| Index: src/core/SkTileGrid.cpp
|
| diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp
|
| index 30ca4b9179b7e29d71425a65b0ad4d1dfd31fc8b..942d9db871442f9058e0680bc0fc0a082826451e 100644
|
| --- a/src/core/SkTileGrid.cpp
|
| +++ b/src/core/SkTileGrid.cpp
|
| @@ -6,17 +6,30 @@
|
| */
|
|
|
| #include "SkTileGrid.h"
|
| +#include "Sk4x.h"
|
| +
|
| +// We scrunch the bounds in just a little to make the right and bottom edges
|
| +// exclusive. We want bounds of exactly one tile to hit exactly one tile.
|
| +static const Sk4f kScrunch = { 0, 0, SK_ScalarNearlyZero, SK_ScalarNearlyZero };
|
|
|
| SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info)
|
| : fXTiles(xTiles)
|
| - , fYTiles(yTiles)
|
| - , fInvWidth( SkScalarInvert(info.fTileInterval.width()))
|
| - , fInvHeight(SkScalarInvert(info.fTileInterval.height()))
|
| - , fMarginWidth (info.fMargin.fWidth +1) // Margin is offset by 1 as a provision for AA and
|
| - , fMarginHeight(info.fMargin.fHeight+1) // to cancel the outset applied by getClipDeviceBounds.
|
| - , fOffset(SkPoint::Make(info.fOffset.fX, info.fOffset.fY))
|
| - , fGridBounds(SkRect::MakeWH(xTiles * info.fTileInterval.width(),
|
| - yTiles * info.fTileInterval.height()))
|
| + , fNumTiles(xTiles * yTiles)
|
| + , fGridBounds(SkLoad4f(0,
|
| + 0,
|
| + xTiles * info.fTileInterval.width(),
|
| + yTiles * info.fTileInterval.height()))
|
| + , fMargin(SkLoad4f(-info.fMargin.fWidth - 1, // Margin is increased by 1 as a provision for AA
|
| + -info.fMargin.fHeight - 1, // and to cancel the outset applied by
|
| + +info.fMargin.fWidth + 1, // getClipDeviceBounds().
|
| + +info.fMargin.fHeight + 1))
|
| + , fOffset(SkLoad4f(info.fOffset.fX, info.fOffset.fY, info.fOffset.fX, info.fOffset.fY)
|
| + - kScrunch)
|
| + , fScale(SkLoad4f(SkScalarInvert(info.fTileInterval.width()),
|
| + SkScalarInvert(info.fTileInterval.height()),
|
| + SkScalarInvert(info.fTileInterval.width()),
|
| + SkScalarInvert(info.fTileInterval.height())))
|
| + , fHigh(SkLoad4f(fXTiles -1, yTiles - 1, fXTiles - 1, yTiles - 1))
|
| , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {}
|
|
|
| SkTileGrid::~SkTileGrid() {
|
| @@ -24,7 +37,7 @@ SkTileGrid::~SkTileGrid() {
|
| }
|
|
|
| void SkTileGrid::reserve(unsigned opCount) {
|
| - if (fXTiles * fYTiles == 0) {
|
| + if (fNumTiles == 0) {
|
| return; // A tileless tile grid is nonsensical, but happens in at least cc_unittests.
|
| }
|
|
|
| @@ -34,9 +47,9 @@ void SkTileGrid::reserve(unsigned opCount) {
|
|
|
| // If we take those observations and further assume the ops are distributed evenly
|
| // across the picture, we get this guess for number of ops per tile:
|
| - const int opsPerTileGuess = (2 * opCount) / (fXTiles * fYTiles);
|
| + const int opsPerTileGuess = (2 * opCount) / fNumTiles;
|
|
|
| - for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) {
|
| + for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) {
|
| tile->setReserve(opsPerTileGuess);
|
| }
|
|
|
| @@ -45,49 +58,59 @@ void SkTileGrid::reserve(unsigned opCount) {
|
| }
|
|
|
| void SkTileGrid::flushDeferredInserts() {
|
| - for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) {
|
| + for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) {
|
| tile->shrinkToFit();
|
| }
|
| }
|
|
|
| -// Adjustments to user-provided bounds common to both insert() and search().
|
| -// Call this after making insert- or search- specific adjustments.
|
| -void SkTileGrid::commonAdjust(SkRect* rect) const {
|
| - // Apply our offset.
|
| - rect->offset(fOffset);
|
| +// Convert user-space bounds to grid tiles they cover (LT+RB both inclusive).
|
| +// Out of bounds queries are clamped to the single nearest tile.
|
| +void SkTileGrid::userToGrid(const Sk4f& user, SkIRect* grid) const {
|
| + static const Sk4f kZero = { 0, 0, 0, 0 };
|
| +
|
| + Sk4f scaled = user * fScale;
|
| + scaled = Sk4Max(scaled, kZero);
|
| + scaled = Sk4Min(scaled, fHigh);
|
| +
|
| + SkStore4(Sk4Convert<Sk4i>(scaled), &grid->fLeft);
|
| +}
|
|
|
| - // Scrunch the bounds in just a little to make the right and bottom edges
|
| - // exclusive. We want bounds of exactly one tile to hit exactly one tile.
|
| - rect->fRight -= SK_ScalarNearlyZero;
|
| - rect->fBottom -= SK_ScalarNearlyZero;
|
| +// If the rect is inverted, sort it.
