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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "wtf/PassRefPtr.h" | 30 #include "wtf/PassRefPtr.h" |
| 31 #include "wtf/Threading.h" | 31 #include "wtf/Threading.h" |
| 32 | 32 |
| 33 namespace blink { | 33 namespace blink { |
| 34 | 34 |
| 35 class AudioContext; | 35 class AudioContext; |
| 36 | 36 |
| 37 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. | 37 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. |
| 38 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. | 38 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. |
| 39 | 39 |
| 40 class GainNode FINAL : public AudioNode { | 40 class GainNode final : public AudioNode { |
| 41 DEFINE_WRAPPERTYPEINFO(); | 41 DEFINE_WRAPPERTYPEINFO(); |
| 42 public: | 42 public: |
| 43 static GainNode* create(AudioContext* context, float sampleRate) | 43 static GainNode* create(AudioContext* context, float sampleRate) |
| 44 { | 44 { |
| 45 return adoptRefCountedGarbageCollectedWillBeNoop(new GainNode(context, s
ampleRate)); | 45 return adoptRefCountedGarbageCollectedWillBeNoop(new GainNode(context, s
ampleRate)); |
| 46 } | 46 } |
| 47 | 47 |
| 48 // AudioNode | 48 // AudioNode |
| 49 virtual void process(size_t framesToProcess) OVERRIDE; | 49 virtual void process(size_t framesToProcess) override; |
| 50 | 50 |
| 51 // Called in the main thread when the number of channels for the input may h
ave changed. | 51 // Called in the main thread when the number of channels for the input may h
ave changed. |
| 52 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE; | 52 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override; |
| 53 | 53 |
| 54 // JavaScript interface | 54 // JavaScript interface |
| 55 AudioParam* gain() { return m_gain.get(); } | 55 AudioParam* gain() { return m_gain.get(); } |
| 56 | 56 |
| 57 virtual void trace(Visitor*) OVERRIDE; | 57 virtual void trace(Visitor*) override; |
| 58 | 58 |
| 59 private: | 59 private: |
| 60 virtual double tailTime() const OVERRIDE { return 0; } | 60 virtual double tailTime() const override { return 0; } |
| 61 virtual double latencyTime() const OVERRIDE { return 0; } | 61 virtual double latencyTime() const override { return 0; } |
| 62 | 62 |
| 63 GainNode(AudioContext*, float sampleRate); | 63 GainNode(AudioContext*, float sampleRate); |
| 64 | 64 |
| 65 float m_lastGain; // for de-zippering | 65 float m_lastGain; // for de-zippering |
| 66 Member<AudioParam> m_gain; | 66 Member<AudioParam> m_gain; |
| 67 | 67 |
| 68 AudioFloatArray m_sampleAccurateGainValues; | 68 AudioFloatArray m_sampleAccurateGainValues; |
| 69 }; | 69 }; |
| 70 | 70 |
| 71 } // namespace blink | 71 } // namespace blink |
| 72 | 72 |
| 73 #endif // GainNode_h | 73 #endif // GainNode_h |
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