| Index: Source/modules/webaudio/AudioBufferSourceNode.h
|
| diff --git a/Source/modules/webaudio/AudioBufferSourceNode.h b/Source/modules/webaudio/AudioBufferSourceNode.h
|
| index 8b2414476612e56535f512678c9af8d693ea3d6a..4a35102d00eb0a0d4add02637e7b807c39db483f 100644
|
| --- a/Source/modules/webaudio/AudioBufferSourceNode.h
|
| +++ b/Source/modules/webaudio/AudioBufferSourceNode.h
|
| @@ -42,7 +42,7 @@ class AudioContext;
|
| // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer.
|
| // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways).
|
|
|
| -class AudioBufferSourceNode FINAL : public AudioScheduledSourceNode {
|
| +class AudioBufferSourceNode final : public AudioScheduledSourceNode {
|
| DEFINE_WRAPPERTYPEINFO();
|
| public:
|
| static AudioBufferSourceNode* create(AudioContext*, float sampleRate);
|
| @@ -50,8 +50,8 @@ public:
|
| virtual ~AudioBufferSourceNode();
|
|
|
| // AudioNode
|
| - virtual void dispose() OVERRIDE;
|
| - virtual void process(size_t framesToProcess) OVERRIDE;
|
| + virtual void dispose() override;
|
| + virtual void process(size_t framesToProcess) override;
|
|
|
| // setBuffer() is called on the main thread. This is the buffer we use for playback.
|
| void setBuffer(AudioBuffer*, ExceptionState&);
|
| @@ -86,12 +86,12 @@ public:
|
| void clearPannerNode();
|
|
|
| // If we are no longer playing, propogate silence ahead to downstream nodes.
|
| - virtual bool propagatesSilence() const OVERRIDE;
|
| + virtual bool propagatesSilence() const override;
|
|
|
| // AudioScheduledSourceNode
|
| - virtual void finish() OVERRIDE;
|
| + virtual void finish() override;
|
|
|
| - virtual void trace(Visitor*) OVERRIDE;
|
| + virtual void trace(Visitor*) override;
|
|
|
| private:
|
| AudioBufferSourceNode(AudioContext*, float sampleRate);
|
|
|