| Index: gpu/command_buffer/service/texture_manager.cc
|
| diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
|
| index acc63d779c8f0ee8bf5868015d09ddbb2ee5a416..e4d109dbebf6d3215657a00d6823f88e05c90b4b 100644
|
| --- a/gpu/command_buffer/service/texture_manager.cc
|
| +++ b/gpu/command_buffer/service/texture_manager.cc
|
| @@ -128,6 +128,7 @@ Texture::Texture(GLuint service_id)
|
| service_id_(service_id),
|
| cleared_(true),
|
| num_uncleared_mips_(0),
|
| + num_npot_faces_(0),
|
| target_(0),
|
| min_filter_(GL_NEAREST_MIPMAP_LINEAR),
|
| mag_filter_(GL_LINEAR),
|
| @@ -137,7 +138,11 @@ Texture::Texture(GLuint service_id)
|
| pool_(GL_TEXTURE_POOL_UNMANAGED_CHROMIUM),
|
| max_level_set_(-1),
|
| texture_complete_(false),
|
| + texture_mips_dirty_(false),
|
| + texture_mips_complete_(false),
|
| cube_complete_(false),
|
| + texture_level0_dirty_(false),
|
| + texture_level0_complete_(false),
|
| npot_(false),
|
| has_been_bound_(false),
|
| framebuffer_attachment_count_(0),
|
| @@ -220,16 +225,23 @@ Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
|
| Texture::LevelInfo::~LevelInfo() {
|
| }
|
|
|
| +Texture::FaceInfo::FaceInfo()
|
| + : num_mip_levels(0) {
|
| +}
|
| +
|
| +Texture::FaceInfo::~FaceInfo() {
|
| +}
|
| +
|
| Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
|
| if (target_ == 0)
|
| return CAN_RENDER_ALWAYS;
|
|
|
| if (target_ != GL_TEXTURE_EXTERNAL_OES) {
|
| - if (level_infos_.empty()) {
|
| + if (face_infos_.empty()) {
|
| return CAN_RENDER_NEVER;
|
| }
|
|
|
| - const Texture::LevelInfo& first_face = level_infos_[0][0];
|
| + const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0];
|
| if (first_face.width == 0 ||
|
| first_face.height == 0 ||
|
| first_face.depth == 0) {
|
| @@ -281,12 +293,12 @@ void Texture::AddToSignature(
|
| DCHECK_GE(level, 0);
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| DCHECK_LT(static_cast<size_t>(face_index),
|
| - level_infos_.size());
|
| + face_infos_.size());
|
| DCHECK_LT(static_cast<size_t>(level),
|
| - level_infos_[face_index].size());
|
| + face_infos_[face_index].level_infos.size());
|
|
|
| const Texture::LevelInfo& info =
|
| - level_infos_[face_index][level];
|
| + face_infos_[face_index].level_infos[level];
|
|
|
| TextureSignature signature_data(target,
|
| level,
|
| @@ -322,29 +334,30 @@ bool Texture::MarkMipmapsGenerated(
|
| if (!CanGenerateMipmaps(feature_info)) {
|
| return false;
|
| }
|
| - for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| - const Texture::LevelInfo& info1 = level_infos_[ii][0];
|
| - GLsizei width = info1.width;
|
| - GLsizei height = info1.height;
|
| - GLsizei depth = info1.depth;
|
| + for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
|
| + const Texture::FaceInfo& face_info = face_infos_[ii];
|
| + const Texture::LevelInfo& level0_info = face_info.level_infos[0];
|
| + GLsizei width = level0_info.width;
|
| + GLsizei height = level0_info.height;
|
| + GLsizei depth = level0_info.depth;
|
| GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
|
| GLES2Util::IndexToGLFaceTarget(ii);
|
| - int num_mips =
|
| - TextureManager::ComputeMipMapCount(target_, width, height, depth);
|
| - for (int level = 1; level < num_mips; ++level) {
|
| +
|
| + const GLsizei num_mips = face_info.num_mip_levels;
|
| + for (GLsizei level = 1; level < num_mips; ++level) {
|
| width = std::max(1, width >> 1);
|
| height = std::max(1, height >> 1);
|
| depth = std::max(1, depth >> 1);
|
| SetLevelInfo(feature_info,
|
| target,
|
| level,
|
| - info1.internal_format,
|
| + level0_info.internal_format,
|
| width,
|
| height,
|
| depth,
|
| - info1.border,
|
| - info1.format,
|
| - info1.type,
|
| + level0_info.border,
|
| + level0_info.format,
|
| + level0_info.type,
|
| true);
|
| }
|
| }
|
| @@ -357,9 +370,9 @@ void Texture::SetTarget(
|
| DCHECK_EQ(0u, target_); // you can only set this once.
