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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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145 | 145 |
146 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; | 146 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; |
147 // Display size is already set so we can compute what the damage rect | 147 // Display size is already set so we can compute what the damage rect |
148 // will be in layer space. The damage may exceed the visible portion of | 148 // will be in layer space. The damage may exceed the visible portion of |
149 // the frame, so intersect the damage to the layer's bounds. | 149 // the frame, so intersect the damage to the layer's bounds. |
150 RenderPass* new_root_pass = render_pass_list.back(); | 150 RenderPass* new_root_pass = render_pass_list.back(); |
151 gfx::Size frame_size = new_root_pass->output_rect.size(); | 151 gfx::Size frame_size = new_root_pass->output_rect.size(); |
152 gfx::RectF damage_in_layer = damage_in_frame; | 152 gfx::RectF damage_in_layer = damage_in_frame; |
153 damage_in_layer.Scale(inverse_device_scale_factor_); | 153 damage_in_layer.Scale(inverse_device_scale_factor_); |
154 SetUpdateRect(gfx::IntersectRects( | 154 SetUpdateRect(gfx::IntersectRects( |
155 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); | 155 gfx::UnionRects(update_rect(), damage_in_layer), gfx::RectF(bounds()))); |
156 | 156 |
157 SetRenderPasses(&render_pass_list); | 157 SetRenderPasses(&render_pass_list); |
158 have_render_passes_to_push_ = true; | 158 have_render_passes_to_push_ = true; |
159 } | 159 } |
160 | 160 |
161 void DelegatedRendererLayerImpl::SetRenderPasses( | 161 void DelegatedRendererLayerImpl::SetRenderPasses( |
162 RenderPassList* render_passes_in_draw_order) { | 162 RenderPassList* render_passes_in_draw_order) { |
163 ClearRenderPasses(); | 163 ClearRenderPasses(); |
164 | 164 |
165 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { | 165 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
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495 if (own_child_id_) { | 495 if (own_child_id_) { |
496 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | 496 ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
497 provider->DestroyChild(child_id_); | 497 provider->DestroyChild(child_id_); |
498 } | 498 } |
499 | 499 |
500 resources_.clear(); | 500 resources_.clear(); |
501 child_id_ = 0; | 501 child_id_ = 0; |
502 } | 502 } |
503 | 503 |
504 } // namespace cc | 504 } // namespace cc |
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