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Unified Diff: gpu/command_buffer/service/texture_manager.h

Issue 633773002: Optimized Texture::Update() function. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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Index: gpu/command_buffer/service/texture_manager.h
diff --git a/gpu/command_buffer/service/texture_manager.h b/gpu/command_buffer/service/texture_manager.h
index df00607c4774b4e1043f1f58eb9f24c9be38366c..83b0fb6026bbd9123160f69bf9d034aaf7942b0a 100644
--- a/gpu/command_buffer/service/texture_manager.h
+++ b/gpu/command_buffer/service/texture_manager.h
@@ -276,6 +276,31 @@ class GPU_EXPORT Texture {
// Returns true if mipmaps can be generated by GL.
bool CanGenerateMipmaps(const FeatureInfo* feature_info) const;
+ // Returns true if any of the texture dimensions are not a power of two.
+ static bool TextureIsNPOT(GLsizei width, GLsizei height, GLsizei depth);
+
+ // Returns true if texture face is complete relative to the first face.
+ static bool TextureFaceComplete(const Texture::LevelInfo& first_face,
+ size_t face_index,
+ GLenum target,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type);
+
+ // Returns true if texture mip level is complete relative to first level.
+ static bool TextureMipComplete(const Texture::LevelInfo& level0_face,
+ GLenum target,
+ GLint level,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type);
+
// Sets the Texture's target
// Parameters:
// target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP or
@@ -329,6 +354,9 @@ class GPU_EXPORT Texture {
// Info about each face and level of texture.
std::vector<std::vector<LevelInfo> > level_infos_;
+ // Number of mip levels for each level.
+ std::vector<GLsizei> num_mip_levels_;
vmiura 2014/10/07 00:13:03 Is this number of mip levels for each face? If so
David Yen 2014/10/09 20:20:16 Done.
+
// The texture refs that point to this Texture.
typedef std::set<TextureRef*> RefSet;
RefSet refs_;
@@ -344,6 +372,9 @@ class GPU_EXPORT Texture {
bool cleared_;
int num_uncleared_mips_;
+ int num_npot_faces_;
+ int num_complete_faces_;
+ int num_incomplete_mips_;
// The target. 0 if unset, otherwise GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
GLenum target_;
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