|
| target_ = target;
|
| size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
|
| - level_infos_.resize(num_faces);
|
| + face_infos_.resize(num_faces);
|
| for (size_t ii = 0; ii < num_faces; ++ii) {
|
| - level_infos_[ii].resize(max_levels);
|
| + face_infos_[ii].level_infos.resize(max_levels);
|
| }
|
|
|
| if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) {
|
| @@ -377,22 +390,22 @@ void Texture::SetTarget(
|
| bool Texture::CanGenerateMipmaps(
|
| const FeatureInfo* feature_info) const {
|
| if ((npot() && !feature_info->feature_flags().npot_ok) ||
|
| - level_infos_.empty() ||
|
| + face_infos_.empty() ||
|
| target_ == GL_TEXTURE_EXTERNAL_OES ||
|
| target_ == GL_TEXTURE_RECTANGLE_ARB) {
|
| return false;
|
| }
|
|
|
| // Can't generate mips for depth or stencil textures.
|
| - const Texture::LevelInfo& first = level_infos_[0][0];
|
| + const Texture::LevelInfo& first = face_infos_[0].level_infos[0];
|
| uint32 channels = GLES2Util::GetChannelsForFormat(first.format);
|
| if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
|
| return false;
|
| }
|
|
|
| // TODO(gman): Check internal_format, format and type.
|
| - for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| - const LevelInfo& info = level_infos_[ii][0];
|
| + for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
|
| + const LevelInfo& info = face_infos_[ii].level_infos[0];
|
| if ((info.target == 0) || (info.width != first.width) ||
|
| (info.height != first.height) || (info.depth != 1) ||
|
| (info.format != first.format) ||
|
| @@ -407,21 +420,74 @@ bool Texture::CanGenerateMipmaps(
|
| return true;
|
| }
|
|
|
| +bool Texture::TextureIsNPOT(GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth) {
|
| + return (GLES2Util::IsNPOT(width) ||
|
| + GLES2Util::IsNPOT(height) ||
|
| + GLES2Util::IsNPOT(depth));
|
| +}
|
| +
|
| +bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face,
|
| + size_t face_index,
|
| + GLenum target,
|
| + GLenum internal_format,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLenum format,
|
| + GLenum type) {
|
| + bool complete = (target != 0 && depth == 1);
|
| + if (face_index != 0) {
|
| + complete &= (width == first_face.width &&
|
| + height == first_face.height &&
|
| + internal_format == first_face.internal_format &&
|
| + format == first_face.format &&
|
| + type == first_face.type);
|
| + }
|
| + return complete;
|
| +}
|
| +
|
| +bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face,
|
| + GLenum target,
|
| + GLint level,
|
| + GLenum internal_format,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLenum format,
|
| + GLenum type) {
|
| + bool complete = (target != 0);
|
| + if (level != 0) {
|
| + const GLsizei mip_width = std::max(1, level0_face.width >> level);
|
| + const GLsizei mip_height = std::max(1, level0_face.height >> level);
|
| + const GLsizei mip_depth = std::max(1, level0_face.depth >> level);
|
| +
|
| + complete &= (width == mip_width &&
|
| + height == mip_height &&
|
| + depth == mip_depth &&
|
| + internal_format == level0_face.internal_format &&
|
| + format == level0_face.format &&
|
| + type == level0_face.type);
|
| + }
|
| + return complete;
|
| +}
|
| +
|
| void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
|
| DCHECK_GE(level, 0);
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| DCHECK_LT(static_cast<size_t>(face_index),
|
| - level_infos_.size());
|
| + face_infos_.size());
|
| DCHECK_LT(static_cast<size_t>(level),
|
| - level_infos_[face_index].size());
|
| + face_infos_[face_index].level_infos.size());
|
| Texture::LevelInfo& info =
|
| - level_infos_[face_index][level];
|
| + face_infos_[face_index].level_infos[level];
|
| UpdateMipCleared(&info, cleared);
|
| UpdateCleared();
|
| }
|
|
|
| void Texture::UpdateCleared() {
|
| - if (level_infos_.empty()) {
|
| + if (face_infos_.empty()) {
|
| return;
|
| }
|
|
|
| @@ -466,13 +532,13 @@ void Texture::UpdateCanRenderCondition() {
|
| }
|
|
|
| void Texture::UpdateHasImages() {
|
| - if (level_infos_.empty())
|
| + if (face_infos_.empty())
|
| return;
|
|
|
| bool has_images = false;
|
| - for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| - for (size_t jj = 0; jj < level_infos_[ii].size(); ++jj) {