|
| +static Sk4f sorted(const Sk4f& ltrb) {
|
| + Sk4f rblt = Sk4Shuffle(ltrb, ltrb, 2, 3, 0, 1),
|
| + mins = Sk4Min(ltrb, rblt),
|
| + maxs = Sk4Max(ltrb, rblt),
|
| + sort = Sk4Shuffle(mins, maxs, 0, 1, 4, 5);
|
| + return sort;
|
| }
|
|
|
| -// Convert user-space bounds to grid tiles they cover (LT inclusive, RB exclusive).
|
| -void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
|
| - grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1);
|
| - grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1);
|
| - grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1) + 1;
|
| - grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1) + 1;
|
| +static bool intersects(const Sk4f& a, const Sk4f& b) {
|
| + // Two rects intersect if lefts are less than the
|
| + // opposite rights and tops less than opposite bottoms.
|
| + Sk4f lt = Sk4Shuffle(a, b, 0, 4, 1, 5), // a.L b.L a.T b.T <
|
| + rb = Sk4Shuffle(a, b, 6, 2, 7, 3); // b.R a.R b.B a.B ?
|
| + return Sk4All(lt < rb);
|
| }
|
|
|
| void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
|
| - SkRect bounds = originalBounds;
|
| - bounds.outset(fMarginWidth, fMarginHeight);
|
| - this->commonAdjust(&bounds);
|
| + Sk4f bounds = SkLoad4f(&originalBounds.fLeft) + fMargin + fOffset;
|
| + SkASSERT(Sk4All(sorted(bounds) == bounds));
|
|
|
| - // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
|
| - // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)?
|
| - if (!SkRect::Intersects(bounds, fGridBounds)) {
|
| + // TODO(mtklein): skip this check and just let out-of-bounds rects insert into nearest tile?
|
| + if (!intersects(bounds, fGridBounds)) {
|
| return;
|
| }
|
|
|
| SkIRect grid;
|
| this->userToGrid(bounds, &grid);
|
|
|
| - for (int y = grid.fTop; y < grid.fBottom; y++) {
|
| - for (int x = grid.fLeft; x < grid.fRight; x++) {
|
| - fTiles[y * fXTiles + x].push(opIndex);
|
| + SkTDArray<unsigned>* row = &fTiles[grid.fTop * fXTiles + grid.fLeft];
|
| + for (int y = 0; y <= grid.fBottom - grid.fTop; y++) {
|
| + SkTDArray<unsigned>* tile = row;
|
| + for (int x = 0; x <= grid.fRight - grid.fLeft; x++) {
|
| + (tile++)->push(opIndex);
|
| }
|
| + row += fXTiles;
|
| }
|
| }
|
|
|
| @@ -97,25 +120,16 @@ void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
|
| // require 512 tiles of size 256 x 256 pixels.
|
| static const int kStackAllocationTileCount = 1024;
|
|
|
| +
|
| void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* results) const {
|
| - // The inset counteracts the outset that applied in 'insert', which optimizes
|
| - // for lookups of size 'tileInterval + 2 * margin' (aligned with the tile grid).
|
| - SkRect query = originalQuery;
|
| - query.inset(fMarginWidth, fMarginHeight);
|
| - this->commonAdjust(&query);
|
| -
|
| - // The inset may have inverted the rectangle, so sort().
|
| - // TODO(mtklein): It looks like we only end up with inverted bounds in unit tests
|
| - // that make explicitly inverted queries, not from insetting. If we can drop support for
|
| - // unsorted bounds (i.e. we don't see them outside unit tests), I think we can drop this.
|
| - query.sort();
|
| -
|
| - // No intersection check. We optimize for queries that are in bounds.
|
| - // We're safe anyway: userToGrid() will clamp out-of-bounds queries to nearest tile.
|
| + // The "- fMargin" counteracts the "+ fMargin" that applied in insert(), which optimizes
|
| + // for lookups of size tileInterval + 2 * margin (aligned with the tile grid).
|
| + Sk4f query = sorted(SkLoad4f(&originalQuery.fLeft) - fMargin + fOffset);
|
| +
|
| SkIRect grid;
|
| this->userToGrid(query, &grid);
|
|
|
| - const int tilesHit = (grid.fRight - grid.fLeft) * (grid.fBottom - grid.fTop);
|
| + const int tilesHit = (grid.fRight - grid.fLeft + 1) * (grid.fBottom - grid.fTop + 1);
|
| SkASSERT(tilesHit > 0);
|
|
|
| if (tilesHit == 1) {
|
| @@ -130,12 +144,12 @@ void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* result
|
| // Gather pointers to the starts and ends of the tiles to merge.
|
| SkAutoSTArray<kStackAllocationTileCount, const unsigned*> starts(tilesHit), ends(tilesHit);
|
| int i = 0;
|
| - for (int y = grid.fTop; y < grid.fBottom; y++) {
|
| - for (int x = grid.fLeft; x < grid.fRight; x++) {
|
| - starts[i] = fTiles[y * fXTiles + x].begin();
|
| - ends[i] = fTiles[y * fXTiles + x].end();
|
| - i++;
|
| - }
|
| + for (int y = grid.fTop; y <= grid.fBottom; y++) {
|
| + for (int x = grid.fLeft; x <= grid.fRight; x++) {
|
| + starts[i] = fTiles[y * fXTiles + x].begin();
|
| + ends[i] = fTiles[y * fXTiles + x].end();
|
| + i++;
|
| + }
|
| }
|
|
|
| // Merge tiles into results until they're fully consumed.
|
|
|