Index: Source/modules/webaudio/GainNode.h |
diff --git a/Source/modules/webaudio/GainNode.h b/Source/modules/webaudio/GainNode.h |
index 48d83b9b8a5505b6e7ab600617f0be48c7c60c7e..29719373b29bce95c877a2657e5cb946d7d6ad24 100644 |
--- a/Source/modules/webaudio/GainNode.h |
+++ b/Source/modules/webaudio/GainNode.h |
@@ -37,7 +37,7 @@ class AudioContext; |
// GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal. |
// De-zippering (smoothing) is applied when the gain value is changed dynamically. |
-class GainNode FINAL : public AudioNode { |
+class GainNode final : public AudioNode { |
DEFINE_WRAPPERTYPEINFO(); |
public: |
static GainNode* create(AudioContext* context, float sampleRate) |
@@ -46,19 +46,19 @@ public: |
} |
// AudioNode |
- virtual void process(size_t framesToProcess) OVERRIDE; |
+ virtual void process(size_t framesToProcess) override; |
// Called in the main thread when the number of channels for the input may have changed. |
- virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE; |
+ virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override; |
// JavaScript interface |
AudioParam* gain() { return m_gain.get(); } |
- virtual void trace(Visitor*) OVERRIDE; |
+ virtual void trace(Visitor*) override; |
private: |
- virtual double tailTime() const OVERRIDE { return 0; } |
- virtual double latencyTime() const OVERRIDE { return 0; } |
+ virtual double tailTime() const override { return 0; } |
+ virtual double latencyTime() const override { return 0; } |
GainNode(AudioContext*, float sampleRate); |