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Unified Diff: gpu/command_buffer/service/texture_manager.cc

Issue 633773002: Optimized Texture::Update() function. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed issue with caching level0 and mip results Created 6 years, 2 months ago
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Index: gpu/command_buffer/service/texture_manager.cc
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
index acc63d779c8f0ee8bf5868015d09ddbb2ee5a416..e4d109dbebf6d3215657a00d6823f88e05c90b4b 100644
--- a/gpu/command_buffer/service/texture_manager.cc
+++ b/gpu/command_buffer/service/texture_manager.cc
@@ -128,6 +128,7 @@ Texture::Texture(GLuint service_id)
service_id_(service_id),
cleared_(true),
num_uncleared_mips_(0),
+ num_npot_faces_(0),
target_(0),
min_filter_(GL_NEAREST_MIPMAP_LINEAR),
mag_filter_(GL_LINEAR),
@@ -137,7 +138,11 @@ Texture::Texture(GLuint service_id)
pool_(GL_TEXTURE_POOL_UNMANAGED_CHROMIUM),
max_level_set_(-1),
texture_complete_(false),
+ texture_mips_dirty_(false),
+ texture_mips_complete_(false),
cube_complete_(false),
+ texture_level0_dirty_(false),
+ texture_level0_complete_(false),
npot_(false),
has_been_bound_(false),
framebuffer_attachment_count_(0),
@@ -220,16 +225,23 @@ Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
Texture::LevelInfo::~LevelInfo() {
}
+Texture::FaceInfo::FaceInfo()
+ : num_mip_levels(0) {
+}
+
+Texture::FaceInfo::~FaceInfo() {
+}
+
Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
if (target_ == 0)
return CAN_RENDER_ALWAYS;
if (target_ != GL_TEXTURE_EXTERNAL_OES) {
- if (level_infos_.empty()) {
+ if (face_infos_.empty()) {
return CAN_RENDER_NEVER;
}
- const Texture::LevelInfo& first_face = level_infos_[0][0];
+ const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0];
if (first_face.width == 0 ||
first_face.height == 0 ||
first_face.depth == 0) {
@@ -281,12 +293,12 @@ void Texture::AddToSignature(
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
- level_infos_.size());
+ face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
- level_infos_[face_index].size());
+ face_infos_[face_index].level_infos.size());
const Texture::LevelInfo& info =
- level_infos_[face_index][level];
+ face_infos_[face_index].level_infos[level];
TextureSignature signature_data(target,
level,
@@ -322,29 +334,30 @@ bool Texture::MarkMipmapsGenerated(
if (!CanGenerateMipmaps(feature_info)) {
return false;
}
- for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
- const Texture::LevelInfo& info1 = level_infos_[ii][0];
- GLsizei width = info1.width;
- GLsizei height = info1.height;
- GLsizei depth = info1.depth;
+ for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
+ const Texture::FaceInfo& face_info = face_infos_[ii];
+ const Texture::LevelInfo& level0_info = face_info.level_infos[0];
+ GLsizei width = level0_info.width;
+ GLsizei height = level0_info.height;
+ GLsizei depth = level0_info.depth;
GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
GLES2Util::IndexToGLFaceTarget(ii);
- int num_mips =
- TextureManager::ComputeMipMapCount(target_, width, height, depth);
- for (int level = 1; level < num_mips; ++level) {
+
+ const GLsizei num_mips = face_info.num_mip_levels;
+ for (GLsizei level = 1; level < num_mips; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
SetLevelInfo(feature_info,
target,
level,
- info1.internal_format,
+ level0_info.internal_format,
width,
height,
depth,
- info1.border,
- info1.format,
- info1.type,
+ level0_info.border,
+ level0_info.format,
+ level0_info.type,
true);
}
}
@@ -357,9 +370,9 @@ void Texture::SetTarget(
DCHECK_EQ(0u, target_); // you can only set this once.
target_ = target;
size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- level_infos_.resize(num_faces);
+ face_infos_.resize(num_faces);
for (size_t ii = 0; ii < num_faces; ++ii) {
- level_infos_[ii].resize(max_levels);
+ face_infos_[ii].level_infos.resize(max_levels);
}
if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) {
@@ -377,22 +390,22 @@ void Texture::SetTarget(
bool Texture::CanGenerateMipmaps(
const FeatureInfo* feature_info) const {
if ((npot() && !feature_info->feature_flags().npot_ok) ||
- level_infos_.empty() ||
+ face_infos_.empty() ||
target_ == GL_TEXTURE_EXTERNAL_OES ||
target_ == GL_TEXTURE_RECTANGLE_ARB) {
return false;
}
// Can't generate mips for depth or stencil textures.
