Index: cc/layers/nine_patch_layer_impl.cc |
diff --git a/cc/layers/nine_patch_layer_impl.cc b/cc/layers/nine_patch_layer_impl.cc |
index ba3f30c76cfd32303ef7a15ee169997670a42b31..b350ba9cce8b6a6eb467304fe70fbf65982c7037 100644 |
--- a/cc/layers/nine_patch_layer_impl.cc |
+++ b/cc/layers/nine_patch_layer_impl.cc |
@@ -9,7 +9,7 @@ |
#include "cc/base/math_util.h" |
#include "cc/quads/texture_draw_quad.h" |
#include "cc/trees/layer_tree_impl.h" |
-#include "cc/trees/occlusion_tracker.h" |
+#include "cc/trees/occlusion.h" |
#include "ui/gfx/rect_f.h" |
namespace cc { |
@@ -82,7 +82,7 @@ void NinePatchLayerImpl::CheckGeometryLimitations() { |
void NinePatchLayerImpl::AppendQuads( |
RenderPass* render_pass, |
- const OcclusionTracker<LayerImpl>& occlusion_tracker, |
+ const Occlusion& occlusion_in_content_space, |
AppendQuadsData* append_quads_data) { |
CheckGeometryLimitations(); |
SharedQuadState* shared_quad_state = |
@@ -213,10 +213,8 @@ void NinePatchLayerImpl::AppendQuads( |
gfx::Rect visible_rect; |
const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
- Occlusion occlusion = |
- occlusion_tracker.GetCurrentOcclusionForLayer(draw_transform()); |
- |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_top_left); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_top_left); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -233,7 +231,8 @@ void NinePatchLayerImpl::AppendQuads( |
flipped); |
} |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_top_right); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_top_right); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -250,7 +249,8 @@ void NinePatchLayerImpl::AppendQuads( |
flipped); |
} |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_bottom_left); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_left); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -267,7 +267,8 @@ void NinePatchLayerImpl::AppendQuads( |
flipped); |
} |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_bottom_right); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_right); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -284,7 +285,7 @@ void NinePatchLayerImpl::AppendQuads( |
flipped); |
} |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_top); |
+ visible_rect = occlusion_in_content_space.GetUnoccludedContentRect(layer_top); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -301,7 +302,8 @@ void NinePatchLayerImpl::AppendQuads( |
flipped); |
} |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_left); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_left); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -318,7 +320,8 @@ void NinePatchLayerImpl::AppendQuads( |
flipped); |
} |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_right); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_right); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -335,7 +338,8 @@ void NinePatchLayerImpl::AppendQuads( |
flipped); |
} |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_bottom); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
@@ -353,7 +357,8 @@ void NinePatchLayerImpl::AppendQuads( |
} |
if (fill_center_) { |
- visible_rect = occlusion.GetUnoccludedContentRect(layer_center); |
+ visible_rect = |
+ occlusion_in_content_space.GetUnoccludedContentRect(layer_center); |
if (!visible_rect.IsEmpty()) { |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |