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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_IO_SURFACE_H_ | 5 #ifndef CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_SURFACE_TEXTURE_H_ |
6 #define CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_IO_SURFACE_H_ | 6 #define CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_SURFACE_TEXTURE_H_ |
7 | |
8 #include <IOSurface/IOSurfaceAPI.h> | |
9 | 7 |
10 #include "base/containers/hash_tables.h" | 8 #include "base/containers/hash_tables.h" |
11 #include "base/mac/scoped_cftyperef.h" | |
12 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
13 #include "ui/gfx/geometry/size.h" | 10 #include "ui/gfx/geometry/size.h" |
14 #include "ui/gfx/gpu_memory_buffer.h" | 11 #include "ui/gfx/gpu_memory_buffer.h" |
15 | 12 |
16 namespace gfx { | 13 namespace gfx { |
17 class GLImage; | 14 class GLImage; |
| 15 class SurfaceTexture; |
18 } | 16 } |
19 | 17 |
20 namespace content { | 18 namespace content { |
21 | 19 |
22 class GpuMemoryBufferFactoryIOSurface { | 20 class GpuMemoryBufferFactorySurfaceTexture { |
23 public: | 21 public: |
24 GpuMemoryBufferFactoryIOSurface(); | 22 GpuMemoryBufferFactorySurfaceTexture(); |
25 ~GpuMemoryBufferFactoryIOSurface(); | 23 ~GpuMemoryBufferFactorySurfaceTexture(); |
26 | 24 |
27 // Creates a IOSurface backed GPU memory buffer with |size| and | 25 // Creates a SurfaceTexture backed GPU memory buffer with |size| and |
28 // |internalformat|. A valid handle is returned on success. | 26 // |internalformat|. A valid handle is returned on success. |
29 gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer( | 27 gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer( |
30 const gfx::GpuMemoryBufferId& id, | 28 const gfx::GpuMemoryBufferId& id, |
31 const gfx::Size& size, | 29 const gfx::Size& size, |
32 unsigned internalformat); | 30 unsigned internalformat); |
33 | 31 |
34 // Destroy a previously created GPU memory buffer. | 32 // Destroy a previously created GPU memory buffer. |
35 void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferId& id); | 33 void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferId& id); |
36 | 34 |
37 // Creates a GLImage instance for a GPU memory buffer. | 35 // Creates a GLImage instance for a GPU memory buffer. |
38 scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer( | 36 scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer( |
39 const gfx::GpuMemoryBufferId& id, | 37 const gfx::GpuMemoryBufferId& id, |
40 const gfx::Size& size, | 38 const gfx::Size& size, |
41 unsigned internalformat); | 39 unsigned internalformat); |
42 | 40 |
43 private: | 41 private: |
44 typedef std::pair<int, int> IOSurfaceMapKey; | 42 typedef std::pair<int, int> SurfaceTextureMapKey; |
45 typedef base::hash_map<IOSurfaceMapKey, base::ScopedCFTypeRef<IOSurfaceRef>> | 43 typedef base::hash_map<SurfaceTextureMapKey, |
46 IOSurfaceMap; | 44 scoped_refptr<gfx::SurfaceTexture>> SurfaceTextureMap; |
47 IOSurfaceMap io_surfaces_; | 45 SurfaceTextureMap surface_textures_; |
48 }; | 46 }; |
49 | 47 |
50 } // namespace content | 48 } // namespace content |
51 | 49 |
52 #endif // CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_IO_SURFACE_H_ | 50 #endif // CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_SURFACE_TEXTURE_H_ |
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