| Index: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
|
| index c73cc3dc85f207e006ee53654423b78e04d60d93..745ceb9bb8781367247be3876ad85dcd5264ba0a 100644
|
| --- a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
|
| +++ b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
|
| @@ -17,6 +17,7 @@
|
| #include "gpu/command_buffer/tests/gl_test_utils.h"
|
| #include "testing/gmock/include/gmock/gmock.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/gfx/gpu_memory_buffer.h"
|
| #include "ui/gl/gl_image.h"
|
|
|
| using testing::_;
|
| @@ -73,14 +74,11 @@ class GpuMemoryBufferTest : public testing::Test {
|
| TEST_F(GpuMemoryBufferTest, Lifecycle) {
|
| uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
|
|
|
| - // Create the image. This should add the image ID to the ImageManager.
|
| - GLuint image_id = glCreateImageCHROMIUM(
|
| - kImageWidth, kImageHeight, GL_RGBA8_OES, GL_IMAGE_MAP_CHROMIUM);
|
| - EXPECT_NE(0u, image_id);
|
| - EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL);
|
| + scoped_ptr<gfx::GpuMemoryBuffer> buffer(gl_.CreateGpuMemoryBuffer(
|
| + gfx::Size(kImageWidth, kImageHeight), gfx::GpuMemoryBuffer::RGBA_8888));
|
|
|
| - // Map image for writing.
|
| - uint8* mapped_buffer = static_cast<uint8*>(glMapImageCHROMIUM(image_id));
|
| + // Map buffer for writing.
|
| + uint8* mapped_buffer = static_cast<uint8*>(buffer->Map());
|
| ASSERT_TRUE(mapped_buffer != NULL);
|
|
|
| // Assign a value to each pixel.
|
| @@ -94,8 +92,14 @@ TEST_F(GpuMemoryBufferTest, Lifecycle) {
|
| }
|
| }
|
|
|
| - // Unmap the image.
|
| - glUnmapImageCHROMIUM(image_id);
|
| + // Unmap the buffer.
|
| + buffer->Unmap();
|
| +
|
| + // Create the image. This should add the image ID to the ImageManager.
|
| + GLuint image_id = glCreateImageCHROMIUM(
|
| + buffer->AsClientBuffer(), kImageWidth, kImageHeight, GL_RGBA);
|
| + EXPECT_NE(0u, image_id);
|
| + EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL);
|
|
|
| // Bind the texture and the image.
|
| glBindTexture(GL_TEXTURE_2D, texture_ids_[0]);
|
|
|