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Side by Side Diff: mojo/services/network/tcp_bound_socket_impl.cc

Issue 634713002: Implement parts of the Mojo TCP interfaces. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "mojo/services/network/tcp_bound_socket_impl.h"
6
7 #include "mojo/services/network/net_adapters.h"
8 #include "mojo/services/network/net_address_type_converters.h"
9 #include "mojo/services/network/tcp_connected_socket_impl.h"
10 #include "mojo/services/network/tcp_server_socket_impl.h"
11 #include "net/base/net_errors.h"
12
13 namespace mojo {
14
15 TCPBoundSocketImpl::TCPBoundSocketImpl() {
16 }
17
18 TCPBoundSocketImpl::~TCPBoundSocketImpl() {
19 }
20
21 int TCPBoundSocketImpl::Bind(NetAddressPtr local_address) {
22 // The local address might be null to match any port.
23 net::IPEndPoint end_point;
24 if (!local_address.is_null())
25 end_point = local_address.To<net::IPEndPoint>();
26
27 socket_.reset(new net::TCPSocket(NULL, net::NetLog::Source()));
28 int result = socket_->Open(end_point.GetFamily());
29 if (result != net::OK)
30 return result;
31
32 // TODO(brettw) can we set the options after we start listening or connecting
yzshen1 2014/10/07 20:14:34 I don't think so. :/ This call sets "address reuse
33 // so we knoe whether to do default options for client or server?
yzshen1 2014/10/07 20:14:34 knoe->know
34 result = socket_->SetDefaultOptionsForServer();
35 if (result != net::OK)
36 return result;
37
38 result = socket_->Bind(end_point);
39 if (result != net::OK)
40 return result;
41
42 return net::OK;
43 }
44
45 NetAddressPtr TCPBoundSocketImpl::GetLocalAddress() const {
46 net::IPEndPoint resolved_local_address;
47 if (socket_->GetLocalAddress(&resolved_local_address) != net::OK)
48 return NetAddressPtr();
49 return mojo::TypeConverter<NetAddressPtr, net::IPEndPoint>::Convert(
yzshen1 2014/10/07 20:14:34 You could do return NetAddress::From(resolved_loca
50 resolved_local_address);
51 }
52
53 void TCPBoundSocketImpl::StartListening(
54 InterfaceRequest<TCPServerSocket> server,
55 const Callback<void(NetworkErrorPtr)>& callback) {
56 if (!socket_) {
57 // A bound socket will only be returned to the caller after binding
58 // succeeds, so if the socket doesn't exist, that means ownership was
59 // already passed to a server socket or client socket.
60 callback.Run(MakeNetworkError(net::ERR_SOCKET_IS_CONNECTED));
yzshen1 2014/10/07 20:14:34 Not quite sure whether this is the appropriate cod
61 return;
62 }
63
64 // TODO(brettw) set the backlog properly.
65 int result = socket_->Listen(4);
66 if (result != net::ERR_IO_PENDING) {
yzshen1 2014/10/07 20:14:34 I thought it should be net::OK?
67 callback.Run(MakeNetworkError(result));
68 return;
69 }
70
71 // The server socket object takes ownership of the socket.
72 BindToRequest(new TCPServerSocketImpl(socket_.Pass()), &server);
73 callback.Run(MakeNetworkError(net::OK));
74 }
75
76 void TCPBoundSocketImpl::Connect(
77 NetAddressPtr remote_address,
78 ScopedDataPipeConsumerHandle send_stream,
79 ScopedDataPipeProducerHandle receive_stream,
80 InterfaceRequest<TCPConnectedSocket> client_socket,
81 const Callback<void(NetworkErrorPtr)>& callback) {
82 // TODO(brettw) write this.
83 }
84
85 } // namespace mojo
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