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
694 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 694 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
695 textures[texIdx2], params2, | 695 textures[texIdx2], params2, |
696 textColor, | 696 textColor, |
697 flags); | 697 flags); |
698 } | 698 } |
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