Chromium Code Reviews| Index: gpu/command_buffer/service/texture_manager.h |
| diff --git a/gpu/command_buffer/service/texture_manager.h b/gpu/command_buffer/service/texture_manager.h |
| index df00607c4774b4e1043f1f58eb9f24c9be38366c..83b0fb6026bbd9123160f69bf9d034aaf7942b0a 100644 |
| --- a/gpu/command_buffer/service/texture_manager.h |
| +++ b/gpu/command_buffer/service/texture_manager.h |
| @@ -276,6 +276,31 @@ class GPU_EXPORT Texture { |
| // Returns true if mipmaps can be generated by GL. |
| bool CanGenerateMipmaps(const FeatureInfo* feature_info) const; |
| + // Returns true if any of the texture dimensions are not a power of two. |
| + static bool TextureIsNPOT(GLsizei width, GLsizei height, GLsizei depth); |
| + |
| + // Returns true if texture face is complete relative to the first face. |
| + static bool TextureFaceComplete(const Texture::LevelInfo& first_face, |
| + size_t face_index, |
| + GLenum target, |
| + GLenum internal_format, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth, |
| + GLenum format, |
| + GLenum type); |
| + |
| + // Returns true if texture mip level is complete relative to first level. |
| + static bool TextureMipComplete(const Texture::LevelInfo& level0_face, |
| + GLenum target, |
| + GLint level, |
| + GLenum internal_format, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth, |
| + GLenum format, |
| + GLenum type); |
| + |
| // Sets the Texture's target |
| // Parameters: |
| // target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP or |
| @@ -329,6 +354,9 @@ class GPU_EXPORT Texture { |
| // Info about each face and level of texture. |
| std::vector<std::vector<LevelInfo> > level_infos_; |
| + // Number of mip levels for each level. |
| + std::vector<GLsizei> num_mip_levels_; |
|
vmiura
2014/10/07 00:13:03
Is this number of mip levels for each face?
If so
David Yen
2014/10/09 20:20:16
Done.
|
| + |
| // The texture refs that point to this Texture. |
| typedef std::set<TextureRef*> RefSet; |
| RefSet refs_; |
| @@ -344,6 +372,9 @@ class GPU_EXPORT Texture { |
| bool cleared_; |
| int num_uncleared_mips_; |
| + int num_npot_faces_; |
| + int num_complete_faces_; |
| + int num_incomplete_mips_; |
| // The target. 0 if unset, otherwise GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP. |
| GLenum target_; |