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Side by Side Diff: content/common/gpu/gpu_channel_manager.cc

Issue 634313002: Add mouse input forwarding to gpu service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: brianderson@ review Created 6 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/gpu_channel_manager.h" 5 #include "content/common/gpu/gpu_channel_manager.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "content/common/gpu/gpu_channel.h" 9 #include "content/common/gpu/gpu_channel.h"
10 #include "content/common/gpu/gpu_memory_buffer_factory.h" 10 #include "content/common/gpu/gpu_memory_buffer_factory.h"
11 #include "content/common/gpu/gpu_memory_manager.h" 11 #include "content/common/gpu/gpu_memory_manager.h"
12 #include "content/common/gpu/gpu_messages.h" 12 #include "content/common/gpu/gpu_messages.h"
13 #include "content/common/message_router.h" 13 #include "content/common/message_router.h"
14 #include "gpu/command_buffer/common/value_state.h"
14 #include "gpu/command_buffer/service/feature_info.h" 15 #include "gpu/command_buffer/service/feature_info.h"
15 #include "gpu/command_buffer/service/gpu_switches.h" 16 #include "gpu/command_buffer/service/gpu_switches.h"
16 #include "gpu/command_buffer/service/mailbox_manager_impl.h" 17 #include "gpu/command_buffer/service/mailbox_manager_impl.h"
17 #include "gpu/command_buffer/service/memory_program_cache.h" 18 #include "gpu/command_buffer/service/memory_program_cache.h"
18 #include "gpu/command_buffer/service/shader_translator_cache.h" 19 #include "gpu/command_buffer/service/shader_translator_cache.h"
19 #include "gpu/command_buffer/service/sync_point_manager.h" 20 #include "gpu/command_buffer/service/sync_point_manager.h"
20 #include "ipc/message_filter.h" 21 #include "ipc/message_filter.h"
21 #include "ui/gl/gl_bindings.h" 22 #include "ui/gl/gl_bindings.h"
22 #include "ui/gl/gl_share_group.h" 23 #include "ui/gl/gl_share_group.h"
23 24
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after
155 156
156 bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) { 157 bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) {
157 bool handled = true; 158 bool handled = true;
158 IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg) 159 IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg)
159 IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel) 160 IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
160 IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel) 161 IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
161 IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer, 162 IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer,
162 OnCreateViewCommandBuffer) 163 OnCreateViewCommandBuffer)
163 IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer) 164 IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer)
164 IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader) 165 IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader)
166 IPC_MESSAGE_HANDLER(GpuMsg_UpdateValueState, OnUpdateValueState)
165 IPC_MESSAGE_UNHANDLED(handled = false) 167 IPC_MESSAGE_UNHANDLED(handled = false)
166 IPC_END_MESSAGE_MAP() 168 IPC_END_MESSAGE_MAP()
167 return handled; 169 return handled;
168 } 170 }
169 171
170 bool GpuChannelManager::Send(IPC::Message* msg) { return router_->Send(msg); } 172 bool GpuChannelManager::Send(IPC::Message* msg) { return router_->Send(msg); }
171 173
172 void GpuChannelManager::OnEstablishChannel(int client_id, 174 void GpuChannelManager::OnEstablishChannel(int client_id,
173 bool share_context, 175 bool share_context,
174 bool allow_future_sync_points) { 176 bool allow_future_sync_points) {
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
269 sync_point_manager()->AddSyncPointCallback( 271 sync_point_manager()->AddSyncPointCallback(
270 sync_point, 272 sync_point,
271 base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer, 273 base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer,
272 base::Unretained(this), 274 base::Unretained(this),
273 type, 275 type,
274 id, 276 id,
275 client_id)); 277 client_id));
276 } 278 }
277 } 279 }
278 280
281 void GpuChannelManager::OnUpdateValueState(
282 int client_id, unsigned int target, const gpu::ValueState& state) {
283 // Only pass updated state to the channel corresponding to the
284 // render_widget_host where the event originated.
285 GpuChannelMap::const_iterator iter = gpu_channels_.find(client_id);
286 if (iter != gpu_channels_.end()) {
287 iter->second->HandleUpdateValueState(target, state);
piman 2014/11/21 19:48:51 Could we move the ValuebufferManager's pending_sta
orglofch 2014/11/21 22:04:12 This would require GLES2Decoders to know about the
288 }
289 }
290
279 void GpuChannelManager::OnLoadedShader(std::string program_proto) { 291 void GpuChannelManager::OnLoadedShader(std::string program_proto) {
280 if (program_cache()) 292 if (program_cache())
281 program_cache()->LoadProgram(program_proto); 293 program_cache()->LoadProgram(program_proto);
282 } 294 }
283 295
284 bool GpuChannelManager::HandleMessagesScheduled() { 296 bool GpuChannelManager::HandleMessagesScheduled() {
285 for (GpuChannelMap::iterator iter = gpu_channels_.begin(); 297 for (GpuChannelMap::iterator iter = gpu_channels_.begin();
286 iter != gpu_channels_.end(); ++iter) { 298 iter != gpu_channels_.end(); ++iter) {
287 if (iter->second->handle_messages_scheduled()) 299 if (iter->second->handle_messages_scheduled())
288 return true; 300 return true;
(...skipping 28 matching lines...) Expand all
317 329
318 gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() { 330 gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() {
319 if (!default_offscreen_surface_.get()) { 331 if (!default_offscreen_surface_.get()) {
320 default_offscreen_surface_ = 332 default_offscreen_surface_ =
321 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()); 333 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size());
322 } 334 }
323 return default_offscreen_surface_.get(); 335 return default_offscreen_surface_.get();
324 } 336 }
325 337
326 } // namespace content 338 } // namespace content
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