- const Texture::LevelInfo& first = level_infos_[0][0];
+ const Texture::LevelInfo& first = face_infos_[0].level_infos[0];
uint32 channels = GLES2Util::GetChannelsForFormat(first.format);
if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
return false;
}
// TODO(gman): Check internal_format, format and type.
- for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
- const LevelInfo& info = level_infos_[ii][0];
+ for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
+ const LevelInfo& info = face_infos_[ii].level_infos[0];
if ((info.target == 0) || (info.width != first.width) ||
(info.height != first.height) || (info.depth != 1) ||
(info.format != first.format) ||
@@ -407,21 +420,74 @@ bool Texture::CanGenerateMipmaps(
return true;
}
+bool Texture::TextureIsNPOT(GLsizei width,
+ GLsizei height,
+ GLsizei depth) {
+ return (GLES2Util::IsNPOT(width) ||
+ GLES2Util::IsNPOT(height) ||
+ GLES2Util::IsNPOT(depth));
+}
+
+bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face,
+ size_t face_index,
+ GLenum target,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type) {
+ bool complete = (target != 0 && depth == 1);
+ if (face_index != 0) {
+ complete &= (width == first_face.width &&
+ height == first_face.height &&
+ internal_format == first_face.internal_format &&
+ format == first_face.format &&
+ type == first_face.type);
+ }
+ return complete;
+}
+
+bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face,
+ GLenum target,
+ GLint level,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type) {
+ bool complete = (target != 0);
+ if (level != 0) {
+ const GLsizei mip_width = std::max(1, level0_face.width >> level);
+ const GLsizei mip_height = std::max(1, level0_face.height >> level);
+ const GLsizei mip_depth = std::max(1, level0_face.depth >> level);
+
+ complete &= (width == mip_width &&
+ height == mip_height &&
+ depth == mip_depth &&
+ internal_format == level0_face.internal_format &&
+ format == level0_face.format &&
+ type == level0_face.type);
+ }
+ return complete;
+}
+
void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
- level_infos_.size());
+ face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
- level_infos_[face_index].size());
+ face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info =
- level_infos_[face_index][level];
+ face_infos_[face_index].level_infos[level];
UpdateMipCleared(&info, cleared);
UpdateCleared();
}
void Texture::UpdateCleared() {
- if (level_infos_.empty()) {
+ if (face_infos_.empty()) {
return;
}
@@ -466,13 +532,13 @@ void Texture::UpdateCanRenderCondition() {
}
void Texture::UpdateHasImages() {
- if (level_infos_.empty())
+ if (face_infos_.empty())
return;
bool has_images = false;
- for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
- for (size_t jj = 0; jj < level_infos_[ii].size(); ++jj) {
- const Texture::LevelInfo& info = level_infos_[ii][jj];
+ for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
+ for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) {
+ const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj];
if (info.image.get() != NULL) {
has_images = true;
break;
@@ -508,14 +574,44 @@ void Texture::SetLevelInfo(
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
- level_infos_.size());
+ face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
- level_infos_[face_index].size());
+ face_infos_[face_index].level_infos.size());
DCHECK_GE(width, 0);
DCHECK_GE(height, 0);
DCHECK_GE(depth, 0);
Texture::LevelInfo& info =
- level_infos_[face_index][level];
+ face_infos_[face_index].level_infos[level];
+
+ // Update counters only if any attributes have changed. Counters are
+ // comparisons between the old and new values so it must be done before any
+ // assignment has been done to the LevelInfo.
+ if (info.target != target ||
+ info.internal_format != internal_format ||
+ info.width != width ||
+ info.height != height ||
+ info.depth != depth ||
+ info.format != format ||
+ info.type != type) {
+ if (level == 0) {
+ // Calculate the mip level count.
+ face_infos_[face_index].num_mip_levels =
+ TextureManager::ComputeMipMapCount(target_, width, height, depth);
+
+ // Update NPOT face count for the first level.
+ bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth);
+ bool now_npot = TextureIsNPOT(width, height, depth);
+ if (prev_npot != now_npot)
+ num_npot_faces_ += now_npot ? 1 : -1;
+
+ // Signify that level 0 has been changed, so they need to be reverified.
+ texture_level0_dirty_ = true;
+ }
+
+ // Signify that at least one of the mips has changed.
+ texture_mips_dirty_ = true;
+ }
+
info.target = target;
info.level = level;
info.internal_format = internal_format;
@@ -554,9 +650,9 @@ bool Texture::ValidForTexture(
GLsizei height,
GLenum type) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < level_infos_.size() &&
- static_cast<size_t>(level) < level_infos_[face_index].size()) {
- const LevelInfo& info = level_infos_[face_index][level];
+ if (level >= 0 && face_index < face_infos_.size() &&
+ static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
+ const LevelInfo& info = face_infos_[face_index].level_infos[level];
int32 right;
int32 top;
return SafeAddInt32(xoffset, width, &right) &&
@@ -575,9 +671,9 @@ bool Texture::GetLevelSize(
DCHECK(width);
DCHECK(height);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < level_infos_.size() &&
- static_cast<size_t>(level) < level_infos_[face_index].size()) {
- const LevelInfo& info = level_infos_[face_index][level];
+ if (level >= 0 && face_index < face_infos_.size() &&
+ static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
+ const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
*width = info.width;
*height = info.height;
@@ -592,9 +688,9 @@ bool Texture::GetLevelType(
DCHECK(type);
DCHECK(internal_format);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < level_infos_.size() &&
- static_cast<size_t>(level) < level_infos_[face_index].size()) {
- const LevelInfo& info = level_infos_[face_index][level];
+ if (level >= 0 && face_index < face_infos_.size() &&
+ static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
+ const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
*type = info.type;
*internal_format = info.internal_format;
@@ -700,83 +796,85 @@ GLenum Texture::SetParameterf(
void Texture::Update(const FeatureInfo* feature_info) {
// Update npot status.
// Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others
- npot_ = target_ == GL_TEXTURE_EXTERNAL_OES;
+ npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0);
- if (level_infos_.empty()) {
+ if (face_infos_.empty()) {
texture_complete_ = false;
cube_complete_ = false;
return;
}
- // checks that the first mip of any face is npot.
- for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
- const Texture::LevelInfo& info = level_infos_[ii][0];
- if (GLES2Util::IsNPOT(info.width) ||
- GLES2Util::IsNPOT(info.height) ||
- GLES2Util::IsNPOT(info.depth)) {
- npot_ = true;
- break;
- }
- }
-
// Update texture_complete and cube_complete status.
- const Texture::LevelInfo& first_face = level_infos_[0][0];
- int levels_needed = TextureManager::ComputeMipMapCount(
- target_, first_face.width, first_face.height, first_face.depth);
+ const Texture::FaceInfo& first_face = face_infos_[0];
+ const Texture::LevelInfo& first_level = first_face.level_infos[0];
+ const GLsizei levels_needed = first_face.num_mip_levels;
+
texture_complete_ =
max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
- cube_complete_ = (level_infos_.size() == 6) &&
- (first_face.width == first_face.height);
+ cube_complete_ = (face_infos_.size() == 6) &&
+ (first_level.width == first_level.height);
- if (first_face.width == 0 || first_face.height == 0) {
+ if (first_level.width == 0 || first_level.height == 0) {
texture_complete_ = false;
- }
- if (first_face.type == GL_FLOAT &&
+ } else if (first_level.type == GL_FLOAT &&
!feature_info->feature_flags().enable_texture_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) {
texture_complete_ = false;
- } else if (first_face.type == GL_HALF_FLOAT_OES &&
+ } else if (first_level.type == GL_HALF_FLOAT_OES &&
!feature_info->feature_flags().enable_texture_half_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) {
texture_complete_ = false;
}
- for (size_t ii = 0;
- ii < level_infos_.size() && (cube_complete_ || texture_complete_);
- ++ii) {
- const Texture::LevelInfo& level0 = level_infos_[ii][0];
- if (level0.target == 0 ||
- level0.width != first_face.width ||
- level0.height != first_face.height ||
- level0.depth != 1 ||
- level0.internal_format != first_face.internal_format ||
- level0.format != first_face.format ||
- level0.type != first_face.type) {
- cube_complete_ = false;
- }
- // Get level0 dimensions
- GLsizei width = level0.width;
- GLsizei height = level0.height;
- GLsizei depth = level0.depth;
- for (GLint jj = 1; jj < levels_needed; ++jj) {
- // compute required size for mip.
