| Index: src/core/SkTileGrid.cpp | 
| diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp | 
| index 10782c4d6d658e33541b960cdda27c97edb2499b..03b30f22ee3d917d3218cf2f8465066333727766 100644 | 
| --- a/src/core/SkTileGrid.cpp | 
| +++ b/src/core/SkTileGrid.cpp | 
| @@ -6,25 +6,34 @@ | 
| */ | 
|  | 
| #include "SkTileGrid.h" | 
| +#include "Sk4x.h" | 
|  | 
| SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info) | 
| : fXTiles(xTiles) | 
| -    , fYTiles(yTiles) | 
| -    , fInvWidth( SkScalarInvert(info.fTileInterval.width())) | 
| -    , fInvHeight(SkScalarInvert(info.fTileInterval.height())) | 
| -    , fMarginWidth (info.fMargin.fWidth +1)  // Margin is offset by 1 as a provision for AA and | 
| -    , fMarginHeight(info.fMargin.fHeight+1)  // to cancel the outset applied by getClipDeviceBounds. | 
| -    , fOffset(SkPoint::Make(info.fOffset.fX, info.fOffset.fY)) | 
| +    , fNumTiles(xTiles * yTiles) | 
| , fGridBounds(SkRect::MakeWH(xTiles * info.fTileInterval.width(), | 
| yTiles * info.fTileInterval.height())) | 
| -    , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {} | 
| +    , fMargin(-info.fMargin.fWidth  - 1,  // Outset margin by 1 as a provision for AA and to | 
| +              -info.fMargin.fHeight - 1,  // cancel the outset applied by getClipDeviceBounds(). | 
| +              +info.fMargin.fWidth  + 1, | 
| +              +info.fMargin.fHeight + 1) | 
| +    , fOffset(info.fOffset.fX, | 
| +              info.fOffset.fY, | 
| +              info.fOffset.fX - SK_ScalarNearlyZero,  // We scrunch user-provided bounds in a little | 
| +              info.fOffset.fY - SK_ScalarNearlyZero)  // to make right and bottom edges exclusive. | 
| +    , fUserToGrid(SkScalarInvert(info.fTileInterval.width()), | 
| +                  SkScalarInvert(info.fTileInterval.height()), | 
| +                  SkScalarInvert(info.fTileInterval.width()), | 
| +                  SkScalarInvert(info.fTileInterval.height())) | 
| +    , fGridHigh(fXTiles - 1, yTiles - 1, fXTiles - 1, yTiles - 1) | 
| +    , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, fNumTiles)) {} | 
|  | 
| SkTileGrid::~SkTileGrid() { | 
| SkDELETE_ARRAY(fTiles); | 
| } | 
|  | 
| void SkTileGrid::reserve(unsigned opCount) { | 
| -    if (fXTiles * fYTiles == 0) { | 
| +    if (fNumTiles == 0) { | 
| return;  // A tileless tile grid is nonsensical, but happens in at least cc_unittests. | 
| } | 
|  | 
| @@ -34,9 +43,9 @@ void SkTileGrid::reserve(unsigned opCount) { | 
|  | 
| // If we take those observations and further assume the ops are distributed evenly | 
| // across the picture, we get this guess for number of ops per tile: | 
| -    const int opsPerTileGuess = (2 * opCount) / (fXTiles * fYTiles); | 
| +    const int opsPerTileGuess = (2 * opCount) / fNumTiles; | 
|  | 
| -    for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) { | 
| +    for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) { | 
| tile->setReserve(opsPerTileGuess); | 
| } | 
|  | 
| @@ -45,39 +54,51 @@ void SkTileGrid::reserve(unsigned opCount) { | 
| } | 
|  | 
| void SkTileGrid::flushDeferredInserts() { | 
| -    for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) { | 
| +    for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) { | 
| tile->shrinkToFit(); | 
| } | 
| } | 
|  | 
| -// Adjustments to user-provided bounds common to both insert() and search(). | 
| -// Call this after making insert- or search- specific adjustments. | 
| -void SkTileGrid::commonAdjust(SkRect* rect) const { | 
| -    // Apply our offset. | 
| -    rect->offset(fOffset); | 
| +// Convert user-space bounds to grid tiles they cover (LT+RB both inclusive). | 
| +// Out of bounds queries are clamped to the single nearest tile. | 
| +void SkTileGrid::userToGrid(const Sk4f& user, SkIRect* out) const { | 
| +    // Map from user coordinates to grid tile coordinates. | 
| +    Sk4f grid = user.multiply(fUserToGrid); | 
|  | 
| -    // Scrunch the bounds in just a little to make the right and bottom edges | 
