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Side by Side Diff: cc/layers/ui_resource_layer_impl.cc

Issue 633773004: cc: Pass Occlusion instead of OcclusionTracker to LayerImpls (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/ui_resource_layer_impl.h" 5 #include "cc/layers/ui_resource_layer_impl.h"
6 6
7 #include "base/strings/stringprintf.h" 7 #include "base/strings/stringprintf.h"
8 #include "base/values.h" 8 #include "base/values.h"
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h" 10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h" 11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion_tracker.h" 12 #include "cc/trees/occlusion.h"
13 #include "ui/gfx/rect_f.h" 13 #include "ui/gfx/rect_f.h"
14 14
15 namespace cc { 15 namespace cc {
16 16
17 UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id) 17 UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id)
18 : LayerImpl(tree_impl, id), 18 : LayerImpl(tree_impl, id),
19 ui_resource_id_(0), 19 ui_resource_id_(0),
20 uv_top_left_(0.f, 0.f), 20 uv_top_left_(0.f, 0.f),
21 uv_bottom_right_(1.f, 1.f) { 21 uv_bottom_right_(1.f, 1.f) {
22 vertex_opacity_[0] = 1.0f; 22 vertex_opacity_[0] = 1.0f;
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 86
87 bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode, 87 bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode,
88 ResourceProvider* resource_provider) { 88 ResourceProvider* resource_provider) {
89 if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 89 if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
90 return false; 90 return false;
91 return LayerImpl::WillDraw(draw_mode, resource_provider); 91 return LayerImpl::WillDraw(draw_mode, resource_provider);
92 } 92 }
93 93
94 void UIResourceLayerImpl::AppendQuads( 94 void UIResourceLayerImpl::AppendQuads(
95 RenderPass* render_pass, 95 RenderPass* render_pass,
96 const OcclusionTracker<LayerImpl>& occlusion_tracker, 96 const Occlusion& occlusion_in_content_space,
97 AppendQuadsData* append_quads_data) { 97 AppendQuadsData* append_quads_data) {
98 SharedQuadState* shared_quad_state = 98 SharedQuadState* shared_quad_state =
99 render_pass->CreateAndAppendSharedQuadState(); 99 render_pass->CreateAndAppendSharedQuadState();
100 PopulateSharedQuadState(shared_quad_state); 100 PopulateSharedQuadState(shared_quad_state);
101 101
102 AppendDebugBorderQuad( 102 AppendDebugBorderQuad(
103 render_pass, content_bounds(), shared_quad_state, append_quads_data); 103 render_pass, content_bounds(), shared_quad_state, append_quads_data);
104 104
105 if (!ui_resource_id_) 105 if (!ui_resource_id_)
106 return; 106 return;
107 107
108 ResourceProvider::ResourceId resource = 108 ResourceProvider::ResourceId resource =
109 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); 109 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
110 110
111 if (!resource) 111 if (!resource)
112 return; 112 return;
113 113
114 static const bool flipped = false; 114 static const bool flipped = false;
115 static const bool premultiplied_alpha = true; 115 static const bool premultiplied_alpha = true;
116 116
117 DCHECK(!bounds().IsEmpty()); 117 DCHECK(!bounds().IsEmpty());
118 118
119 bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || 119 bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) ||
120 contents_opaque(); 120 contents_opaque();
121 121
122 gfx::Rect quad_rect(bounds()); 122 gfx::Rect quad_rect(bounds());
123 gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect()); 123 gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect());
124 gfx::Rect visible_quad_rect = 124 gfx::Rect visible_quad_rect =
125 occlusion_tracker.GetCurrentOcclusionForLayer( 125 occlusion_in_content_space.GetUnoccludedContentRect(quad_rect);
126 draw_properties().target_space_transform)
127 .GetUnoccludedContentRect(quad_rect);
128 if (visible_quad_rect.IsEmpty()) 126 if (visible_quad_rect.IsEmpty())
129 return; 127 return;
130 128
131 TextureDrawQuad* quad = 129 TextureDrawQuad* quad =
132 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 130 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
133 quad->SetNew(shared_quad_state, 131 quad->SetNew(shared_quad_state,
134 quad_rect, 132 quad_rect,
135 opaque_rect, 133 opaque_rect,
136 visible_quad_rect, 134 visible_quad_rect,
137 resource, 135 resource,
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159 list->AppendDouble(vertex_opacity_[3]); 157 list->AppendDouble(vertex_opacity_[3]);
160 result->Set("VertexOpacity", list); 158 result->Set("VertexOpacity", list);
161 159
162 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release()); 160 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release());
163 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release()); 161 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release());
164 162
165 return result; 163 return result;
166 } 164 }
167 165
168 } // namespace cc 166 } // namespace cc
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