|
| - const Texture::LevelInfo& info = level_infos_[ii][jj];
|
| + for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
|
| + for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) {
|
| + const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj];
|
| if (info.image.get() != NULL) {
|
| has_images = true;
|
| break;
|
| @@ -508,14 +574,44 @@ void Texture::SetLevelInfo(
|
| DCHECK_GE(level, 0);
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| DCHECK_LT(static_cast<size_t>(face_index),
|
| - level_infos_.size());
|
| + face_infos_.size());
|
| DCHECK_LT(static_cast<size_t>(level),
|
| - level_infos_[face_index].size());
|
| + face_infos_[face_index].level_infos.size());
|
| DCHECK_GE(width, 0);
|
| DCHECK_GE(height, 0);
|
| DCHECK_GE(depth, 0);
|
| Texture::LevelInfo& info =
|
| - level_infos_[face_index][level];
|
| + face_infos_[face_index].level_infos[level];
|
| +
|
| + // Update counters only if any attributes have changed. Counters are
|
| + // comparisons between the old and new values so it must be done before any
|
| + // assignment has been done to the LevelInfo.
|
| + if (info.target != target ||
|
| + info.internal_format != internal_format ||
|
| + info.width != width ||
|
| + info.height != height ||
|
| + info.depth != depth ||
|
| + info.format != format ||
|
| + info.type != type) {
|
| + if (level == 0) {
|
| + // Calculate the mip level count.
|
| + face_infos_[face_index].num_mip_levels =
|
| + TextureManager::ComputeMipMapCount(target_, width, height, depth);
|
| +
|
| + // Update NPOT face count for the first level.
|
| + bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth);
|
| + bool now_npot = TextureIsNPOT(width, height, depth);
|
| + if (prev_npot != now_npot)
|
| + num_npot_faces_ += now_npot ? 1 : -1;
|
| +
|
| + // Signify that level 0 has been changed, so they need to be reverified.
|
| + texture_level0_dirty_ = true;
|
| + }
|
| +
|
| + // Signify that at least one of the mips has changed.
|
| + texture_mips_dirty_ = true;
|
| + }
|
| +
|
| info.target = target;
|
| info.level = level;
|
| info.internal_format = internal_format;
|
| @@ -554,9 +650,9 @@ bool Texture::ValidForTexture(
|
| GLsizei height,
|
| GLenum type) const {
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| - if (level >= 0 && face_index < level_infos_.size() &&
|
| - static_cast<size_t>(level) < level_infos_[face_index].size()) {
|
| - const LevelInfo& info = level_infos_[face_index][level];
|
| + if (level >= 0 && face_index < face_infos_.size() &&
|
| + static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
|
| + const LevelInfo& info = face_infos_[face_index].level_infos[level];
|
| int32 right;
|
| int32 top;
|
| return SafeAddInt32(xoffset, width, &right) &&
|
| @@ -575,9 +671,9 @@ bool Texture::GetLevelSize(
|
| DCHECK(width);
|
| DCHECK(height);
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| - if (level >= 0 && face_index < level_infos_.size() &&
|
| - static_cast<size_t>(level) < level_infos_[face_index].size()) {
|
| - const LevelInfo& info = level_infos_[face_index][level];
|
| + if (level >= 0 && face_index < face_infos_.size() &&
|
| + static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
|
| + const LevelInfo& info = face_infos_[face_index].level_infos[level];
|
| if (info.target != 0) {
|
| *width = info.width;
|
| *height = info.height;
|
| @@ -592,9 +688,9 @@ bool Texture::GetLevelType(
|
| DCHECK(type);
|
| DCHECK(internal_format);
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| - if (level >= 0 && face_index < level_infos_.size() &&
|
| - static_cast<size_t>(level) < level_infos_[face_index].size()) {
|
| - const LevelInfo& info = level_infos_[face_index][level];
|
| + if (level >= 0 && face_index < face_infos_.size() &&
|
| + static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
|
| + const LevelInfo& info = face_infos_[face_index].level_infos[level];
|
| if (info.target != 0) {
|
| *type = info.type;
|
| *internal_format = info.internal_format;
|
| @@ -700,83 +796,85 @@ GLenum Texture::SetParameterf(
|
| void Texture::Update(const FeatureInfo* feature_info) {
|
| // Update npot status.
