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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/gpu_channel_manager.h" | 5 #include "content/common/gpu/gpu_channel_manager.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "content/common/gpu/gpu_channel.h" | 9 #include "content/common/gpu/gpu_channel.h" |
10 #include "content/common/gpu/gpu_memory_buffer_factory.h" | 10 #include "content/common/gpu/gpu_memory_buffer_factory.h" |
11 #include "content/common/gpu/gpu_memory_manager.h" | 11 #include "content/common/gpu/gpu_memory_manager.h" |
12 #include "content/common/gpu/gpu_messages.h" | 12 #include "content/common/gpu/gpu_messages.h" |
13 #include "content/common/message_router.h" | 13 #include "content/common/message_router.h" |
14 #include "gpu/command_buffer/common/value_state.h" | |
14 #include "gpu/command_buffer/service/feature_info.h" | 15 #include "gpu/command_buffer/service/feature_info.h" |
15 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
16 #include "gpu/command_buffer/service/mailbox_manager_impl.h" | 17 #include "gpu/command_buffer/service/mailbox_manager_impl.h" |
17 #include "gpu/command_buffer/service/memory_program_cache.h" | 18 #include "gpu/command_buffer/service/memory_program_cache.h" |
18 #include "gpu/command_buffer/service/shader_translator_cache.h" | 19 #include "gpu/command_buffer/service/shader_translator_cache.h" |
19 #include "gpu/command_buffer/service/sync_point_manager.h" | 20 #include "gpu/command_buffer/service/sync_point_manager.h" |
20 #include "ipc/message_filter.h" | 21 #include "ipc/message_filter.h" |
21 #include "ui/gl/gl_bindings.h" | 22 #include "ui/gl/gl_bindings.h" |
22 #include "ui/gl/gl_share_group.h" | 23 #include "ui/gl/gl_share_group.h" |
23 | 24 |
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155 | 156 |
156 bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) { | 157 bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) { |
157 bool handled = true; | 158 bool handled = true; |
158 IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg) | 159 IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg) |
159 IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel) | 160 IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel) |
160 IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel) | 161 IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel) |
161 IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer, | 162 IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer, |
162 OnCreateViewCommandBuffer) | 163 OnCreateViewCommandBuffer) |
163 IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer) | 164 IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer) |
164 IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader) | 165 IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader) |
166 IPC_MESSAGE_HANDLER(GpuMsg_UpdateValueState, OnUpdateValueState) | |
165 IPC_MESSAGE_UNHANDLED(handled = false) | 167 IPC_MESSAGE_UNHANDLED(handled = false) |
166 IPC_END_MESSAGE_MAP() | 168 IPC_END_MESSAGE_MAP() |
167 return handled; | 169 return handled; |
168 } | 170 } |
169 | 171 |
170 bool GpuChannelManager::Send(IPC::Message* msg) { return router_->Send(msg); } | 172 bool GpuChannelManager::Send(IPC::Message* msg) { return router_->Send(msg); } |
171 | 173 |
172 void GpuChannelManager::OnEstablishChannel(int client_id, | 174 void GpuChannelManager::OnEstablishChannel(int client_id, |
173 bool share_context, | 175 bool share_context, |
174 bool allow_future_sync_points) { | 176 bool allow_future_sync_points) { |
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269 sync_point_manager()->AddSyncPointCallback( | 271 sync_point_manager()->AddSyncPointCallback( |
270 sync_point, | 272 sync_point, |
271 base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer, | 273 base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer, |
272 base::Unretained(this), | 274 base::Unretained(this), |
273 type, | 275 type, |
274 id, | 276 id, |
275 client_id)); | 277 client_id)); |
276 } | 278 } |
277 } | 279 } |
278 | 280 |
281 void GpuChannelManager::OnUpdateValueState( | |
282 int client_id, unsigned int target, const gpu::ValueState& state) { | |
283 // Only pass updated state to the channel corresponding to the | |
284 // render_widget_host where the event originated. | |
285 GpuChannelMap::const_iterator iter = gpu_channels_.find(client_id); | |
286 if (iter != gpu_channels_.end()) { | |
287 iter->second->HandleUpdateValueState(target, state); | |
brianderson
2014/11/22 01:49:50
For the security review, it's important to note th
| |
288 } | |
289 } | |
290 | |
279 void GpuChannelManager::OnLoadedShader(std::string program_proto) { | 291 void GpuChannelManager::OnLoadedShader(std::string program_proto) { |
280 if (program_cache()) | 292 if (program_cache()) |
281 program_cache()->LoadProgram(program_proto); | 293 program_cache()->LoadProgram(program_proto); |
282 } | 294 } |
283 | 295 |
284 bool GpuChannelManager::HandleMessagesScheduled() { | 296 bool GpuChannelManager::HandleMessagesScheduled() { |
285 for (GpuChannelMap::iterator iter = gpu_channels_.begin(); | 297 for (GpuChannelMap::iterator iter = gpu_channels_.begin(); |
286 iter != gpu_channels_.end(); ++iter) { | 298 iter != gpu_channels_.end(); ++iter) { |
287 if (iter->second->handle_messages_scheduled()) | 299 if (iter->second->handle_messages_scheduled()) |
288 return true; | 300 return true; |
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317 | 329 |
318 gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() { | 330 gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() { |
319 if (!default_offscreen_surface_.get()) { | 331 if (!default_offscreen_surface_.get()) { |
320 default_offscreen_surface_ = | 332 default_offscreen_surface_ = |
321 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()); | 333 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()); |
322 } | 334 } |
323 return default_offscreen_surface_.get(); | 335 return default_offscreen_surface_.get(); |
324 } | 336 } |
325 | 337 |
326 } // namespace content | 338 } // namespace content |
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