| -    // exclusive.  We want bounds of exactly one tile to hit exactly one tile. | 
| -    rect->fRight  -= SK_ScalarNearlyZero; | 
| -    rect->fBottom -= SK_ScalarNearlyZero; | 
| +    // Now that we're in grid coordinates, clamp to the grid bounds. | 
| +    grid = Sk4f::Max(grid, Sk4f(0,0,0,0)); | 
| +    grid = Sk4f::Min(grid, fGridHigh); | 
| + | 
| +    // Truncate to integers. | 
| +    grid.cast<Sk4i>().store(&out->fLeft); | 
| +} | 
| + | 
| +// If the rect is inverted, sort it. | 
| +static Sk4f sorted(const Sk4f& ltrb) { | 
| +    // To sort: | 
| +    //   left, right = minmax(left, right) | 
| +    //   top, bottom = minmax(top, bottom) | 
| +    Sk4f rblt = ltrb.zwxy(), | 
| +         ltlt = Sk4f::Min(ltrb, rblt),  // Holds (2 copies of) new left and top. | 
| +         rbrb = Sk4f::Max(ltrb, rblt),  // Holds (2 copies of) new right and bottom. | 
| +         sort = Sk4f::XYAB(ltlt, rbrb); | 
| +    return sort; | 
| } | 
|  | 
| -// Convert user-space bounds to grid tiles they cover (LT and RB both inclusive). | 
| -void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const { | 
| -    grid->fLeft   = SkPin32(user.left()   * fInvWidth , 0, fXTiles - 1); | 
| -    grid->fTop    = SkPin32(user.top()    * fInvHeight, 0, fYTiles - 1); | 
| -    grid->fRight  = SkPin32(user.right()  * fInvWidth , 0, fXTiles - 1); | 
| -    grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1); | 
| +// Does this rect intersect the grid? | 
| +bool SkTileGrid::intersectsGrid(const Sk4f& ltrb) const { | 
| +    SkRect bounds; | 
| +    ltrb.store(&bounds.fLeft); | 
| +    return SkRect::Intersects(bounds, fGridBounds); | 
| +    // TODO: If we can get it fast enough, write intersect using Sk4f. | 
| } | 
|  | 
| void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) { | 
| -    SkRect bounds = originalBounds; | 
| -    bounds.outset(fMarginWidth, fMarginHeight); | 
| -    this->commonAdjust(&bounds); | 
| +    Sk4f bounds = Sk4f(&originalBounds.fLeft).add(fMargin).add(fOffset); | 
| +    SkASSERT(sorted(bounds).equal(bounds).allTrue()); | 
|  | 
| -    // TODO(mtklein): can we assert this instead to save an intersection in Release mode, | 
| -    // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)? | 
| -    if (!SkRect::Intersects(bounds, fGridBounds)) { | 
| +    // TODO(mtklein): skip this check and just let out-of-bounds rects insert into nearest tile? | 
| +    if (!this->intersectsGrid(bounds)) { | 
| return; | 
| } | 
|  | 
| @@ -103,20 +124,11 @@ void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) { | 
| static const int kStackAllocationTileCount = 1024; | 
|  | 
| void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* results) const { | 
| -    // The inset counteracts the outset that applied in 'insert', which optimizes | 
| -    // for lookups of size 'tileInterval + 2 * margin' (aligned with the tile grid). | 
| -    SkRect query = originalQuery; | 
| -    query.inset(fMarginWidth, fMarginHeight); | 
| -    this->commonAdjust(&query); | 
| - | 
| -    // The inset may have inverted the rectangle, so sort(). | 
| -    // TODO(mtklein): It looks like we only end up with inverted bounds in unit tests | 
| -    // that make explicitly inverted queries, not from insetting.  If we can drop support for | 
| -    // unsorted bounds (i.e. we don't see them outside unit tests), I think we can drop this. | 
| -    query.sort(); | 
| - | 
| -    // No intersection check.  We optimize for queries that are in bounds. | 
| -    // We're safe anyway: userToGrid() will clamp out-of-bounds queries to nearest tile. | 
| +    // The .subtract(fMargin) counteracts the .add(fMargin) applied in insert(), | 
| +    // which optimizes for lookups of size tileInterval + 2 * margin (aligned with the tile grid). | 
| +    // That .subtract(fMargin) may have inverted the rect, so we sort it. | 
| +    Sk4f query = sorted(Sk4f(&originalQuery.fLeft).subtract(fMargin).add(fOffset)); | 
| + | 
| SkIRect grid; | 
| this->userToGrid(query, &grid); | 
|  | 
|  |