|
| // Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others
|
| - npot_ = target_ == GL_TEXTURE_EXTERNAL_OES;
|
| + npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0);
|
|
|
| - if (level_infos_.empty()) {
|
| + if (face_infos_.empty()) {
|
| texture_complete_ = false;
|
| cube_complete_ = false;
|
| return;
|
| }
|
|
|
| - // checks that the first mip of any face is npot.
|
| - for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| - const Texture::LevelInfo& info = level_infos_[ii][0];
|
| - if (GLES2Util::IsNPOT(info.width) ||
|
| - GLES2Util::IsNPOT(info.height) ||
|
| - GLES2Util::IsNPOT(info.depth)) {
|
| - npot_ = true;
|
| - break;
|
| - }
|
| - }
|
| -
|
| // Update texture_complete and cube_complete status.
|
| - const Texture::LevelInfo& first_face = level_infos_[0][0];
|
| - int levels_needed = TextureManager::ComputeMipMapCount(
|
| - target_, first_face.width, first_face.height, first_face.depth);
|
| + const Texture::FaceInfo& first_face = face_infos_[0];
|
| + const Texture::LevelInfo& first_level = first_face.level_infos[0];
|
| + const GLsizei levels_needed = first_face.num_mip_levels;
|
| +
|
| texture_complete_ =
|
| max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
|
| - cube_complete_ = (level_infos_.size() == 6) &&
|
| - (first_face.width == first_face.height);
|
| + cube_complete_ = (face_infos_.size() == 6) &&
|
| + (first_level.width == first_level.height);
|
|
|
| - if (first_face.width == 0 || first_face.height == 0) {
|
| + if (first_level.width == 0 || first_level.height == 0) {
|
| texture_complete_ = false;
|
| - }
|
| - if (first_face.type == GL_FLOAT &&
|
| + } else if (first_level.type == GL_FLOAT &&
|
| !feature_info->feature_flags().enable_texture_float_linear &&
|
| (min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
|
| mag_filter_ != GL_NEAREST)) {
|
| texture_complete_ = false;
|
| - } else if (first_face.type == GL_HALF_FLOAT_OES &&
|
| + } else if (first_level.type == GL_HALF_FLOAT_OES &&
|
| !feature_info->feature_flags().enable_texture_half_float_linear &&
|
| (min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
|
| mag_filter_ != GL_NEAREST)) {
|
| texture_complete_ = false;
|
| }
|
| - for (size_t ii = 0;
|
| - ii < level_infos_.size() && (cube_complete_ || texture_complete_);
|
| - ++ii) {
|
| - const Texture::LevelInfo& level0 = level_infos_[ii][0];
|
| - if (level0.target == 0 ||
|
| - level0.width != first_face.width ||
|
| - level0.height != first_face.height ||
|
| - level0.depth != 1 ||
|
| - level0.internal_format != first_face.internal_format ||
|
| - level0.format != first_face.format ||
|
| - level0.type != first_face.type) {
|
| - cube_complete_ = false;
|
| - }
|
| - // Get level0 dimensions
|
| - GLsizei width = level0.width;
|
| - GLsizei height = level0.height;
|
| - GLsizei depth = level0.depth;
|
| - for (GLint jj = 1; jj < levels_needed; ++jj) {
|
| - // compute required size for mip.
