| OLD | NEW |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/ui_resource_layer_impl.h" | 5 #include "cc/layers/ui_resource_layer_impl.h" |
| 6 | 6 |
| 7 #include "base/strings/stringprintf.h" | 7 #include "base/strings/stringprintf.h" |
| 8 #include "base/values.h" | 8 #include "base/values.h" |
| 9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
| 10 #include "cc/quads/texture_draw_quad.h" | 10 #include "cc/quads/texture_draw_quad.h" |
| 11 #include "cc/trees/layer_tree_impl.h" | 11 #include "cc/trees/layer_tree_impl.h" |
| 12 #include "cc/trees/occlusion_tracker.h" | 12 #include "cc/trees/occlusion_tracker.h" |
| 13 #include "ui/gfx/geometry/size_conversions.h" |
| 13 #include "ui/gfx/rect_f.h" | 14 #include "ui/gfx/rect_f.h" |
| 14 | 15 |
| 15 namespace cc { | 16 namespace cc { |
| 16 | 17 |
| 17 UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id) | 18 UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id) |
| 18 : LayerImpl(tree_impl, id), | 19 : LayerImpl(tree_impl, id), |
| 19 ui_resource_id_(0), | 20 ui_resource_id_(0), |
| 20 uv_top_left_(0.f, 0.f), | 21 uv_top_left_(0.f, 0.f), |
| 21 uv_bottom_right_(1.f, 1.f) { | 22 uv_bottom_right_(1.f, 1.f) { |
| 22 vertex_opacity_[0] = 1.0f; | 23 vertex_opacity_[0] = 1.0f; |
| (...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 112 return; | 113 return; |
| 113 | 114 |
| 114 static const bool flipped = false; | 115 static const bool flipped = false; |
| 115 static const bool premultiplied_alpha = true; | 116 static const bool premultiplied_alpha = true; |
| 116 | 117 |
| 117 DCHECK(!bounds().IsEmpty()); | 118 DCHECK(!bounds().IsEmpty()); |
| 118 | 119 |
| 119 bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || | 120 bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || |
| 120 contents_opaque(); | 121 contents_opaque(); |
| 121 | 122 |
| 122 gfx::Rect quad_rect(bounds()); | 123 gfx::Rect quad_rect(gfx::ToCeiledSize(bounds())); |
| 123 gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect()); | 124 gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect()); |
| 124 gfx::Rect visible_quad_rect = | 125 gfx::Rect visible_quad_rect = |
| 125 occlusion_tracker.GetCurrentOcclusionForLayer( | 126 occlusion_tracker.GetCurrentOcclusionForLayer( |
| 126 draw_properties().target_space_transform) | 127 draw_properties().target_space_transform) |
| 127 .GetUnoccludedContentRect(quad_rect); | 128 .GetUnoccludedContentRect(quad_rect); |
| 128 if (visible_quad_rect.IsEmpty()) | 129 if (visible_quad_rect.IsEmpty()) |
| 129 return; | 130 return; |
| 130 | 131 |
| 131 TextureDrawQuad* quad = | 132 TextureDrawQuad* quad = |
| 132 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | 133 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
| (...skipping 26 matching lines...) Expand all Loading... |
| 159 list->AppendDouble(vertex_opacity_[3]); | 160 list->AppendDouble(vertex_opacity_[3]); |
| 160 result->Set("VertexOpacity", list); | 161 result->Set("VertexOpacity", list); |
| 161 | 162 |
| 162 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release()); | 163 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release()); |
| 163 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release()); | 164 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release()); |
| 164 | 165 |
| 165 return result; | 166 return result; |
| 166 } | 167 } |
| 167 | 168 |
| 168 } // namespace cc | 169 } // namespace cc |
| OLD | NEW |