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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 42 | 42 |
| 43 class CSSAnimations; | 43 class CSSAnimations; |
| 44 class RenderObject; | 44 class RenderObject; |
| 45 class Element; | 45 class Element; |
| 46 | 46 |
| 47 typedef WillBeHeapHashCountedSet<RawPtrWillBeWeakMember<AnimationPlayer> > Anima
tionPlayerCountedSet; | 47 typedef WillBeHeapHashCountedSet<RawPtrWillBeWeakMember<AnimationPlayer> > Anima
tionPlayerCountedSet; |
| 48 | 48 |
| 49 class ActiveAnimations : public NoBaseWillBeGarbageCollectedFinalized<ActiveAnim
ations> { | 49 class ActiveAnimations : public NoBaseWillBeGarbageCollectedFinalized<ActiveAnim
ations> { |
| 50 WTF_MAKE_NONCOPYABLE(ActiveAnimations); | 50 WTF_MAKE_NONCOPYABLE(ActiveAnimations); |
| 51 public: | 51 public: |
| 52 ActiveAnimations() | 52 ActiveAnimations(); |
| 53 : m_animationStyleChange(false) | |
| 54 { | |
| 55 } | |
| 56 | |
| 57 ~ActiveAnimations(); | 53 ~ActiveAnimations(); |
| 58 | 54 |
| 59 // Animations that are currently active for this element, their effects will
be applied | 55 // Animations that are currently active for this element, their effects will
be applied |
| 60 // during a style recalc. CSS Transitions are included in this stack. | 56 // during a style recalc. CSS Transitions are included in this stack. |
| 61 AnimationStack& defaultStack() { return m_defaultStack; } | 57 AnimationStack& defaultStack() { return m_defaultStack; } |
| 62 const AnimationStack& defaultStack() const { return m_defaultStack; } | 58 const AnimationStack& defaultStack() const { return m_defaultStack; } |
| 63 // Tracks the state of active CSS Animations and Transitions. The individual
animations | 59 // Tracks the state of active CSS Animations and Transitions. The individual
animations |
| 64 // will also be part of the default stack, but the mapping betwen animation
name and | 60 // will also be part of the default stack, but the mapping betwen animation
name and |
| 65 // player is kept here. | 61 // player is kept here. |
| 66 CSSAnimations& cssAnimations() { return m_cssAnimations; } | 62 CSSAnimations& cssAnimations() { return m_cssAnimations; } |
| 67 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } | 63 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } |
| 68 | 64 |
| 69 // AnimationPlayers which have animations targeting this element. | 65 // AnimationPlayers which have animations targeting this element. |
| 70 AnimationPlayerCountedSet& players() { return m_players; } | 66 AnimationPlayerCountedSet& players() { return m_players; } |
| 71 | 67 |
| 72 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is
Empty() && m_players.isEmpty(); } | 68 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is
Empty() && m_players.isEmpty(); } |
| 73 | 69 |
| 74 void cancelAnimationOnCompositor(); | 70 void cancelAnimationOnCompositor(); |
| 75 | 71 |
| 76 void updateAnimationFlags(RenderStyle&); | 72 void updateAnimationFlags(RenderStyle&); |
| 77 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh
ange = animationStyleChange; } | 73 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh
ange = animationStyleChange; } |
| 78 | 74 |
| 75 const RenderStyle* baseRenderStyle() const; |
| 76 void updateBaseRenderStyle(const RenderStyle*); |
| 77 |
| 79 #if !ENABLE(OILPAN) | 78 #if !ENABLE(OILPAN) |
| 80 void addAnimation(Animation* animation) { m_animations.append(animation); } | 79 void addAnimation(Animation* animation) { m_animations.append(animation); } |
| 81 void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_
animations.find(animation)); } | 80 void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_
animations.find(animation)); } |
| 82 #endif | 81 #endif |
| 83 | 82 |
| 84 void trace(Visitor*); | 83 void trace(Visitor*); |
| 85 | 84 |
| 86 private: | 85 private: |
| 87 bool isAnimationStyleChange() const { return m_animationStyleChange; } | 86 bool isAnimationStyleChange() const { return m_animationStyleChange; } |
| 88 | 87 |
| 89 AnimationStack m_defaultStack; | 88 AnimationStack m_defaultStack; |
| 90 CSSAnimations m_cssAnimations; | 89 CSSAnimations m_cssAnimations; |
| 91 AnimationPlayerCountedSet m_players; | 90 AnimationPlayerCountedSet m_players; |
| 92 bool m_animationStyleChange; | 91 bool m_animationStyleChange; |
| 92 RefPtr<RenderStyle> m_baseRenderStyle; |
| 93 | 93 |
| 94 #if !ENABLE(OILPAN) | 94 #if !ENABLE(OILPAN) |
| 95 // FIXME: Oilpan: This is to avoid a reference cycle that keeps Elements ali
ve | 95 // FIXME: Oilpan: This is to avoid a reference cycle that keeps Elements ali
ve |
| 96 // and won't be needed once the Node hierarchy becomes traceable. | 96 // and won't be needed once the Node hierarchy becomes traceable. |
| 97 Vector<Animation*> m_animations; | 97 Vector<Animation*> m_animations; |
| 98 #endif | 98 #endif |
| 99 | 99 |
| 100 // CSSAnimations checks if a style change is due to animation. | 100 // CSSAnimations checks if a style change is due to animation. |
| 101 friend class CSSAnimations; | 101 friend class CSSAnimations; |
| 102 }; | 102 }; |
| 103 | 103 |
| 104 } // namespace blink | 104 } // namespace blink |
| 105 | 105 |
| 106 #endif | 106 #endif |
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