|
| - width = std::max(1, width >> 1);
|
| - height = std::max(1, height >> 1);
|
| - depth = std::max(1, depth >> 1);
|
| - const Texture::LevelInfo& info = level_infos_[ii][jj];
|
| - if (info.target == 0 ||
|
| - info.width != width ||
|
| - info.height != height ||
|
| - info.depth != depth ||
|
| - info.internal_format != level0.internal_format ||
|
| - info.format != level0.format ||
|
| - info.type != level0.type) {
|
| - texture_complete_ = false;
|
| +
|
| + if (cube_complete_ && texture_level0_dirty_) {
|
| + texture_level0_complete_ = true;
|
| + for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
|
| + const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0];
|
| + if (!TextureFaceComplete(first_level,
|
| + ii,
|
| + level0.target,
|
| + level0.internal_format,
|
| + level0.width,
|
| + level0.height,
|
| + level0.depth,
|
| + level0.format,
|
| + level0.type)) {
|
| + texture_level0_complete_ = false;
|
| break;
|
| }
|
| }
|
| + texture_level0_dirty_ = false;
|
| + }
|
| + cube_complete_ &= texture_level0_complete_;
|
| +
|
| + if (texture_complete_ && texture_mips_dirty_) {
|
| + texture_mips_complete_ = true;
|
| + for (size_t ii = 0;
|
| + ii < face_infos_.size() && texture_mips_complete_;
|
| + ++ii) {
|
| + const Texture::FaceInfo& face_info = face_infos_[ii];
|
| + const Texture::LevelInfo& level0 = face_info.level_infos[0];
|
| + for (GLsizei jj = 1; jj < levels_needed; ++jj) {
|
| + const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj];
|
| + if (!TextureMipComplete(level0,
|
| + level_info.target,
|
| + jj,
|
| + level_info.internal_format,
|
| + level_info.width,
|
| + level_info.height,
|
| + level_info.depth,
|
| + level_info.format,
|
| + level_info.type)) {
|
| + texture_mips_complete_ = false;
|
| + break;
|
| + }
|
| + }
|
| + }
|
| + texture_mips_dirty_ = false;
|
| }
|
| + texture_complete_ &= texture_mips_complete_;
|
| }
|
|
|
| bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
|
| @@ -785,13 +883,10 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
|
| return true;
|
| }
|
|
|
| - const Texture::LevelInfo& first_face = level_infos_[0][0];
|
| - int levels_needed = TextureManager::ComputeMipMapCount(
|
| - target_, first_face.width, first_face.height, first_face.depth);
|
| -
|
| - for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
|
| - for (GLint jj = 0; jj < levels_needed; ++jj) {
|
| - Texture::LevelInfo& info = level_infos_[ii][jj];
|
| + for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
|
| + const Texture::FaceInfo& face_info = face_infos_[ii];
|
| + for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) {
|
| + const Texture::LevelInfo& info = face_info.level_infos[jj];
|
| if (info.target != 0) {
|
| if (!ClearLevel(decoder, info.target, jj)) {
|
| return false;
|
| @@ -805,12 +900,12 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
|
|
|
| bool Texture::IsLevelCleared(GLenum target, GLint level) const {
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| - if (face_index >= level_infos_.size() ||
|
| - level >= static_cast<GLint>(level_infos_[face_index].size())) {
|
| + if (face_index >= face_infos_.size() ||
|
| + level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
|
| return true;
|
| }
|
|
|
| - const Texture::LevelInfo& info = level_infos_[face_index][level];
|
| + const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
|
|
|
| return info.cleared;
|
| }
|
| @@ -827,12 +922,12 @@ bool Texture::ClearLevel(
|
| GLES2Decoder* decoder, GLenum target, GLint level) {
|
| DCHECK(decoder);
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| - if (face_index >= level_infos_.size() ||
|
| - level >= static_cast<GLint>(level_infos_[face_index].size())) {
|
| + if (face_index >= face_infos_.size() ||
|
| + level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
|
| return true;
|
| }
|
|
|
| - Texture::LevelInfo& info = level_infos_[face_index][level];
|
| + Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
|
|
|
| DCHECK(target == info.target);
|
|
|
| @@ -862,11 +957,11 @@ void Texture::SetLevelImage(
|
| DCHECK_GE(level, 0);
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| DCHECK_LT(static_cast<size_t>(face_index),
|
| - level_infos_.size());
|
| + face_infos_.size());
|
| DCHECK_LT(static_cast<size_t>(level),
|
| - level_infos_[face_index].size());
|
| + face_infos_[face_index].level_infos.size());
|
| Texture::LevelInfo& info =
|
| - level_infos_[face_index][level];
|
| + face_infos_[face_index].level_infos[level];
|
| DCHECK_EQ(info.target, target);
|
| DCHECK_EQ(info.level, level);
|
| info.image = image;
|
| @@ -881,9 +976,9 @@ gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
|
| }
|
|
|
| size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
|
| - if (level >= 0 && face_index < level_infos_.size() &&
|
| - static_cast<size_t>(level) < level_infos_[face_index].size()) {
|
| - const LevelInfo& info = level_infos_[face_index][level];
|
| + if (level >= 0 && face_index < face_infos_.size() &&
|
| + static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
|
| + const LevelInfo& info = face_infos_[face_index].level_infos[level];
|
| if (info.target != 0) {
|
| return info.image.get();
|
| }
|
|
|