| Index: Source/modules/webaudio/GainNode.h
|
| diff --git a/Source/modules/webaudio/GainNode.h b/Source/modules/webaudio/GainNode.h
|
| index 48d83b9b8a5505b6e7ab600617f0be48c7c60c7e..29719373b29bce95c877a2657e5cb946d7d6ad24 100644
|
| --- a/Source/modules/webaudio/GainNode.h
|
| +++ b/Source/modules/webaudio/GainNode.h
|
| @@ -37,7 +37,7 @@ class AudioContext;
|
| // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
|
| // De-zippering (smoothing) is applied when the gain value is changed dynamically.
|
|
|
| -class GainNode FINAL : public AudioNode {
|
| +class GainNode final : public AudioNode {
|
| DEFINE_WRAPPERTYPEINFO();
|
| public:
|
| static GainNode* create(AudioContext* context, float sampleRate)
|
| @@ -46,19 +46,19 @@ public:
|
| }
|
|
|
| // AudioNode
|
| - virtual void process(size_t framesToProcess) OVERRIDE;
|
| + virtual void process(size_t framesToProcess) override;
|
|
|
| // Called in the main thread when the number of channels for the input may have changed.
|
| - virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE;
|
| + virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override;
|
|
|
| // JavaScript interface
|
| AudioParam* gain() { return m_gain.get(); }
|
|
|
| - virtual void trace(Visitor*) OVERRIDE;
|
| + virtual void trace(Visitor*) override;
|
|
|
| private:
|
| - virtual double tailTime() const OVERRIDE { return 0; }
|
| - virtual double latencyTime() const OVERRIDE { return 0; }
|
| + virtual double tailTime() const override { return 0; }
|
| + virtual double latencyTime() const override { return 0; }
|
|
|
| GainNode(AudioContext*, float sampleRate);
|
|
|
|
|