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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "mojo/services/network/tcp_server_socket_impl.h" | |
| 6 | |
| 7 #include "mojo/services/network/net_adapters.h" | |
| 8 #include "mojo/services/network/net_address_type_converters.h" | |
| 9 #include "mojo/services/network/tcp_connected_socket_impl.h" | |
| 10 #include "net/base/net_errors.h" | |
| 11 | |
| 12 namespace mojo { | |
| 13 | |
| 14 TCPServerSocketImpl::TCPServerSocketImpl(scoped_ptr<net::TCPSocket> socket) | |
| 15 : socket_(socket.Pass()) { | |
| 16 } | |
| 17 | |
| 18 TCPServerSocketImpl::~TCPServerSocketImpl() { | |
| 19 } | |
| 20 | |
| 21 void TCPServerSocketImpl::Accept( | |
| 22 ScopedDataPipeConsumerHandle send_stream, | |
| 23 ScopedDataPipeProducerHandle receive_stream, | |
| 24 InterfaceRequest<TCPConnectedSocket> client_socket, | |
| 25 const AcceptCallback& callback) { | |
| 26 // One possible future enhancement would be to enqueue multiple Accept calls | |
| 27 // on this object. This would allow the client to accept some number of | |
| 28 // incoming connections rapidly without doing an IPC round-trip. | |
| 29 if (!pending_callback_.is_null()) { | |
| 30 // Already have a pending accept on this socket. | |
| 31 callback.Run(MakeNetworkError(net::ERR_UNEXPECTED), NetAddressPtr()); | |
| 32 return; | |
| 33 } | |
| 34 | |
| 35 int result = socket_->Accept( | |
| 36 &accepted_socket_, &accepted_address_, | |
| 37 base::Bind(&TCPServerSocketImpl::OnAcceptCompleted, | |
| 38 base::Unretained(this))); | |
| 39 if (result == net::OK || result == net::ERR_IO_PENDING) { | |
| 40 pending_callback_ = callback; | |
| 41 pending_send_stream_ = send_stream.Pass(); | |
| 42 pending_receive_stream_ = receive_stream.Pass(); | |
| 43 pending_client_socket_ = client_socket.Pass(); | |
| 44 if (result == net::OK) | |
| 45 OnAcceptCompleted(net::OK); | |
| 46 } else { | |
| 47 callback.Run(MakeNetworkError(result), NetAddressPtr()); | |
| 48 } | |
| 49 } | |
| 50 | |
| 51 void TCPServerSocketImpl::OnAcceptCompleted(int result) { | |
| 52 if (result != net::OK) { | |
| 53 pending_callback_.Run(MakeNetworkError(result), NetAddressPtr()); | |
| 54 pending_send_stream_.reset(); | |
| 55 pending_receive_stream_.reset(); | |
| 56 pending_client_socket_ = InterfaceRequest<TCPConnectedSocket>(); | |
|
brettw
2014/10/07 23:12:16
Is this the right thing to do for an interface req
yzshen1
2014/10/07 23:51:36
It is sufficient. InterfaceRequest is just a wrapp
| |
| 57 } else { | |
| 58 BindToRequest(new TCPConnectedSocketImpl( | |
| 59 accepted_socket_.Pass(), | |
| 60 pending_send_stream_.Pass(), | |
| 61 pending_receive_stream_.Pass()), &pending_client_socket_); | |
| 62 pending_callback_.Run(MakeNetworkError(net::OK), | |
| 63 NetAddress::From(accepted_address_)); | |
| 64 } | |
| 65 | |
| 66 pending_callback_ = AcceptCallback(); | |
| 67 } | |
| 68 | |
| 69 } // namespace mojo | |
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