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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "mojo/services/network/tcp_bound_socket_impl.h" |
| 6 |
| 7 #include "mojo/services/network/net_adapters.h" |
| 8 #include "mojo/services/network/net_address_type_converters.h" |
| 9 #include "mojo/services/network/tcp_connected_socket_impl.h" |
| 10 #include "mojo/services/network/tcp_server_socket_impl.h" |
| 11 #include "net/base/net_errors.h" |
| 12 |
| 13 namespace mojo { |
| 14 |
| 15 TCPBoundSocketImpl::TCPBoundSocketImpl() { |
| 16 } |
| 17 |
| 18 TCPBoundSocketImpl::~TCPBoundSocketImpl() { |
| 19 } |
| 20 |
| 21 int TCPBoundSocketImpl::Bind(NetAddressPtr local_address) { |
| 22 // The local address might be null to match any port. |
| 23 net::IPEndPoint end_point; |
| 24 if (!local_address.is_null()) |
| 25 end_point = local_address.To<net::IPEndPoint>(); |
| 26 |
| 27 socket_.reset(new net::TCPSocket(NULL, net::NetLog::Source())); |
| 28 int result = socket_->Open(end_point.GetFamily()); |
| 29 if (result != net::OK) |
| 30 return result; |
| 31 |
| 32 result = socket_->SetDefaultOptionsForServer(); |
| 33 if (result != net::OK) |
| 34 return result; |
| 35 |
| 36 result = socket_->Bind(end_point); |
| 37 if (result != net::OK) |
| 38 return result; |
| 39 |
| 40 return net::OK; |
| 41 } |
| 42 |
| 43 NetAddressPtr TCPBoundSocketImpl::GetLocalAddress() const { |
| 44 net::IPEndPoint resolved_local_address; |
| 45 if (socket_->GetLocalAddress(&resolved_local_address) != net::OK) |
| 46 return NetAddressPtr(); |
| 47 return NetAddress::From(resolved_local_address); |
| 48 } |
| 49 |
| 50 void TCPBoundSocketImpl::StartListening( |
| 51 InterfaceRequest<TCPServerSocket> server, |
| 52 const Callback<void(NetworkErrorPtr)>& callback) { |
| 53 if (!socket_) { |
| 54 // A bound socket will only be returned to the caller after binding |
| 55 // succeeds, so if the socket doesn't exist, that means ownership was |
| 56 // already passed to a server socket or client socket. |
| 57 callback.Run(MakeNetworkError(net::ERR_FAILED)); |
| 58 return; |
| 59 } |
| 60 |
| 61 // TODO(brettw) set the backlog properly. |
| 62 int result = socket_->Listen(4); |
| 63 if (result != net::OK) { |
| 64 callback.Run(MakeNetworkError(result)); |
| 65 return; |
| 66 } |
| 67 |
| 68 // The server socket object takes ownership of the socket. |
| 69 BindToRequest(new TCPServerSocketImpl(socket_.Pass()), &server); |
| 70 callback.Run(MakeNetworkError(net::OK)); |
| 71 } |
| 72 |
| 73 void TCPBoundSocketImpl::Connect( |
| 74 NetAddressPtr remote_address, |
| 75 ScopedDataPipeConsumerHandle send_stream, |
| 76 ScopedDataPipeProducerHandle receive_stream, |
| 77 InterfaceRequest<TCPConnectedSocket> client_socket, |
| 78 const Callback<void(NetworkErrorPtr)>& callback) { |
| 79 // TODO(brettw) write this. |
| 80 } |
| 81 |
| 82 } // namespace mojo |
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