- width = std::max(1, width >> 1);
- height = std::max(1, height >> 1);
- depth = std::max(1, depth >> 1);
- const Texture::LevelInfo& info = level_infos_[ii][jj];
- if (info.target == 0 ||
- info.width != width ||
- info.height != height ||
- info.depth != depth ||
- info.internal_format != level0.internal_format ||
- info.format != level0.format ||
- info.type != level0.type) {
- texture_complete_ = false;
+
+ if (cube_complete_ && texture_level0_dirty_) {
+ texture_level0_complete_ = true;
+ for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
+ const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0];
+ if (!TextureFaceComplete(first_level,
+ ii,
+ level0.target,
+ level0.internal_format,
+ level0.width,
+ level0.height,
+ level0.depth,
+ level0.format,
+ level0.type)) {
+ texture_level0_complete_ = false;
break;
}
}
+ texture_level0_dirty_ = false;
+ }
+ cube_complete_ &= texture_level0_complete_;
+
+ if (texture_complete_ && texture_mips_dirty_) {
+ texture_mips_complete_ = true;
+ for (size_t ii = 0;
+ ii < face_infos_.size() && texture_mips_complete_;
+ ++ii) {
+ const Texture::FaceInfo& face_info = face_infos_[ii];
+ const Texture::LevelInfo& level0 = face_info.level_infos[0];
+ for (GLsizei jj = 1; jj < levels_needed; ++jj) {
+ const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj];
+ if (!TextureMipComplete(level0,
+ level_info.target,
+ jj,
+ level_info.internal_format,
+ level_info.width,
+ level_info.height,
+ level_info.depth,
+ level_info.format,
+ level_info.type)) {
+ texture_mips_complete_ = false;
+ break;
+ }
+ }
+ }
+ texture_mips_dirty_ = false;
}
+ texture_complete_ &= texture_mips_complete_;
}
bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
@@ -785,13 +883,10 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
return true;
}
- const Texture::LevelInfo& first_face = level_infos_[0][0];
- int levels_needed = TextureManager::ComputeMipMapCount(
- target_, first_face.width, first_face.height, first_face.depth);
-
- for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
- for (GLint jj = 0; jj < levels_needed; ++jj) {
- Texture::LevelInfo& info = level_infos_[ii][jj];
+ for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
+ const Texture::FaceInfo& face_info = face_infos_[ii];
+ for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) {
+ const Texture::LevelInfo& info = face_info.level_infos[jj];
if (info.target != 0) {
if (!ClearLevel(decoder, info.target, jj)) {
return false;
@@ -805,12 +900,12 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
bool Texture::IsLevelCleared(GLenum target, GLint level) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (face_index >= level_infos_.size() ||
- level >= static_cast<GLint>(level_infos_[face_index].size())) {
+ if (face_index >= face_infos_.size() ||
+ level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true;
}
- const Texture::LevelInfo& info = level_infos_[face_index][level];
+ const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
return info.cleared;
}
@@ -827,12 +922,12 @@ bool Texture::ClearLevel(
GLES2Decoder* decoder, GLenum target, GLint level) {
DCHECK(decoder);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (face_index >= level_infos_.size() ||
- level >= static_cast<GLint>(level_infos_[face_index].size())) {
+ if (face_index >= face_infos_.size() ||
+ level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true;
}
- Texture::LevelInfo& info = level_infos_[face_index][level];
+ Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
DCHECK(target == info.target);
@@ -862,11 +957,11 @@ void Texture::SetLevelImage(
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
- level_infos_.size());
+ face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
- level_infos_[face_index].size());
+ face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info =
- level_infos_[face_index][level];
+ face_infos_[face_index].level_infos[level];
DCHECK_EQ(info.target, target);
DCHECK_EQ(info.level, level);
info.image = image;
@@ -881,9 +976,9 @@ gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
}
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < level_infos_.size() &&
- static_cast<size_t>(level) < level_infos_[face_index].size()) {
- const LevelInfo& info = level_infos_[face_index][level];
+ if (level >= 0 && face_index < face_infos_.size() &&
+ static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
+ const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
return info.image.get();
}
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