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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
| 7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
| 8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| 11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
| 12 #include "base/process/process_handle.h" | 12 #include "base/process/process_handle.h" |
| 13 #include "gpu/command_buffer/client/gles2_implementation.h" | 13 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 14 #include "gpu/command_buffer/service/command_buffer_service.h" | 14 #include "gpu/command_buffer/service/command_buffer_service.h" |
| 15 #include "gpu/command_buffer/service/image_manager.h" | 15 #include "gpu/command_buffer/service/image_manager.h" |
| 16 #include "gpu/command_buffer/tests/gl_manager.h" | 16 #include "gpu/command_buffer/tests/gl_manager.h" |
| 17 #include "gpu/command_buffer/tests/gl_test_utils.h" | 17 #include "gpu/command_buffer/tests/gl_test_utils.h" |
| 18 #include "testing/gmock/include/gmock/gmock.h" | 18 #include "testing/gmock/include/gmock/gmock.h" |
| 19 #include "testing/gtest/include/gtest/gtest.h" | 19 #include "testing/gtest/include/gtest/gtest.h" |
| 20 #include "ui/gfx/gpu_memory_buffer.h" |
| 20 #include "ui/gl/gl_image.h" | 21 #include "ui/gl/gl_image.h" |
| 21 | 22 |
| 22 using testing::_; | 23 using testing::_; |
| 23 using testing::IgnoreResult; | 24 using testing::IgnoreResult; |
| 24 using testing::InvokeWithoutArgs; | 25 using testing::InvokeWithoutArgs; |
| 25 using testing::Invoke; | 26 using testing::Invoke; |
| 26 using testing::Return; | 27 using testing::Return; |
| 27 using testing::SetArgPointee; | 28 using testing::SetArgPointee; |
| 28 using testing::StrictMock; | 29 using testing::StrictMock; |
| 29 | 30 |
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| 66 | 67 |
| 67 GLManager gl_; | 68 GLManager gl_; |
| 68 GLuint texture_ids_[2]; | 69 GLuint texture_ids_[2]; |
| 69 GLuint framebuffer_id_; | 70 GLuint framebuffer_id_; |
| 70 }; | 71 }; |
| 71 | 72 |
| 72 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. | 73 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. |
| 73 TEST_F(GpuMemoryBufferTest, Lifecycle) { | 74 TEST_F(GpuMemoryBufferTest, Lifecycle) { |
| 74 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 75 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| 75 | 76 |
| 76 // Create the image. This should add the image ID to the ImageManager. | 77 scoped_ptr<gfx::GpuMemoryBuffer> buffer(gl_.CreateGpuMemoryBuffer( |
| 77 GLuint image_id = glCreateImageCHROMIUM( | 78 gfx::Size(kImageWidth, kImageHeight), gfx::GpuMemoryBuffer::RGBA_8888)); |
| 78 kImageWidth, kImageHeight, GL_RGBA8_OES, GL_IMAGE_MAP_CHROMIUM); | |
| 79 EXPECT_NE(0u, image_id); | |
| 80 EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); | |
| 81 | 79 |
| 82 // Map image for writing. | 80 // Map buffer for writing. |
| 83 uint8* mapped_buffer = static_cast<uint8*>(glMapImageCHROMIUM(image_id)); | 81 uint8* mapped_buffer = static_cast<uint8*>(buffer->Map()); |
| 84 ASSERT_TRUE(mapped_buffer != NULL); | 82 ASSERT_TRUE(mapped_buffer != NULL); |
| 85 | 83 |
| 86 // Assign a value to each pixel. | 84 // Assign a value to each pixel. |
| 87 int stride = kImageWidth * kImageBytesPerPixel; | 85 int stride = kImageWidth * kImageBytesPerPixel; |
| 88 for (int x = 0; x < kImageWidth; ++x) { | 86 for (int x = 0; x < kImageWidth; ++x) { |
| 89 for (int y = 0; y < kImageHeight; ++y) { | 87 for (int y = 0; y < kImageHeight; ++y) { |
| 90 mapped_buffer[y * stride + x * kImageBytesPerPixel + 0] = pixels[0]; | 88 mapped_buffer[y * stride + x * kImageBytesPerPixel + 0] = pixels[0]; |
| 91 mapped_buffer[y * stride + x * kImageBytesPerPixel + 1] = pixels[1]; | 89 mapped_buffer[y * stride + x * kImageBytesPerPixel + 1] = pixels[1]; |
| 92 mapped_buffer[y * stride + x * kImageBytesPerPixel + 2] = pixels[2]; | 90 mapped_buffer[y * stride + x * kImageBytesPerPixel + 2] = pixels[2]; |
| 93 mapped_buffer[y * stride + x * kImageBytesPerPixel + 3] = pixels[3]; | 91 mapped_buffer[y * stride + x * kImageBytesPerPixel + 3] = pixels[3]; |
| 94 } | 92 } |
| 95 } | 93 } |
| 96 | 94 |
| 97 // Unmap the image. | 95 // Unmap the buffer. |
| 98 glUnmapImageCHROMIUM(image_id); | 96 buffer->Unmap(); |
| 97 |
| 98 // Create the image. This should add the image ID to the ImageManager. |
| 99 GLuint image_id = glCreateImageCHROMIUM( |
| 100 buffer->AsClientBuffer(), kImageWidth, kImageHeight, GL_RGBA); |
| 101 EXPECT_NE(0u, image_id); |
| 102 EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); |
| 99 | 103 |
| 100 // Bind the texture and the image. | 104 // Bind the texture and the image. |
| 101 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); | 105 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); |
| 102 glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); | 106 glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
| 103 | 107 |
| 104 // Copy texture so we can verify result using CheckPixels. | 108 // Copy texture so we can verify result using CheckPixels. |
| 105 glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 109 glCopyTextureCHROMIUM(GL_TEXTURE_2D, |
| 106 texture_ids_[0], | 110 texture_ids_[0], |
| 107 texture_ids_[1], | 111 texture_ids_[1], |
| 108 0, | 112 0, |
| 109 GL_RGBA, | 113 GL_RGBA, |
| 110 GL_UNSIGNED_BYTE); | 114 GL_UNSIGNED_BYTE); |
| 111 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 115 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 112 | 116 |
| 113 // Check if pixels match the values that were assigned to the mapped buffer. | 117 // Check if pixels match the values that were assigned to the mapped buffer. |
| 114 GLTestHelper::CheckPixels(0, 0, kImageWidth, kImageHeight, 0, pixels); | 118 GLTestHelper::CheckPixels(0, 0, kImageWidth, kImageHeight, 0, pixels); |
| 115 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 119 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 116 | 120 |
| 117 // Release the image. | 121 // Release the image. |
| 118 glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); | 122 glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
| 119 | 123 |
| 120 // Destroy the image. | 124 // Destroy the image. |
| 121 glDestroyImageCHROMIUM(image_id); | 125 glDestroyImageCHROMIUM(image_id); |
| 122 } | 126 } |
| 123 | 127 |
| 124 } // namespace gles2 | 128 } // namespace gles2 |
| 125 } // namespace gpu | 129 } // namespace gpu |
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